/* QSoloCards is a collection of Solitaire card games written using Qt Copyright (C) 2009 Steve Moore This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef KLONDIKEBOARD_H #define KLONDIKEBOARD_H #include "GameBoard.h" #include "KlondikeStack.h" #include "KlondikeHomeStack.h" #include "KlondikeFlipStack.h" #include "CardStack.h" #include "StackToStackFlipAni.h" #include <vector> class KlondikeBoard : public GameBoard { Q_OBJECT public: enum GameType { NoRedeals=0, FlipOne=1, FlipThree=3 }; static const QString GameTypeKeyStr; KlondikeBoard(QWidget * pParent=NULL); ~KlondikeBoard(); virtual void undoMove(); virtual void redoMove(); void restartGame(); bool getHint(CardStack * & pSrcWidget, unsigned int & srcStackIndex, CardStack * & pDstWidget); inline bool hasDemo() const {return true;} void newGame(); void addGameMenuItems(QMenu & menu); void loadSettings(const QSettings & settings); void saveSettings(QSettings & settings); inline bool isCheating() const {return m_cheat;} void setCheat(bool cheat); inline bool supportsScore() const{return true;} public slots: void slotFlipCards(CardStack * pCardStackWidget=NULL,unsigned int index=0); void slotRedealCards(CardStack * pCardStackWidget=NULL); void slotStackCardsClicked(CardStack * pCardStackWidget, const PlayingCardVector & cardVector, const CardMoveRecord &); void slotHomeCardsClicked(CardStack * pCardStackWidget, const PlayingCardVector & cardVector, const CardMoveRecord &); void slotSetNoRedeals(); void slotSetFlipOne(); void slotSetFlipThree(); protected: void calcScore(); virtual void resizeEvent (QResizeEvent * event); bool runDemo(bool stopWhenNoMore=true); virtual void createStacks(); bool isGameWon()const; bool isGameWonNotComplete()const; private: CardStack * m_pDeck; KlondikeFlipStack * m_pFlipDeck; std::vector<KlondikeHomeStack *> m_homeVector; // we will have 4 items in this vector one for each suit std::vector<KlondikeStack *> m_stackVector; // we will have 7 items in this vector bool m_cheat; GameType m_gameType; unsigned int m_flipNum; StackToStackFlipAni m_sToSFlipAni; }; #endif // KLONDIKEBOARD_H