#ifndef BITDHT_UDP_LAYER_H #define BITDHT_UDP_LAYER_H /* * udp/udplayer.h * * BitDHT: An Flexible DHT library. * * Copyright 2004-2010 by Robert Fernie * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License Version 3 as published by the Free Software Foundation. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 * USA. * * Please report all bugs and problems to "bitdht@lunamutt.com". * */ #include "util/bdthreads.h" #include "util/bdnet.h" #include #include #include /* careful - duplicate definitions */ //std::ostream &operator<<(std::ostream &out, const struct sockaddr_in &addr); std::ostream &operator<<(std::ostream &out, struct sockaddr_in &addr); bool operator==(const struct sockaddr_in &addr, const struct sockaddr_in &addr2); bool operator<(const struct sockaddr_in &addr, const struct sockaddr_in &addr2); std::string printPkt(void *d, int size); std::string printPktOffset(unsigned int offset, void *d, unsigned int size); /* UdpLayer ..... is the bottom layer which * just sends and receives Udp packets. */ class UdpReceiver { public: virtual ~UdpReceiver() {} virtual int recvPkt(void *data, int size, struct sockaddr_in &from) = 0; virtual int status(std::ostream &out) = 0; }; class UdpPublisher { public: virtual ~UdpPublisher() {} virtual int sendPkt(const void *data, int size, const struct sockaddr_in &to, int ttl) = 0; }; class UdpLayer: public bdThread { public: UdpLayer(UdpReceiver *recv, struct sockaddr_in &local); virtual ~UdpLayer() { return; } int reset(struct sockaddr_in &local); /* calls join, close, openSocket */ void getDataTransferred(uint32_t &read, uint32_t &write); int status(std::ostream &out); /* setup connections */ int closeSocket(); int openSocket(); /* RsThread functions */ virtual void run(); /* called once the thread is started */ void recv_loop(); /* uses callback to UdpReceiver */ /* Higher Level Interface */ //int readPkt(void *data, int *size, struct sockaddr_in &from); int sendPkt(const void *data, int size, const struct sockaddr_in &to, int ttl); /* monitoring / updates */ int okay(); int tick(); /* data */ /* internals */ protected: virtual int receiveUdpPacket(void *data, int *size, struct sockaddr_in &from); virtual int sendUdpPacket(const void *data, int size, const struct sockaddr_in &to); int setTTL(int t); int getTTL(); /* low level */ private: void clearDataTransferred(); UdpReceiver *recv; struct sockaddr_in laddr; /* local addr */ uint32_t readBytes; uint32_t writeBytes; int errorState; int sockfd; int ttl; bool stopThread; bdMutex sockMtx; }; /* For Testing - drops packets */ class LossyUdpLayer: public UdpLayer { public: LossyUdpLayer(UdpReceiver *udpr, struct sockaddr_in &local, double frac); virtual ~LossyUdpLayer(); protected: virtual int receiveUdpPacket(void *data, int *size, struct sockaddr_in &from); virtual int sendUdpPacket(const void *data, int size, const struct sockaddr_in &to); double lossFraction; }; class PortRange { public: PortRange(); PortRange(uint16_t lp, uint16_t up); bool inRange(uint16_t port); uint16_t lport; uint16_t uport; }; /* For Testing - drops packets */ class RestrictedUdpLayer: public UdpLayer { public: RestrictedUdpLayer(UdpReceiver *udpr, struct sockaddr_in &local); virtual ~RestrictedUdpLayer(); void addRestrictedPortRange(int lp, int up); protected: virtual int receiveUdpPacket(void *data, int *size, struct sockaddr_in &from); virtual int sendUdpPacket(const void *data, int size, const struct sockaddr_in &to); std::list mLostPorts; }; /* For Testing - drops packets all packets for initial minute (simulates TTL) */ class TimedUdpLayer: public UdpLayer { public: TimedUdpLayer(UdpReceiver *udpr, struct sockaddr_in &local); virtual ~TimedUdpLayer(); protected: virtual int receiveUdpPacket(void *data, int *size, struct sockaddr_in &from); virtual int sendUdpPacket(const void *data, int size, const struct sockaddr_in &to); time_t mStartTime; bool mActive; }; #endif