/* QSoloCards is a collection of Solitaire card games written using Qt Copyright (C) 2009 Steve Moore This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef __FREECELLBOARD_H__ #define __FREECELLBOARD_H__ #include "GameBoard.h" #include "FreeCellDeck.h" #include "FreeCellFree.h" #include "FreeCellStack.h" #include "FreeCellHome.h" #include "VCardStack.h" #include class FreeCellBoard: public GameBoard { Q_OBJECT public: FreeCellBoard(); virtual ~FreeCellBoard(); virtual void undoMove(); virtual void redoMove(); bool getHint(CardStack * & pSrc, unsigned int & srcIndex, CardStack * & pDst); inline bool hasDemo() const {return true;} void newGame(); void addGameMenuItems(QMenu & menu); void loadSettings(const QSettings & settings); void saveSettings(QSettings & settings); inline bool isCheating() const {return m_cheat;} void setCheat(bool cheat); inline bool supportsScore() const{return true;} public slots: virtual void slotCardsMoved(const CardMoveRecord &); void slotFreeCardsClicked(CardStack * pCardStackWidget, const PlayingCardVector & cardVector, const CardMoveRecord &); void slotStackCardsClicked(CardStack * pCardStackWidget, const PlayingCardVector & cardVector, const CardMoveRecord &); protected: void calcScore(); virtual void resizeEvent (QResizeEvent * event); bool runDemo(bool stopWhenNoMore=true); void createStacks(); bool isGameWon()const; bool isGameWonNotComplete()const; void setNumStackMoveCards(); private: FreeCellDeck * m_pDeck; // the deck will only be used for the initial deal of cards std::vector m_freeVector; // free cells that any card can be placed in there will be 4 std::vector m_stackVector; // we will have 8 items in this vector std::vector m_homeVector; // we will have 4 items in this vector one for each suit bool m_cheat; }; #endif