/*************************************************************************** * Copyright (C) 2004-2005 Artur Wiebe * * wibix@gmx.de * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #ifndef _NEWGAMEDLG_H_ #define _NEWGAMEDLG_H_ #include #include #include #include #include #include #include #include #include #include #define COMPUTER 0 #define HUMAN 1 class myPlayer; class myNewGameDlg : public QDialog { Q_OBJECT public: myNewGameDlg(QWidget* parent); ~myNewGameDlg(); // playing against the computer int rules() const; // return HUMAN/COMPUTER int opponent() const { return m_player_two.options->currentIndex(); } // int skill() const; // bool freePlacement() const { return m_freeplace->isChecked(); } // const QString name() const { return m_player_one.name->text(); } bool isWhite() const { return m_player_one.white->isChecked(); } const QString opponentName() const { return m_player_two.name->text(); } // for settings void writeSettings(QSettings*); void readSettings(QSettings*); private slots: void slot_game(int id); // ListWidget void slot_game_start(int id); void slot_skills(); void slot_reject(); void slot_start(); private: QWidget* create_player_one(); QWidget* create_player_two(); QWidget* create_human_options(); QWidget* create_computer_options(); private: struct player_one_struct { QGroupBox* box; QLineEdit* name; QGroupBox* rules; QRadioButton* rule_english; QRadioButton* rule_russian; QCheckBox* white; }; struct player_one_struct m_player_one; struct player_two_struct { QGroupBox* box; QLineEdit* name; int last_game_index; QTabWidget* options; // human options // computer options struct computer_stuct { QMap skills; }; struct computer_stuct computer; }; struct player_two_struct m_player_two; QCheckBox* m_freeplace; QPushButton* start_button; QString m_cfg_player2; }; #endif