/**************************************************************** * RetroShare is distributed under the following license: * * Copyright (C) 2006 - 2011 RetroShare Team * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. ****************************************************************/ #include #include #include #include #include #include #include #include "chat/ChatUserNotify.h" #include "connect/ConnectFriendWizard.h" #include "groups/CreateGroup.h" #include "MainWindow.h" #include "NewsFeed.h" #include "notifyqt.h" #include "profile/ProfileWidget.h" #include "profile/StatusMessage.h" #include "RetroShareLink.h" #include "settings/rsharesettings.h" #include "util/misc.h" #include "util/DateTime.h" #include "FriendsDialog.h" #include "NetworkView.h" #include "NetworkDialog.h" #include "gui/Identity/IdDialog.h" #ifdef RS_USE_CIRCLES #include "gui/Circles/CirclesDialog.h" #endif /* Images for Newsfeed icons */ //#define IMAGE_NEWSFEED "" //#define IMAGE_NEWSFEED_NEW ":/images/message-state-new.png" #define IMAGE_NETWORK2 ":/images/logo/logo_16.png" #define IMAGE_PEERS ":/images/groupchat.png" #define IMAGE_IDENTITY ":/images/identity/identities_32.png" #define IMAGE_CIRCLES ":/images/circles/circles_32.png" /****** * #define FRIENDS_DEBUG 1 *****/ static FriendsDialog *instance = NULL; /** Constructor */ FriendsDialog::FriendsDialog(QWidget *parent) : RsAutoUpdatePage(1500,parent) { /* Invoke the Qt Designer generated object setup routine */ ui.setupUi(this); if (instance == NULL) { instance = this; } QString msg = tr("Retroshare broadcast chat: messages are sent to all connected friends."); // "" + DateTime::formatTime(QTime::currentTime()) + " - msg = QString("" + msg + ""); ui.chatWidget->setWelcomeMessage(msg); ui.chatWidget->init(ChatId::makeBroadcastId(), tr("Broadcast")); connect(NotifyQt::getInstance(), SIGNAL(chatMessageReceived(ChatMessage)), this, SLOT(chatMessageReceived(ChatMessage))); connect(NotifyQt::getInstance(), SIGNAL(chatStatusChanged(ChatId,QString)), this, SLOT(chatStatusReceived(ChatId,QString))); connect( ui.mypersonalstatusLabel, SIGNAL(clicked()), SLOT(statusmessage())); connect( ui.actionSet_your_Avatar, SIGNAL(triggered()), this, SLOT(getAvatar())); connect( ui.actionSet_your_Personal_Message, SIGNAL(triggered()), this, SLOT(statusmessage())); ui.avatar->setOwnId(); ui.avatar->setFrameType(AvatarWidget::STATUS_FRAME); ui.tabWidget->setTabPosition(QTabWidget::North); ui.tabWidget->addTab(networkView = new NetworkView(),QIcon(IMAGE_NETWORK2), tr("Network graph")); ui.tabWidget->addTab(networkDialog = new NetworkDialog(),QIcon(IMAGE_PEERS), tr("Keyring")); //ui.tabWidget->addTab(new ProfileWidget(), tr("Profile")); //newsFeed = new NewsFeed(); //int newsFeedTabIndex = ui.tabWidget->insertTab(0, newsFeed, tr("News Feed")); //ui.tabWidget->setCurrentIndex(newsFeedTabIndex); ui.tabWidget->hideCloseButton(0); ui.tabWidget->hideCloseButton(1); ui.tabWidget->hideCloseButton(2); ui.tabWidget->hideCloseButton(3); ui.tabWidget->hideCloseButton(4); /* get the current text and text color of the tab bar */ //newsFeedTabColor = ui.tabWidget->tabBar()->tabTextColor(newsFeedTabIndex); //newsFeedText = ui.tabWidget->tabBar()->tabText(newsFeedTabIndex); //connect(newsFeed, SIGNAL(newsFeedChanged(int)), this, SLOT(newsFeedChanged(int))); // menu = new QMenu(); // menu->addAction(ui.actionAdd_Friend); // menu->addAction(ui.actionAdd_Group); // menu->addAction(ui.actionCreate_new_Chat_lobby); // // menu->addSeparator(); // menu->addAction(ui.actionSet_your_Avatar); // menu->addAction(ui.actionSet_your_Personal_Message); // // ui.menutoolButton->setMenu(menu); /*QToolButton *addFriendButton = new QToolButton(this); addFriendButton->setIcon(QIcon(":/images/user/add_user24.png")); addFriendButton->setToolTip(tr("Add friend node")); connect(addFriendButton, SIGNAL(clicked()), this, SLOT(addFriend())); ui.friendList->addToolButton(addFriendButton);*/ /* Set initial size the splitter */ ui.splitter->setStretchFactor(0, 0); ui.splitter->setStretchFactor(1, 1); /*remove QList sizes; sizes << height() << 100; // Qt calculates the right sizes ui.splitter_2->setSizes(sizes);*/ loadmypersonalstatus(); ui.mypersonalstatusLabel->setMinimumWidth(25); // load settings RsAutoUpdatePage::lockAllEvents(); ui.friendList->setShowStatusColumn(false); ui.friendList->setShowLastContactColumn(false); ui.friendList->setShowAvatarColumn(true); ui.friendList->setShowIPColumn(false); ui.friendList->setRootIsDecorated(true); ui.friendList->setShowGroups(true); processSettings(true); RsAutoUpdatePage::unlockAllEvents(); // add self nick and Avatar to Friends. RsPeerDetails pd ; if (rsPeers->getPeerDetails(rsPeers->getOwnId(),pd)) { ui.nicknameLabel->setText(QString::fromUtf8(pd.name.c_str()) + " (" + QString::fromUtf8(pd.location.c_str())+")"); } QString hlp_str = tr( "

  Network

\

The Network tab shows your friend Retroshare nodes: the neighbor Retroshare nodes that are connected to you. \

\

You can group nodes together to allow a finer level of information access, for instance to only allow \ some nodes to see some of your files.

