/*************************************************************************** * Copyright (C) 2004-2005 Artur Wiebe * * wibix@gmx.de * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #include <QDebug> #include <QApplication> #include <QEvent> #include "computerplayer.h" #include "pdn.h" #include "rcheckers.h" #include "echeckers.h" #include "checkers.h" myComputerPlayer::myComputerPlayer(const QString& name, bool white, int skill) : myPlayer(name, white) { m_game = 0; m_thread = 0; m_skill = skill; } myComputerPlayer::~myComputerPlayer() { if(m_thread) { m_thread->stop(); // delete m_thread } delete m_game; } void myComputerPlayer::yourTurn(const Checkers* g) { if(m_thread) qDebug("myComputerPlayer::yourTurn: a thread exists."); // first create it. if(!m_game || m_game->type()!=g->type()) { delete m_game; if(g->type()==RUSSIAN) m_game = new RCheckers(); else m_game = new ECheckers(); } m_game->setSkill(m_skill); m_game->fromString(g->toString(false)); m_thread = new myThread(this, m_game); m_thread->start(); } void myComputerPlayer::stop() { if(m_thread) { m_thread->stop(); } } void myComputerPlayer::customEvent(QEvent* ev) { if(ev->type() == QEvent::MaxUser) { m_thread->wait(); delete m_thread; m_thread = 0; emit moveDone(m_game->toString(false)); } } /**************************************************************************** * * ***************************************************************************/ void myThread::run() { m_game->go2(); if(!m_aborted) { QEvent* ev = new QEvent(QEvent::MaxUser); QApplication::postEvent(m_player, ev); } else qDebug("thread.aborted.done."); } void myThread::stop() { m_aborted = true; m_game->setSkill(0); }