/*************************************************************************** * Copyright (C) 2004-2005 Artur Wiebe * * wibix@gmx.de * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #ifndef _HUMANPLAYER_H_ #define _HUMANPLAYER_H_ #include "player.h" #include class myHumanPlayer : public myPlayer { Q_OBJECT public: // when playing player vs. player on same computer. the second // player must invert some things. myHumanPlayer(const QString& name, bool white, bool second_player); ~myHumanPlayer(); virtual void yourTurn(const Checkers* game); virtual bool fieldClicked(int fieldnumber, bool*, QString& err_msg); virtual void stop() {} virtual bool isHuman() const { return true; } public slots: // virtual void getReady() { emit readyToPlay(); } private: bool go(int fieldnumber); private: bool m_second; Checkers* m_game; bool selected; int from; // on Checkers board int fromField; // on GUI board }; #endif