/* QSoloCards is a collection of Solitaire card games written using Qt Copyright (C) 2009 Steve Moore This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef GAMEMGR_H #define GAMEMGR_H #include "GameBoard.h" #include #include class GameMgr { public: enum GameId { Spider=0, Klondike=1, FreeCell=2, ThreeDeckSpider=3, Spiderette=4, Yukon=5, NoGame=6, DefaultGame=Spider }; GameMgr(); virtual ~GameMgr(); // Add menu items for the games. A menu item will be created with the data object set // as an integer with the GameId value. The caller can connect to the menus triggered // signal and then get the data object from the QAction and call getGame with the id // to create a game board. void buildGameListMenu(QMenu & menu) const; // get a game based on the gameId. The returned GameBoard ptr // is the responsibility of the caller to delete. If the game id is not valid // NULL is returned. GameBoard * getGame(GameId gameId=DefaultGame); GameId getGameId() const {return m_lastGameId;} private: GameId m_lastGameId; // the game id of the game requested at the last call to // getGame. The default is NoGame. QStringList m_gameDspNameList; }; #endif // GAMEMGR_H