#ifndef RS_GAME_ITEMS_H #define RS_GAME_ITEMS_H /* * libretroshare/src/serialiser: rsgameitems.h * * RetroShare Serialiser. * * Copyright 2007-2008 by Robert Fernie. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License Version 2 as published by the Free Software Foundation. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 * USA. * * Please report all bugs and problems to "retroshare@lunamutt.com". * */ #include #include "serialiser/rsserviceids.h" #include "serialiser/rsserial.h" #include "serialiser/rstlvtypes.h" /**************************************************************************/ class RsGameItem: public RsItem { public: RsGameItem() :RsItem(RS_PKT_VERSION_SERVICE, RS_SERVICE_TYPE_GAME_LAUNCHER, RS_PKT_SUBTYPE_DEFAULT) { return; } virtual ~RsGameItem(); virtual void clear(); std::ostream &print(std::ostream &out, uint16_t indent = 0); uint32_t serviceId; uint32_t numPlayers; uint32_t msg; /* RS_GAME_MSG_XXX */ std::string gameId; std::wstring gameComment; RsTlvPeerIdSet players; }; class RsGameSerialiser: public RsSerialType { public: RsGameSerialiser() :RsSerialType(RS_PKT_VERSION_SERVICE, RS_SERVICE_TYPE_GAME_LAUNCHER) { return; } virtual ~RsGameSerialiser() { return; } virtual uint32_t size(RsItem *); virtual bool serialise (RsItem *item, void *data, uint32_t *size); virtual RsItem * deserialise(void *data, uint32_t *size); private: virtual uint32_t sizeItem(RsGameItem *); virtual bool serialiseItem (RsGameItem *item, void *data, uint32_t *size); virtual RsGameItem *deserialiseItem(void *data, uint32_t *size); }; /**************************************************************************/ #endif /* RS_GAME_ITEMS_H */