/*************************************************************************** * Copyright (C) 2004-2005 Artur Wiebe * * wibix@gmx.de * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #ifndef _COMPUTERPLAYER_H_ #define _COMPUTERPLAYER_H_ #include #include "player.h" class myThread; class myComputerPlayer : public myPlayer { Q_OBJECT public: myComputerPlayer(const QString& name, bool white, int skill); ~myComputerPlayer(); virtual void yourTurn(const Checkers* game); virtual void stop(); // need this to process thread's events virtual void customEvent(QEvent*); private: myThread* m_thread; Checkers* m_game; int m_skill; }; /****************************************************************************/ class myThread : public QThread { public: myThread(myComputerPlayer* p, Checkers* g) : m_player(p), m_game(g), m_aborted(false) {} virtual void run(); void stop(); Checkers* game() const { return m_game; } private: myComputerPlayer* m_player; Checkers* m_game; bool m_aborted; }; #endif