/* * libretroshare/src/services: p3gamelauncher.h * * Services for RetroShare. * * Copyright 2004-2008 by Robert Fernie. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License Version 2 as published by the Free Software Foundation. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 * USA. * * Please report all bugs and problems to "retroshare@lunamutt.com". * */ #ifndef SERVICE_GAME_LAUNCHER_HEADER #define SERVICE_GAME_LAUNCHER_HEADER /* * A central point to setup games between peers. * */ #include #include #include "services/p3service.h" #include "serialiser/rsgameitems.h" #include "rsiface/rsgame.h" class p3ConnectMgr; class gameAvail { uint32_t serviceId; std::string gameName; uint16_t minPlayers; uint16_t maxPlayers; }; class gameStatus { public: uint32_t serviceId; std::string gameId; std::string gameName; bool areServer; /* are we the server? */ std::string serverId; /* if not, who is? */ uint16_t numPlayers; std::list allowedPeers; /* who can play ( controlled by server) */ std::list interestedPeers; /* who wants to play ( controlled by server) */ std::list peerIds; /* in order of turns */ uint32_t state; }; class p3GameService; /* We're going to add the external Interface - directly on here! */ class p3GameLauncher: public p3Service, public RsGameLauncher { public: p3GameLauncher(p3ConnectMgr *connMgr); /***** EXTERNAL RsGameLauncher Interface *******/ /* server commands */ virtual std::string createGame(uint32_t gameType, std::string name); virtual bool deleteGame(std::string gameId); virtual bool inviteGame(std::string gameId); virtual bool playGame(std::string gameId); //virtual bool quitGame(std::string gameId); virtual bool invitePeer(std::string gameId, std::string peerId); virtual bool uninvitePeer(std::string gameId, std::string peerId); virtual bool confirmPeer(std::string gameId, std::string peerId, int16_t pos = -1); virtual bool unconfirmPeer(std::string gameId, std::string peerId); /* client commands */ virtual bool interestedPeer(std::string gameId); virtual bool uninterestedPeer(std::string gameId); /* get details */ virtual bool getGameList(std::list &gameList); virtual bool getGameDetail(std::string gameId, RsGameDetail &detail); /***** EXTERNAL RsGameLauncher Interface *******/ /* support functions */ private: std::string newGame(uint16_t srvId, std::string name); bool confirmGame(std::string gameId); bool quitGame(std::string gameId); bool inviteResponse(std::string gameId, bool interested); /* p3Service Overloaded */ virtual int tick(); virtual int status(); /* add in the Game */ int addGameService(p3GameService *game); /* notify gameService/peers */ //int getGameList(std::list &games); //int getGamesCurrent(std::list &games); //int getGameDetails(std::string gid, gameStatus &status); /**** GUI Interface ****/ bool resumeGame(std::string gameId); /**** Network Interface ****/ int checkIncoming(); int handleIncoming(RsGameItem *gi); int handleClientStart(RsGameItem *gi); /* START msg */ int handleClientInvited(RsGameItem *gi); /* REJECT msg */ int handleClientReady(RsGameItem *gi); /* CONFIRM / REJECT / PLAY msg */ int handleClientActive(RsGameItem *gi); /* PAUSE / QUIT msg */ int handleServerSetup(RsGameItem *gi); /* INTERESTED / REJECT msg */ int handleServerActive(RsGameItem *gi); /* PAUSE / QUIT msg */ int sendRejectMsg(RsGameItem *gi); /* --- error msg */ void cleanupGame(std::string gameId); /* remove from list */ bool checkGameProperties(uint16_t serviceId, uint16_t players); std::map gameList; std::map gamesCurrent; p3ConnectMgr *mConnMgr; std::string mOwnId; }; #endif // SERVICE_GAME_LAUNCHER_HEADER