/* QSoloCards is a collection of Solitaire card games written using Qt Copyright (C) 2009 Steve Moore This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef KLONDIKEFLIPSTACK_H #define KLONDIKEFLIPSTACK_H #include "CardStack.h" #include #include class KlondikeFlipStack : public CardStack { Q_OBJECT public: static const qreal ExposedPrecent; KlondikeFlipStack(); virtual ~KlondikeFlipStack(); inline void cardsToShow(unsigned int cardsToShow=1){m_cardsShown=((0==cardsToShow)?1:cardsToShow);} // this function gets the point in the scene that a card would be added to this stack. virtual QPointF getGlobalCardAddPt() const; virtual QPointF getGlobalLastCardPt() const; virtual QPointF getGlobalCardPt(int index) const; virtual void updateStack(); protected: virtual bool getCardIndex(const QPointF & pos,unsigned int & index); void calcPixmapSize(const PlayingCardVector & cardVector, QSize & size,unsigned int showIndex); int getOverlapIncrement(const PlayingCardVector & cardVector, unsigned int index, unsigned int showIndex) const; bool canMoveCard(unsigned int index) const; private: std::vector m_bRectVector; unsigned int m_cardsShown; unsigned int m_firstShowCard; }; #endif // KLONDIKEFLIPSTACK_H