\

On the right, you will find 3 useful tabs: \

    \
  • Broadcast sends messages to all connected nodes at once
  • \
  • Local network graph shows the network around you, based on discovery information
  • \
  • Keyring contains node keys you collected, mostly forwarded to you by your friend nodes
  • \

\ ") ; registerHelpButton(ui.helpButton, hlp_str) ; /* Hide platform specific features */ #ifdef Q_WS_WIN #endif } FriendsDialog::~FriendsDialog () { // save settings processSettings(false); if (this == instance) { instance = NULL; } } void FriendsDialog::activatePage(FriendsDialog::Page page) { switch(page) { case FriendsDialog::IdTab: ui.tabWidget->setCurrentWidget(idDialog) ; break ; #ifdef RS_USE_CIRCLES case FriendsDialog::CirclesTab: ui.tabWidget->setCurrentWidget(circlesDialog) ; break ; #endif case FriendsDialog::NetworkTab: ui.tabWidget->setCurrentWidget(networkDialog) ; break ; case FriendsDialog::BroadcastTab: ui.tabWidget->setCurrentWidget(networkDialog) ; break ; case FriendsDialog::NetworkViewTab: ui.tabWidget->setCurrentWidget(networkView) ; break ; } } UserNotify *FriendsDialog::getUserNotify(QObject *parent) { return new ChatUserNotify(parent); } void FriendsDialog::processSettings(bool bLoad) { Settings->beginGroup(QString("FriendsDialog")); if (bLoad) { // load settings // state of splitter ui.splitter->restoreState(Settings->value("Splitter").toByteArray()); //remove ui.splitter_2->restoreState(Settings->value("GroupChatSplitter").toByteArray()); } else { // save settings // state of splitter Settings->setValue("Splitter", ui.splitter->saveState()); //remove Settings->setValue("GroupChatSplitter", ui.splitter_2->saveState()); } ui.friendList->processSettings(bLoad); Settings->endGroup(); } void FriendsDialog::showEvent(QShowEvent *event) { RsAutoUpdatePage::showEvent(event); } void FriendsDialog::chatMessageReceived(const ChatMessage &msg) { if(msg.chat_id.isBroadcast()) { QDateTime sendTime = QDateTime::fromTime_t(msg.sendTime); QDateTime recvTime = QDateTime::fromTime_t(msg.recvTime); QString message = QString::fromUtf8(msg.msg.c_str()); QString name = QString::fromUtf8(rsPeers->getPeerName(msg.broadcast_peer_id).c_str()); ui.chatWidget->addChatMsg(msg.incoming, name, sendTime, recvTime, message, ChatWidget::MSGTYPE_NORMAL); if(ui.chatWidget->isActive()) { // clear the chat notify when control returns to the Qt event loop // we have to do this later, because we don't know if we or the notify receives the chat message first QMetaObject::invokeMethod(this, "clearChatNotify", Qt::QueuedConnection); } } } void FriendsDialog::chatStatusReceived(const ChatId &chat_id, const QString &status_string) { if(chat_id.isBroadcast()) { QString name = QString::fromUtf8(rsPeers->getPeerName(chat_id.broadcast_status_peer_id).c_str()); ui.chatWidget->updateStatusString(name + " %1", status_string); } } void FriendsDialog::updateDisplay() { } void FriendsDialog::addFriend() { std::string groupId = ui.friendList->getSelectedGroupId(); ConnectFriendWizard connwiz (this); if (groupId.empty() == false) { connwiz.setGroup(groupId); } connwiz.exec (); } void FriendsDialog::getAvatar() { QByteArray ba; if (misc::getOpenAvatarPicture(this, ba)) { #ifdef FRIENDS_DEBUG std::cerr << "Avatar image size = " << ba.size() << std::endl ; #endif rsMsgs->setOwnAvatarData((unsigned char *)(ba.data()), ba.size()) ; // last char 0 included. } } /** Loads own personal status */ void FriendsDialog::loadmypersonalstatus() { QString statustring = QString::fromUtf8(rsMsgs->getCustomStateString().c_str()); if (statustring.isEmpty()) { ui.mypersonalstatusLabel->setText(tr("Set your status message here.")); } else { ui.mypersonalstatusLabel->setText(statustring); } } void FriendsDialog::clearChatNotify() { ChatUserNotify::clearWaitingChat(ChatId::makeBroadcastId()); } void FriendsDialog::statusmessage() { StatusMessage statusmsgdialog (this); statusmsgdialog.exec(); } /*static*/ bool FriendsDialog::isGroupChatActive() { FriendsDialog *friendsDialog = dynamic_cast(MainWindow::getPage(MainWindow::Friends)); if (!friendsDialog) { return false; } if (friendsDialog->ui.tabWidget->currentWidget() == friendsDialog->ui.groupChatTab) { return true; } return false; } /*static*/ void FriendsDialog::groupChatActivate() { FriendsDialog *friendsDialog = dynamic_cast(MainWindow::getPage(MainWindow::Friends)); if (!friendsDialog) { return; } MainWindow::showWindow(MainWindow::Friends); friendsDialog->ui.tabWidget->setCurrentWidget(friendsDialog->ui.groupChatTab); friendsDialog->ui.chatWidget->focusDialog(); }