/******************************************************************************** ** Form generated from reading ui file 'MainWindow.ui' ** ** Created: Mon 8. Feb 22:40:48 2010 ** by: Qt User Interface Compiler version 4.5.2 ** ** WARNING! All changes made in this file will be lost when recompiling ui file! ********************************************************************************/ #ifndef UI_MAINWINDOW_H #define UI_MAINWINDOW_H #include #include #include #include #include #include #include #include #include #include #include #include "Viewer.h" QT_BEGIN_NAMESPACE class Ui_MainWindow { public: QAction *action_neues_spiel; QAction *action_beenden; QAction *action_about; QAction *action_about_qt; QAction *action_french_; QAction *action_german_; QAction *action_highscore; QAction *action_eine_ziehen_; QAction *action_drei_ziehen_; QAction *action_french; QAction *action_german; QAction *action_eine_ziehen; QAction *action_drei_ziehen; QAction *action_rahmen; QAction *action_undo; QAction *action_fragen; QAction *action_speichern; QAction *action_nicht_speichern; QWidget *centralwidget; QGridLayout *gridLayout; Viewer *viewer; QMenuBar *menubar; QMenu *menuSpiel; QMenu *menu_Hilfe; QMenu *menu_Einstellungen; QMenu *menu_Cardset; QMenu *menu_Gametype; QMenu *menuSave_Game; QMenu *menu_Highscore; QMenu *menu_Edit; QStatusBar *statusbar; void setupUi(QMainWindow *MainWindow) { if (MainWindow->objectName().isEmpty()) MainWindow->setObjectName(QString::fromUtf8("MainWindow")); MainWindow->resize(810, 653); action_neues_spiel = new QAction(MainWindow); action_neues_spiel->setObjectName(QString::fromUtf8("action_neues_spiel")); action_beenden = new QAction(MainWindow); action_beenden->setObjectName(QString::fromUtf8("action_beenden")); action_about = new QAction(MainWindow); action_about->setObjectName(QString::fromUtf8("action_about")); action_about_qt = new QAction(MainWindow); action_about_qt->setObjectName(QString::fromUtf8("action_about_qt")); action_french_ = new QAction(MainWindow); action_french_->setObjectName(QString::fromUtf8("action_french_")); action_french_->setCheckable(true); action_german_ = new QAction(MainWindow); action_german_->setObjectName(QString::fromUtf8("action_german_")); action_german_->setCheckable(true); action_highscore = new QAction(MainWindow); action_highscore->setObjectName(QString::fromUtf8("action_highscore")); action_eine_ziehen_ = new QAction(MainWindow); action_eine_ziehen_->setObjectName(QString::fromUtf8("action_eine_ziehen_")); action_eine_ziehen_->setCheckable(true); action_drei_ziehen_ = new QAction(MainWindow); action_drei_ziehen_->setObjectName(QString::fromUtf8("action_drei_ziehen_")); action_drei_ziehen_->setCheckable(true); action_french = new QAction(MainWindow); action_french->setObjectName(QString::fromUtf8("action_french")); action_french->setCheckable(true); action_german = new QAction(MainWindow); action_german->setObjectName(QString::fromUtf8("action_german")); action_german->setCheckable(true); action_eine_ziehen = new QAction(MainWindow); action_eine_ziehen->setObjectName(QString::fromUtf8("action_eine_ziehen")); action_eine_ziehen->setCheckable(true); action_drei_ziehen = new QAction(MainWindow); action_drei_ziehen->setObjectName(QString::fromUtf8("action_drei_ziehen")); action_drei_ziehen->setCheckable(true); action_rahmen = new QAction(MainWindow); action_rahmen->setObjectName(QString::fromUtf8("action_rahmen")); action_rahmen->setCheckable(true); action_rahmen->setChecked(true); action_undo = new QAction(MainWindow); action_undo->setObjectName(QString::fromUtf8("action_undo")); action_fragen = new QAction(MainWindow); action_fragen->setObjectName(QString::fromUtf8("action_fragen")); action_fragen->setCheckable(true); action_fragen->setChecked(true); action_speichern = new QAction(MainWindow); action_speichern->setObjectName(QString::fromUtf8("action_speichern")); action_speichern->setCheckable(true); action_speichern->setChecked(false); action_nicht_speichern = new QAction(MainWindow); action_nicht_speichern->setObjectName(QString::fromUtf8("action_nicht_speichern")); action_nicht_speichern->setCheckable(true); centralwidget = new QWidget(MainWindow); centralwidget->setObjectName(QString::fromUtf8("centralwidget")); gridLayout = new QGridLayout(centralwidget); gridLayout->setMargin(5); gridLayout->setObjectName(QString::fromUtf8("gridLayout")); viewer = new Viewer(centralwidget); viewer->setObjectName(QString::fromUtf8("viewer")); viewer->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff); viewer->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff); viewer->setRenderHints(QPainter::Antialiasing|QPainter::HighQualityAntialiasing|QPainter::SmoothPixmapTransform|QPainter::TextAntialiasing); viewer->setCacheMode(QGraphicsView::CacheBackground); viewer->setViewportUpdateMode(QGraphicsView::FullViewportUpdate); gridLayout->addWidget(viewer, 0, 0, 1, 1); MainWindow->setCentralWidget(centralwidget); menubar = new QMenuBar(MainWindow); menubar->setObjectName(QString::fromUtf8("menubar")); menubar->setGeometry(QRect(0, 0, 810, 22)); menuSpiel = new QMenu(menubar); menuSpiel->setObjectName(QString::fromUtf8("menuSpiel")); menu_Hilfe = new QMenu(menubar); menu_Hilfe->setObjectName(QString::fromUtf8("menu_Hilfe")); menu_Einstellungen = new QMenu(menubar); menu_Einstellungen->setObjectName(QString::fromUtf8("menu_Einstellungen")); menu_Cardset = new QMenu(menu_Einstellungen); menu_Cardset->setObjectName(QString::fromUtf8("menu_Cardset")); menu_Gametype = new QMenu(menu_Einstellungen); menu_Gametype->setObjectName(QString::fromUtf8("menu_Gametype")); menuSave_Game = new QMenu(menu_Einstellungen); menuSave_Game->setObjectName(QString::fromUtf8("menuSave_Game")); menu_Highscore = new QMenu(menubar); menu_Highscore->setObjectName(QString::fromUtf8("menu_Highscore")); menu_Edit = new QMenu(menubar); menu_Edit->setObjectName(QString::fromUtf8("menu_Edit")); MainWindow->setMenuBar(menubar); statusbar = new QStatusBar(MainWindow); statusbar->setObjectName(QString::fromUtf8("statusbar")); MainWindow->setStatusBar(statusbar); menubar->addAction(menuSpiel->menuAction()); menubar->addAction(menu_Edit->menuAction()); menubar->addAction(menu_Einstellungen->menuAction()); menubar->addAction(menu_Highscore->menuAction()); menubar->addAction(menu_Hilfe->menuAction()); menuSpiel->addAction(action_neues_spiel); menuSpiel->addSeparator(); menuSpiel->addAction(action_beenden); menu_Hilfe->addAction(action_about); menu_Hilfe->addAction(action_about_qt); menu_Einstellungen->addAction(menu_Cardset->menuAction()); menu_Einstellungen->addAction(menu_Gametype->menuAction()); menu_Einstellungen->addAction(menuSave_Game->menuAction()); menu_Einstellungen->addSeparator(); menu_Einstellungen->addAction(action_rahmen); menu_Einstellungen->addSeparator(); menu_Cardset->addAction(action_french); menu_Cardset->addAction(action_german); menu_Gametype->addAction(action_eine_ziehen); menu_Gametype->addAction(action_drei_ziehen); menuSave_Game->addAction(action_speichern); menuSave_Game->addAction(action_nicht_speichern); menuSave_Game->addSeparator(); menuSave_Game->addAction(action_fragen); menu_Highscore->addAction(action_highscore); menu_Edit->addAction(action_undo); retranslateUi(MainWindow); QMetaObject::connectSlotsByName(MainWindow); } // setupUi