// interface class for p3Voip service // #pragma once #include #include #include #include class RsVoip ; extern RsVoip *rsVoip; static const uint32_t CONFIG_TYPE_VOIP_PLUGIN = 0xe001 ; class RsVoipPongResult { public: RsVoipPongResult() :mTS(0), mRTT(0), mOffset(0) { return; } RsVoipPongResult(double ts, double rtt, double offset) :mTS(ts), mRTT(rtt), mOffset(offset) { return; } double mTS; double mRTT; double mOffset; }; struct RsVoipDataChunk { void *data ; // create/delete using malloc/free. uint32_t size ; }; class RsVoip { public: virtual int sendVoipHangUpCall(const std::string& peer_id) = 0; virtual int sendVoipRinging(const std::string& peer_id) = 0; virtual int sendVoipAcceptCall(const std::string& peer_id) = 0; // Sending data. The client keeps the memory ownership and must delete it after calling this. virtual int sendVoipData(const std::string& peer_id,const RsVoipDataChunk& chunk) = 0; // The server fill in the data and gives up memory ownership. The client must delete the memory // in each chunk once it has been used. // virtual bool getIncomingData(const std::string& peer_id,std::vector& chunks) = 0; typedef enum { AudioTransmitContinous = 0, AudioTransmitVAD = 1, AudioTransmitPushToTalk = 2 } enumAudioTransmit ; // Config stuff virtual int getVoipATransmit() const = 0 ; virtual void setVoipATransmit(int) = 0 ; virtual int getVoipVoiceHold() const = 0 ; virtual void setVoipVoiceHold(int) = 0 ; virtual int getVoipfVADmin() const = 0 ; virtual void setVoipfVADmin(int) = 0 ; virtual int getVoipfVADmax() const = 0 ; virtual void setVoipfVADmax(int) = 0 ; virtual int getVoipiNoiseSuppress() const = 0 ; virtual void setVoipiNoiseSuppress(int) = 0 ; virtual int getVoipiMinLoudness() const = 0 ; virtual void setVoipiMinLoudness(int) = 0 ; virtual bool getVoipEchoCancel() const = 0 ; virtual void setVoipEchoCancel(bool) = 0 ; virtual uint32_t getPongResults(std::string id, int n, std::list &results) = 0; };