/* QSoloCards is a collection of Solitaire card games written using Qt Copyright (C) 2009 Steve Moore This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef VCARDSTACK_H #define VCARDSTACK_H #include "CardStack.h" #include <vector> #include <QtCore/QRectF> typedef std::vector<QRectF> CardBRectVect; // this class will show cards stacked but all cards // will be partly visible with a card on top of a card revealing // a portion of the top of the card beneath it. class VCardStack: public CardStack { Q_OBJECT public: static const qreal ExposedPrecentFaceUp; // the precentage show for a face up card will be more than // that for a card that is face down. Since, we want to be // able to see the value of the card if it is face up. static const qreal ExposedPrecentFaceDown; enum { CompressNormal=1, CompressMax=4 }; VCardStack(); virtual ~VCardStack(); // this function allows the caller to set the preportion of the screen that the // stack can decend too. For example, 1 is the default which means to the bottom // of the scene. To make the bottom 3/4 of the scene use .75 etc... 1 is the maximum // value. void setStackBottom(qreal percentScene); qreal stackBottom() const{return m_percentScene;} // this function gets the point in the scene that a card would be added to this stack. virtual QPointF getGlobalCardAddPt() const; virtual QPointF getGlobalLastCardPt() const; virtual QPointF getGlobalCardPt(int index) const; virtual void updateStack(); virtual QPixmap * getStackPixmap(const PlayingCardVector & cardVector, bool highlighted=false, int hintHighlightIndex=-1); protected: virtual bool getCardIndex(const QPointF & pos,unsigned int & index); void calcPixmapSize(const PlayingCardVector & cardVector, QSize & size,qreal compressValue); virtual unsigned int getOverlapIncrement(const PlayingCard & card,qreal compressValue) const; virtual QPixmap * getStackPixmap(const PlayingCardVector & cardVector, bool highlighted, int hintHighlightIndex, qreal compressValue, CardBRectVect * pBRectVector); private: CardBRectVect m_bRectVector; qreal m_compressValue; qreal m_percentScene; }; #endif