/* QSoloCards is a collection of Solitaire card games written using Qt Copyright (C) 2009 Steve Moore This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "CardMoveRecord.h" ////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////// CardMoveRecordItem::CardMoveRecordItem(const std::string & stackName, int flipIndex) :m_moveType(CardMoveRecordItem::FlipCard), m_cardVector(), m_flipIndex(flipIndex), m_stackName(stackName) { } ////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////// CardMoveRecordItem::CardMoveRecordItem(const std::string & stackName, MoveType m_type, const PlayingCardVector & cardVector) :m_moveType(m_type), m_cardVector(cardVector), m_flipIndex(-1), m_stackName(stackName) { } ////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////// CardMoveRecordItem::CardMoveRecordItem(const CardMoveRecordItem & rh) { *this=rh; } ////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////// CardMoveRecordItem::~CardMoveRecordItem() { } ////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////// CardMoveRecordItem & CardMoveRecordItem::operator=(const CardMoveRecordItem & rh) { m_moveType=rh.moveType(); m_cardVector=rh.cardVector(); m_flipIndex=rh.flipIndex(); m_stackName=rh.stackName(); return *this; }