/******************************************************************************* * gui/elastic/edge.cpp * * * * Copyright (c) 2012, RetroShare Team * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU Affero General Public License as * * published by the Free Software Foundation, either version 3 of the * * License, or (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Affero General Public License for more details. * * * * You should have received a copy of the GNU Affero General Public License * * along with this program. If not, see . * * * *******************************************************************************/ // This code is inspired from http://doc.qt.io/qt-5/qtwidgets-graphicsview-elasticnodes-edge-cpp.html #include #include "edge.h" #include "elnode.h" #include //static const double Pi = 3.14159265358979323846264338327950288419717; Edge::Edge(Node *sourceNode, Node *destNode) : arrowSize(10) { setAcceptedMouseButtons(0); source = sourceNode; dest = destNode; source->addEdge(this); dest->addEdge(this); adjust(); } Edge::~Edge() { } Node *Edge::sourceNode() const { return source; } void Edge::setSourceNode(Node *node) { source = node; adjust(); } Node *Edge::destNode() const { return dest; } void Edge::setDestNode(Node *node) { dest = node; adjust(); } void Edge::adjust() { if (!source || !dest) return; QLineF line(mapFromItem(source, 0, 0), mapFromItem(dest, 0, 0)); qreal length = line.length(); if(length==0.0f) length=1.0 ; QPointF edgeOffset((line.dx() * 10) / length, (line.dy() * 10) / length); prepareGeometryChange(); sourcePoint = line.p1() + edgeOffset; destPoint = line.p2() - edgeOffset; } QRectF Edge::boundingRect() const { if (!source || !dest) return QRectF(); qreal penWidth = 1; qreal extra = (penWidth + arrowSize) / 2.0; return QRectF(sourcePoint, QSizeF(destPoint.x() - sourcePoint.x(), destPoint.y() - sourcePoint.y())) .normalized() .adjusted(-extra, -extra, extra, extra); } void Edge::paint(QPainter *painter, const QStyleOptionGraphicsItem *, QWidget *) { if (!source || !dest) return; // Draw the line itself QLineF line(sourcePoint, destPoint); painter->setPen(QPen(Qt::black, 1, Qt::SolidLine, Qt::RoundCap, Qt::RoundJoin)); painter->drawLine(line); return ; // Draw the arrows if there's enough room float length = line.length() ; float cos_theta,sin_theta ; if(length == 0.0f) { cos_theta = 1.0f ; sin_theta = 0.0f ; } else { cos_theta = line.dx() / length ; sin_theta =-line.dy() / length ; } static const float cos_pi_over_3 = 0.5 ; static const float sin_pi_over_3 = 0.5 * sqrt(3) ; static const float cos_2_pi_over_3 =-0.5 ; static const float sin_2_pi_over_3 = 0.5 * sqrt(3) ; float cos_theta_plus_pi_over_3 = cos_theta * cos_pi_over_3 - sin_theta * sin_pi_over_3 ; float sin_theta_plus_pi_over_3 = sin_theta * cos_pi_over_3 + cos_theta * sin_pi_over_3 ; float cos_theta_mins_pi_over_3 = cos_theta_plus_pi_over_3 + 2 * sin_theta * sin_pi_over_3 ; float sin_theta_mins_pi_over_3 = sin_theta_plus_pi_over_3 - 2 * cos_theta * sin_pi_over_3 ; float cos_theta_plus_2_pi_over_3 = cos_theta * cos_2_pi_over_3 - sin_theta * sin_2_pi_over_3 ; float sin_theta_plus_2_pi_over_3 = sin_theta * cos_2_pi_over_3 + cos_theta * sin_2_pi_over_3 ; float cos_theta_mins_2_pi_over_3 = cos_theta_plus_2_pi_over_3 + 2 * sin_theta * sin_2_pi_over_3 ; float sin_theta_mins_2_pi_over_3 = sin_theta_plus_2_pi_over_3 - 2 * cos_theta * sin_2_pi_over_3 ; QPointF sourceArrowP1 = sourcePoint + QPointF( sin_theta_plus_pi_over_3 * arrowSize, cos_theta_plus_pi_over_3 * arrowSize); QPointF sourceArrowP2 = sourcePoint + QPointF(sin_theta_plus_2_pi_over_3 * arrowSize, cos_theta_plus_2_pi_over_3 * arrowSize); QPointF destArrowP1 = destPoint + QPointF( sin_theta_mins_pi_over_3 * arrowSize, cos_theta_mins_pi_over_3 * arrowSize); QPointF destArrowP2 = destPoint + QPointF(sin_theta_mins_2_pi_over_3 * arrowSize, cos_theta_mins_2_pi_over_3 * arrowSize); painter->setBrush(Qt::black); painter->drawConvexPolygon(QPolygonF() << line.p1() << sourceArrowP1 << sourceArrowP2); painter->drawConvexPolygon(QPolygonF() << line.p2() << destArrowP1 << destArrowP2); }