/**************************************************************************** ** ** Copyright (C) 2008 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Qt Software Information (qt-info@nokia.com) ** ** This file is part of the example classes of the Qt Toolkit. ** ** Commercial Usage ** Licensees holding valid Qt Commercial licenses may use this file in ** accordance with the Qt Commercial License Agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Nokia. ** ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License versions 2.0 or 3.0 as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information ** to ensure GNU General Public Licensing requirements will be met: ** http://www.fsf.org/licensing/licenses/info/GPLv2.html and ** http://www.gnu.org/copyleft/gpl.html. In addition, as a special ** exception, Nokia gives you certain additional rights. These rights ** are described in the Nokia Qt GPL Exception version 1.3, included in ** the file GPL_EXCEPTION.txt in this package. ** ** Qt for Windows(R) Licensees ** As a special exception, Nokia, as the sole copyright holder for Qt ** Designer, grants users of the Qt/Eclipse Integration plug-in the ** right for the Qt/Eclipse Integration to link to functionality ** provided by Qt Designer and its related libraries. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at qt-sales@nokia.com. ** ****************************************************************************/ #include #include #include "mainwindow.h" #include "pieceslist.h" #include "puzzlewidget.h" MainWindow::MainWindow(QWidget *parent) :QFrame(parent) //: QMainWindow(parent) { //setupMenus(); setupWidgets(); setSizePolicy(QSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed)); //setWindowTitle(tr("Puzzle")); } void MainWindow::openImage(const QString &path) { QString fileName = path; if (fileName.isNull()) fileName = QFileDialog::getOpenFileName(this, tr("Open Image"), "", "Image Files (*.png *.jpg *.bmp)"); if (!fileName.isEmpty()) { QPixmap newImage; if (!newImage.load(fileName)) { QMessageBox::warning(this, tr("Open Image"), tr("The image file could not be loaded."), QMessageBox::Cancel); return; } puzzleImage = newImage; setupPuzzle(); } } void MainWindow::setCompleted() { QMessageBox::information(this, tr("Puzzle Completed"), tr("Congratulations! You have completed the puzzle!\n" "Click OK to start again."), QMessageBox::Ok); setupPuzzle(); } void MainWindow::setupPuzzle() { int size = qMin(puzzleImage.width(), puzzleImage.height()); puzzleImage = puzzleImage.copy((puzzleImage.width() - size)/2, (puzzleImage.height() - size)/2, size, size).scaled(400, 400, Qt::IgnoreAspectRatio, Qt::SmoothTransformation); piecesList->clear(); for (int y = 0; y < 5; ++y) { for (int x = 0; x < 5; ++x) { QPixmap pieceImage = puzzleImage.copy(x*80, y*80, 80, 80); piecesList->addPiece(pieceImage, QPoint(x, y)); } } qsrand(QCursor::pos().x() ^ QCursor::pos().y()); for (int i = 0; i < piecesList->count(); ++i) { if (int(2.0*qrand()/(RAND_MAX+1.0)) == 1) { QListWidgetItem *item = piecesList->takeItem(i); piecesList->insertItem(0, item); } } puzzleWidget->clear(); } /* void MainWindow::setupMenus() { QMenu *fileMenu = menuBar()->addMenu(tr("&File")); QAction *openAction = fileMenu->addAction(tr("&Open...")); openAction->setShortcut(QKeySequence(tr("Ctrl+O"))); QAction *exitAction = fileMenu->addAction(tr("E&xit")); exitAction->setShortcut(QKeySequence(tr("Ctrl+Q"))); QMenu *gameMenu = menuBar()->addMenu(tr("&Game")); QAction *restartAction = gameMenu->addAction(tr("&Restart")); connect(openAction, SIGNAL(triggered()), this, SLOT(openImage())); connect(exitAction, SIGNAL(triggered()), qApp, SLOT(quit())); connect(restartAction, SIGNAL(triggered()), this, SLOT(setupPuzzle())); } */ void MainWindow::setupWidgets() {/* QFrame *frame = new QFrame; QHBoxLayout *frameLayout = new QHBoxLayout(frame); piecesList = new PiecesList; puzzleWidget = new PuzzleWidget; connect(puzzleWidget, SIGNAL(puzzleCompleted()), this, SLOT(setCompleted()), Qt::QueuedConnection); frameLayout->addWidget(piecesList); frameLayout->addWidget(puzzleWidget); setCentralWidget(frame); */ QHBoxLayout *frameLayout = new QHBoxLayout(this); piecesList = new PiecesList; puzzleWidget = new PuzzleWidget; connect(puzzleWidget, SIGNAL(puzzleCompleted()), this, SLOT(setCompleted()), Qt::QueuedConnection); frameLayout->addWidget(piecesList); frameLayout->addWidget(puzzleWidget); }