/*************************************************************************** * Copyright (C) 2004-2005 Artur Wiebe * * wibix@gmx.de * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #ifndef _BOARD_H_ #define _BOARD_H_ #include #include "field.h" #include "checkers.h" class myBoard : public QFrame { Q_OBJECT public: myBoard(QWidget* parent); ~myBoard(); // returns coded move string: from_pos_string?to_pos_string QString doMove(int from_pos, int to_pos, bool white_player); // coded move. bool doMove(const QString& move, bool white_player); // void doFreeMove(int from, int to); void selectField(int field_num, bool is_on); void setTheme(const QString& theme_path, bool set_white); void setNotation(bool enabled, bool show_above); void setNotationFont(const QFont& f); void setColorWhite(bool); void reset(); void adjustNotation(bool bottom_is_white); void setGame(int rules); bool whiteIsNext() const; int type() const { return m_game->type(); } // TODO const Checkers* game() const { return m_game; } signals: void fieldClicked(int); private: bool convert_move(const QString&, int* from, int* to); void do_draw(); private: Field* m_fields[64]; QPixmap* xpmPat1; QPixmap* xpmPat2; QPixmap* xpmFrame; QPixmap* xpmMan1; QPixmap* xpmMan2; QPixmap* xpmKing1; QPixmap* xpmKing2; QPixmap* xpmManBlack; QPixmap* xpmManWhite; QPixmap* xpmKingBlack; QPixmap* xpmKingWhite; Checkers* m_game; }; #endif