RetroShare/libretroshare/src/serialiser/rsgameitems.h
drbob 79023e7c7c Improvements to the Games Launcher.
Addition of new Bootstrap Peers.
Completion of rsgameitems serialiser.



git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@383 b45a01b8-16f6-495d-af2f-9b41ad6348cc
2008-03-17 14:24:56 +00:00

85 lines
2.2 KiB
C++

#ifndef RS_GAME_ITEMS_H
#define RS_GAME_ITEMS_H
/*
* libretroshare/src/serialiser: rsgameitems.h
*
* RetroShare Serialiser.
*
* Copyright 2007-2008 by Robert Fernie.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License Version 2 as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
* USA.
*
* Please report all bugs and problems to "retroshare@lunamutt.com".
*
*/
#include <map>
#include "serialiser/rsserviceids.h"
#include "serialiser/rsserial.h"
#include "serialiser/rstlvtypes.h"
/**************************************************************************/
class RsGameItem: public RsItem
{
public:
RsGameItem()
:RsItem(RS_PKT_VERSION_SERVICE, RS_SERVICE_TYPE_GAME_LAUNCHER,
RS_PKT_SUBTYPE_DEFAULT)
{ return; }
virtual ~RsGameItem();
virtual void clear();
std::ostream &print(std::ostream &out, uint16_t indent = 0);
uint32_t serviceId;
uint32_t numPlayers;
uint32_t msg; /* RS_GAME_MSG_XXX */
std::string gameId;
std::wstring gameComment;
RsTlvPeerIdSet players;
};
class RsGameSerialiser: public RsSerialType
{
public:
RsGameSerialiser()
:RsSerialType(RS_PKT_VERSION_SERVICE, RS_SERVICE_TYPE_GAME_LAUNCHER)
{ return; }
virtual ~RsGameSerialiser()
{ return; }
virtual uint32_t size(RsItem *);
virtual bool serialise (RsItem *item, void *data, uint32_t *size);
virtual RsItem * deserialise(void *data, uint32_t *size);
private:
virtual uint32_t sizeItem(RsGameItem *);
virtual bool serialiseItem (RsGameItem *item, void *data, uint32_t *size);
virtual RsGameItem *deserialiseItem(void *data, uint32_t *size);
};
/**************************************************************************/
#endif /* RS_GAME_ITEMS_H */