/* * Services for RetroShare. * * Copyright 2011-2012 by Cyril Soler * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License Version 2 as published by the Free Software Foundation. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 * USA. * * Please report all bugs and problems to "retroshare@lunamutt.com". * */ #pragma once #include #include #include #include "serialiser/rsmsgitems.h" #include "services/p3service.h" #include "retroshare/rsmsgs.h" //!The basic VOIP service. class p3VoipService: public RsPQIService, public RsVoip { public: p3VoipService() : RsPQIService(RS_SERVICE_TYPE_VOIP) {} /***** overloaded from p3Service *****/ /*! * This retrieves all chat msg items and also (important!) * processes chat-status items that are in service item queue. chat msg item requests are also processed and not returned * (important! also) notifications sent to notify base on receipt avatar, immediate status and custom status * : notifyCustomState, notifyChatStatus, notifyPeerHasNewAvatar * @see NotifyBase */ virtual int tick(); virtual int status(); /*************** pqiMonitor callback ***********************/ virtual void statusChange(const std::list &plist); /*! * public chat sent to all peers */ int sendVoipData(const void *data,uint32_t size); protected: /************* from p3Config *******************/ virtual RsSerialiser *setupSerialiser() ; /*! * chat msg items and custom status are saved */ virtual bool saveList(bool& cleanup, std::list&) ; virtual bool loadList(std::list& load) ; private: //RsMutex mChatMtx; void receiveVoipQueue(); };