/**************************************************************** * RetroShare is distributed under the following license: * * Copyright (C) 2008 Robert Fernie * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. ****************************************************************/ #include "NetworkView.h" #include #include #include #include #include #include #include #include "gui/elastic/node.h" /******** * #define DEBUG_NETWORKVIEW ********/ /** Constructor */ NetworkView::NetworkView(QWidget *parent) : RsAutoUpdatePage(60000,parent) { /* Invoke the Qt Designer generated object setup routine */ ui.setupUi(this); mScene = new QGraphicsScene(); mScene->setItemIndexMethod(QGraphicsScene::NoIndex); mScene->setSceneRect(-200, -200, 1200, 1200); ui.graphicsView->setScene(mScene); ui.graphicsView->setEdgeLength(ui.edgeLengthSB->value()) ; setMaxFriendLevel(ui.maxFriendLevelSB->value()) ; /* add button */ connect( ui.refreshButton, SIGNAL( clicked( void ) ), this, SLOT( redraw( void ) ) ); connect( mScene, SIGNAL( changed ( const QList & ) ), this, SLOT ( changedScene( void ) ) ); /* Hide Settings frame */ connect( ui.maxFriendLevelSB, SIGNAL(valueChanged(int)), this, SLOT(setMaxFriendLevel(int))); connect( ui.edgeLengthSB, SIGNAL(valueChanged(int)), this, SLOT(setEdgeLength(int))); _should_update = true ; } NetworkView::~NetworkView() { if(mScene != NULL) delete mScene ; } void NetworkView::setEdgeLength(int l) { ui.graphicsView->setEdgeLength(l); } void NetworkView::setMaxFriendLevel(int m) { ui.graphicsView->snapshotNodesPositions() ; clear() ; _max_friend_level = m ; updateDisplay() ; } void NetworkView::changedFoFCheckBox( ) { updateDisplay(); } void NetworkView::redraw() { ui.graphicsView->clearNodesPositions() ; clear() ; updateDisplay() ; } void NetworkView::clear() { ui.graphicsView->clearGraph() ; _node_ids.clear() ; update() ; } class NodeInfo { public: NodeInfo(const std::string& _gpg_id,uint32_t lev) : gpg_id(_gpg_id),friend_level(lev) {} std::string gpg_id ; uint32_t friend_level ; } ; void NetworkView::update() { _should_update = true ; } void NetworkView::updateDisplay() { if(!isVisible()) return ; if(!_should_update) return ; /* add all friends */ std::string ownGPGId = rsPeers->getGPGOwnId(); #ifdef DEBUG_NETWORKVIEW std::cerr << "NetworkView::updateDisplay()" << std::endl; #endif std::deque nodes_to_treat ; // list of nodes to be treated. Used as a queue. The int is the level of friendness std::set nodes_considered ; // list of nodes already considered. Eases lookup. nodes_to_treat.push_front(NodeInfo(ownGPGId,0)) ; // initialize queue with own id. nodes_considered.insert(rsPeers->getOwnId()) ; // Put own id in queue, and empty the queue, treating all nodes. // while(!nodes_to_treat.empty()) { NodeInfo info(nodes_to_treat.back()) ; nodes_to_treat.pop_back() ; #ifdef DEBUG_NETWORKVIEW std::cerr << " Poped out of queue: " << info.gpg_id << ", with level " << info.friend_level << std::endl ; #endif GraphWidget::NodeType type ; GraphWidget::AuthType auth ; switch(info.friend_level) { case 0: type = GraphWidget::ELASTIC_NODE_TYPE_OWN ; break ; case 1: type = GraphWidget::ELASTIC_NODE_TYPE_FRIEND ; break ; case 2: type = GraphWidget::ELASTIC_NODE_TYPE_F_OF_F ; break ; default: type = GraphWidget::ELASTIC_NODE_TYPE_UNKNOWN ; } RsPeerDetails detail ; if(!rsPeers->getPeerDetails(info.gpg_id, detail)) continue ; switch(detail.trustLvl) { case GPGME_VALIDITY_MARGINAL: auth = GraphWidget::ELASTIC_NODE_AUTH_MARGINAL ; break; case GPGME_VALIDITY_FULL: case GPGME_VALIDITY_ULTIMATE: auth = GraphWidget::ELASTIC_NODE_AUTH_FULL ; break; case GPGME_VALIDITY_UNKNOWN: case GPGME_VALIDITY_UNDEFINED: case GPGME_VALIDITY_NEVER: default: auth = GraphWidget::ELASTIC_NODE_AUTH_UNKNOWN ; break ; } if(info.friend_level <= _max_friend_level && _node_ids.find(info.gpg_id) == _node_ids.end()) { _node_ids[info.gpg_id] = ui.graphicsView->addNode(" "+detail.name, detail.name+"@"+detail.gpg_id,type,auth,"",info.gpg_id); #ifdef DEBUG_NETWORKVIEW std::cerr << " inserted node " << info.gpg_id << ", type=" << type << ", auth=" << auth << std::endl ; #endif } std::list friendList; rsDisc->getDiscGPGFriends(info.gpg_id, friendList); #ifdef DEBUG_NETWORKVIEW std::cerr << " Got a list of " << friendList.size() << " friends for this peer." << std::endl ; #endif if(info.friend_level+1 <= _max_friend_level) for(std::list::const_iterator sit(friendList.begin()); sit != friendList.end(); ++sit) if(nodes_considered.find(*sit) == nodes_considered.end()) { #ifdef DEBUG_NETWORKVIEW std::cerr << " adding to queue: " << *sit << ", with level " << info.friend_level+1 << std::endl ; #endif nodes_to_treat.push_front( NodeInfo(*sit,info.friend_level + 1) ) ; nodes_considered.insert(*sit) ; } } /* iterate through all friends */ #ifdef DEBUG_NETWORKVIEW std::cerr << "NetworkView::insertSignatures()" << std::endl; #endif for(std::map::const_iterator it(_node_ids.begin()); it != _node_ids.end(); it++) { std::list friendList ; if(rsDisc->getDiscGPGFriends(it->first,friendList)) for(std::list::const_iterator sit(friendList.begin()); sit != friendList.end(); sit++) { #ifdef DEBUG_NETWORKVIEW std::cerr << "NetworkView: Adding Edge: "; std::cerr << *sit << " <-> " << it->first; std::cerr << std::endl; #endif if(_node_ids.find(*sit) != _node_ids.end()) ui.graphicsView->addEdge(_node_ids[*sit], it->second); } } _should_update = false ; }