/*
QSoloCards is a collection of Solitaire card games written using Qt
Copyright (C) 2009 Steve Moore
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
#ifndef KLONDIKEFLIPSTACK_H
#define KLONDIKEFLIPSTACK_H
#include "CardStack.h"
#include
#include
class KlondikeFlipStack : public CardStack
{
Q_OBJECT
public:
static const qreal ExposedPrecent;
KlondikeFlipStack();
virtual ~KlondikeFlipStack();
inline void cardsToShow(unsigned int cardsToShow=1){m_cardsShown=((0==cardsToShow)?1:cardsToShow);}
// this function gets the point in the scene that a card would be added to this stack.
virtual QPointF getGlobalCardAddPt() const;
virtual QPointF getGlobalLastCardPt() const;
virtual QPointF getGlobalCardPt(int index) const;
virtual void updateStack();
protected:
virtual bool getCardIndex(const QPointF & pos,unsigned int & index);
void calcPixmapSize(const PlayingCardVector & cardVector,
QSize & size,unsigned int showIndex);
int getOverlapIncrement(const PlayingCardVector & cardVector,
unsigned int index,
unsigned int showIndex) const;
bool canMoveCard(unsigned int index) const;
private:
std::vector m_bRectVector;
unsigned int m_cardsShown;
unsigned int m_firstShowCard;
};
#endif // KLONDIKEFLIPSTACK_H