void retranslateUi(QMainWindow *MainWindow) { MainWindow->setWindowTitle(QApplication::translate("MainWindow", "Patience", 0, QApplication::UnicodeUTF8)); action_neues_spiel->setText(QApplication::translate("MainWindow", "&New Game", 0, QApplication::UnicodeUTF8)); action_neues_spiel->setShortcut(QApplication::translate("MainWindow", "Ctrl+N", 0, QApplication::UnicodeUTF8)); action_beenden->setText(QApplication::translate("MainWindow", "Close", 0, QApplication::UnicodeUTF8)); action_about->setText(QApplication::translate("MainWindow", "About Patience", 0, QApplication::UnicodeUTF8)); action_about_qt->setText(QApplication::translate("MainWindow", "About QT", 0, QApplication::UnicodeUTF8)); action_french_->setText(QApplication::translate("MainWindow", "French", 0, QApplication::UnicodeUTF8)); action_german_->setText(QApplication::translate("MainWindow", "German", 0, QApplication::UnicodeUTF8)); action_highscore->setText(QApplication::translate("MainWindow", "&Show", 0, QApplication::UnicodeUTF8)); action_eine_ziehen_->setText(QApplication::translate("MainWindow", "Take One", 0, QApplication::UnicodeUTF8)); action_drei_ziehen_->setText(QApplication::translate("MainWindow", "Take Three", 0, QApplication::UnicodeUTF8)); action_french->setText(QApplication::translate("MainWindow", "French", 0, QApplication::UnicodeUTF8)); action_german->setText(QApplication::translate("MainWindow", "German", 0, QApplication::UnicodeUTF8)); action_eine_ziehen->setText(QApplication::translate("MainWindow", "Take One", 0, QApplication::UnicodeUTF8)); action_drei_ziehen->setText(QApplication::translate("MainWindow", "Take Three", 0, QApplication::UnicodeUTF8)); action_rahmen->setText(QApplication::translate("MainWindow", "Frame", 0, QApplication::UnicodeUTF8)); action_undo->setText(QApplication::translate("MainWindow", "Undo", 0, QApplication::UnicodeUTF8)); action_fragen->setText(QApplication::translate("MainWindow", "Ask", 0, QApplication::UnicodeUTF8)); action_speichern->setText(QApplication::translate("MainWindow", "Save", 0, QApplication::UnicodeUTF8)); action_nicht_speichern->setText(QApplication::translate("MainWindow", "Don't save", 0, QApplication::UnicodeUTF8)); menuSpiel->setTitle(QApplication::translate("MainWindow", "Game", 0, QApplication::UnicodeUTF8)); menu_Hilfe->setTitle(QApplication::translate("MainWindow", "&Help", 0, QApplication::UnicodeUTF8)); menu_Einstellungen->setTitle(QApplication::translate("MainWindow", "&Settings", 0, QApplication::UnicodeUTF8)); menu_Cardset->setTitle(QApplication::translate("MainWindow", "&Cardset", 0, QApplication::UnicodeUTF8)); menu_Gametype->setTitle(QApplication::translate("MainWindow", "Gametype", 0, QApplication::UnicodeUTF8)); menuSave_Game->setTitle(QApplication::translate("MainWindow", "Save Game", 0, QApplication::UnicodeUTF8)); menu_Highscore->setTitle(QApplication::translate("MainWindow", "&Highscore", 0, QApplication::UnicodeUTF8)); menu_Edit->setTitle(QApplication::translate("MainWindow", "&Edit", 0, QApplication::UnicodeUTF8)); } // retranslateUi }; namespace Ui { class MainWindow: public Ui_MainWindow {}; } // namespace Ui QT_END_NAMESPACE #endif // UI_MAINWINDOW_H