/* QSoloCards is a collection of Solitaire card games written using Qt Copyright (C) 2009 Steve Moore This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "CardAnimationLock.h" #include "CardStack.h" //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// CardAnimationLock::~CardAnimationLock() { } //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// CardAnimationLock & CardAnimationLock::getInst() { static CardAnimationLock aniLock; return aniLock; } //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// void CardAnimationLock::lock() { if (m_aniEnabled && !m_demoStarted) { CardStack::lockUserInteration(); emit animationStarted(); } } //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// void CardAnimationLock::unlock() { if (m_aniEnabled && !m_demoStarted) { CardStack::lockUserInteration(false); emit animationComplete(); } } //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// CardAnimationLock::CardAnimationLock() :m_aniEnabled(true), m_demoStarted(false) { }