/******************************************************************************* * udp/udpstack.h * * * * BitDHT: An Flexible DHT library. * * * * Copyright 2011 by Robert Fernie * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU Affero General Public License as * * published by the Free Software Foundation, either version 3 of the * * License, or (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Affero General Public License for more details. * * * * You should have received a copy of the GNU Affero General Public License * * along with this program. If not, see . * * * *******************************************************************************/ #ifndef BITDHT_UDP_STACK_RECEIVER_H #define BITDHT_UDP_STACK_RECEIVER_H #include "util/bdthreads.h" #include "util/bdnet.h" #include #include #include #include #include #include "udp/udplayer.h" /* UdpStackReceiver is a Generic Receiver of info from a UdpLayer class. * it provides a UdpReceiver class, and accepts a stack of UdpReceivers, * which will be iterated through (in-order) until someone accepts the packet. * * It is important to order these Receivers correctly! * * This infact becomes the holder of the UdpLayer, and all controls * go through the StackReceiver. */ class UdpSubReceiver: public UdpReceiver { public: UdpSubReceiver(UdpPublisher *pub); /* calls mPublisher->sendPkt */ virtual int sendPkt(const void *data, int size, const struct sockaddr_in &to, int ttl); /* callback for recved data (overloaded from UdpReceiver) */ //virtual int recvPkt(void *data, int size, struct sockaddr_in &from) = 0; UdpPublisher *mPublisher; }; #define UDP_TEST_LOSSY_LAYER 1 #define UDP_TEST_RESTRICTED_LAYER 2 #define UDP_TEST_TIMED_LAYER 3 #define UDP_TEST_LOSSY_FRAC (0.10) class UdpStack: public UdpReceiver, public UdpPublisher { public: UdpStack(struct sockaddr_in &local); UdpStack(int testmode, struct sockaddr_in &local); virtual ~UdpStack() { return; } UdpLayer *getUdpLayer(); /* for testing only */ bool getLocalAddress(struct sockaddr_in &local); bool resetAddress(struct sockaddr_in &local); /* add in a receiver */ int addReceiver(UdpReceiver *recv); int removeReceiver(UdpReceiver *recv); /* Packet IO */ /* pass-through send packets */ virtual int sendPkt(const void *data, int size, const struct sockaddr_in &to, int ttl); /* callback for recved data (overloaded from UdpReceiver) */ virtual int recvPkt(void *data, int size, struct sockaddr_in &from); int status(std::ostream &out); /* setup connections */ int openSocket(); /* monitoring / updates */ int okay(); // int tick(); int close(); private: UdpLayer *udpLayer; bdMutex stackMtx; /* for all class data (below) */ struct sockaddr_in laddr; /* local addr */ std::list mReceivers; }; #endif