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Removed p3ConnectMgr. Replaced it with p3LinkMgr, p3NetMgr and p3PeerMgr.
Updated references in other classes. * Most classes need p3LinkMgr, and only use two functions: OwnId() and getOnlineList() git-svn-id: http://svn.code.sf.net/p/retroshare/code/branches/v0.5-netupgrade@4416 b45a01b8-16f6-495d-af2f-9b41ad6348cc
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55 changed files with 1226 additions and 1044 deletions
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@ -26,7 +26,7 @@
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#include "services/p3gamelauncher.h"
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#include "services/p3gameservice.h"
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#include "util/rsdebug.h"
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#include "pqi/p3connmgr.h"
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#include "pqi/p3linkmgr.h"
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#include <sstream>
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#include <iomanip>
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@ -109,9 +109,9 @@ const uint32_t RS_GAME_MSG_REJECT = 6; /* ANY -> ANY */
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const int p3gamezone = 1745;
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p3GameLauncher::p3GameLauncher(p3ConnectMgr *connMgr)
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p3GameLauncher::p3GameLauncher(p3LinkMgr *lm)
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:p3Service(RS_SERVICE_TYPE_GAME_LAUNCHER),
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mConnMgr(connMgr)
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mLinkMgr(lm)
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{
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#ifdef GAME_DEBUG
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std::cerr << "p3GameLauncher::p3GameLauncher()";
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@ -119,7 +119,7 @@ p3GameLauncher::p3GameLauncher(p3ConnectMgr *connMgr)
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#endif
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addSerialType(new RsGameSerialiser());
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mOwnId = mConnMgr->getOwnId();
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mOwnId = mLinkMgr->getOwnId();
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}
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int p3GameLauncher::tick()
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