#ifndef _PLUGIN_MANAGER_H_ #define _PLUGIN_MANAGER_H_ #include #include #include #include #include #include class PluginInterface; class PluginManagerWidget; //! An engine for plugins management //! This class performs oaa plugin management operations: installing, //! loading, remowing. it also provides a PluginManagerWidget for controlling //! itself. I supose, a appication has to create a global instance of the class, //! so all pages (instances of the MainPage class) could receive plugin widgets. class PluginManager: public QObject { Q_OBJECT public: PluginManager(); ~PluginManager(); //! Checks up 'plugins' folder for loadable plugins //! This is a separate method, becouse an application should create //! a PluginManager instance, then connect all its signals, optionally //! create a view widget, and only after all perform lookup void defaultLoad( ) ; //! GUI for the loader. //! Returns a PluginManagerWidget instance. When called for the first time, //! creates a new object; after that returns pointer to the same instance. //! After the instance was deleteted (it could be safely done in usual way) //! may create a new one. QWidget* getViewWidget(QWidget* parent = 0); //! Loads a widget of the plugin with given name //! Loads a new copy (called twice will return different objects) of the //! plugin widget. If there is no plugin with given name, returns 0 (also //! emits errorAppeared(..) with an error description). //! PluginManager provides ablolutely no control over returned widget; //! the application should delete it, like all other widgets QWidget* pluginWidget(QString pluginName); //! returns last error appeared; //! Sorry, doesn't work in current implementation QString getLastError(); public slots: //! processes the desctucrion of the view widget; void viewWidgetDestroyed(QObject * obj = 0); //! processes the plugin installation request //! After successful installatio a newPluginRegistered(..) signal will be //! emitted. On some error -- errorAppeared(..) will be emitted; //! 'Installation' means that plgin file (dll or so) will be checked and //! copied to the 'plugins' directory. Later, in pluginWidget(..) call this //! copy will be used void installPlugin(QString fileName); //! Processes plugin remove request //! 'Remove' means that plugin file (so or dll) will be physically deleted //! from 'plugins' folder. void removePlugin(QString pluginName); signals: //! PluginManager emits this signal on every error; //! This signal is connected to the PluginManagerWidget::acceptErrorMessage. //! So, all error messages will appear on the view widget (only if that one //! was created, of course) void errorAppeared(QString errorDescription); //! Is emitted after plugin removing; //! Already loaded plugin widgets, will not be deleted. Nobody will touch //! them void pluginRemoveCompleted(QString pluginName); //! Is emitted for every loadable plugin void newPluginRegistered(QString pluginName); protected: PluginManagerWidget* viewWidget; QStringList fileNames; QStringList names; QString baseFolder; QString lastError; //! Reads information from plugin file //! The function tries to read the info from the plugin file (in current //! implementation only pluginName). //! \returns 0 on success, error code (>0) on fail int readPluginInformation( QString fileName, QString& pluginName); //! --- //! Adds plugin name and plugin filename to the lists, emits nesessary //! signals, updates the view widget void acceptPlugin( QString fileName, QString pluginName); PluginInterface* loadPluginInterface(QString fileName ) ; }; #endif