/*************************************************************************** * Copyright (C) 2002-2003 Andi Peredri * * andi@ukr.net * * Copyright (C) 2004-2005 Artur Wiebe * * wibix@gmx.de * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #ifndef CHECKERS_H #define CHECKERS_H #include // do not change - hard coded #define NONE 0 #define MAN1 1 #define KING1 2 #define FREE 3 #define KING2 4 #define MAN2 5 #define FULL 6 #define UL -6 #define UR -5 #define DL 5 #define DR 6 class Checkers { public: Checkers(); virtual ~Checkers() {} bool setup(int setupboard[]); virtual bool go1(int from, int to)=0; void go2(); void setSkill(int i) { levelmax=i; }; int skill() const { return levelmax; } virtual int type() const = 0; int item(int i) const { return board[internal(i)]; } void setItem(int i, int item) { board[internal(i)] = item; } // string representation of the game board. // set rotate to switch player sides. QString toString(bool rotate) const; bool fromString(const QString&); // checks for a capture/move for particular stone in external // representation. human player only. bool canCapture1(int i) { return checkCapture1(internal(i)); } bool canMove1(int i) { return checkMove1(internal(i)); } bool checkMove1() const; bool checkMove2() const; virtual bool checkCapture1() const = 0; virtual bool checkCapture2() const = 0; protected: bool checkMove1(int) const; virtual bool checkCapture1(int) const = 0; int level; // Current level int levelmax; // Maximum level int turn(); void turn(int&, bool capture=false); int to; int board[54]; int bestboard[54]; int bestcounter; virtual void kingMove2(int,int &)=0; virtual bool manCapture2(int,int &)=0; virtual bool kingCapture2(int,int,int &)=0; virtual bool manCapture1(int,int,bool &)=0; virtual bool kingCapture1(int,int,bool &)=0; int internal(int) const; // Return internal board position }; #endif