/*************************************************************************** * Copyright (C) 2004-2005 Artur Wiebe * * wibix@gmx.de * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #include #include "humanplayer.h" #include "rcheckers.h" #include "echeckers.h" #include "pdn.h" myHumanPlayer::myHumanPlayer(const QString& name, bool white, bool second_player) : myPlayer(name, white) { selected = false; m_second = second_player; m_game = 0; } myHumanPlayer::~myHumanPlayer() { } void myHumanPlayer::yourTurn(const Checkers* g) { if(!m_game || m_game->type()!=g->type()) { delete m_game; if(g->type()==RUSSIAN) m_game = new RCheckers(); else m_game = new ECheckers(); } // synchronize m_game->fromString(g->toString(m_second)); } bool myHumanPlayer::fieldClicked(int field_num, bool* select, QString& errmsg) { if(m_second) field_num = 31 - field_num; switch(m_game->item(field_num)) { case MAN1: case KING1: if(m_game->checkCapture1() && !m_game->canCapture1(field_num)) { errmsg = tr("You must capture."); //TODO better text. return false; } if(!m_game->canCapture1(field_num) && !m_game->canMove1(field_num)) { errmsg = tr("Cannot move this."); //TODO better text. return false; } // Player (re)selects from = field_num; fromField = field_num; selected = true; *select = true; return true; break; case FREE: if(!selected) return true; if(!go(field_num)) return false; // incorrect course // move done - unselect if(selected) *select = false; selected = false; emit moveDone(m_game->toString(m_second)); break; default: break; } return true; } bool myHumanPlayer::go(int to) { return m_game->go1(from, to); }