separated chat items from message items, separated chat into tree components: chat, distant chat and distributed chat (i.e. lobbies). moved all chat components into chat/. Removed deprecated chat items

git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@7670 b45a01b8-16f6-495d-af2f-9b41ad6348cc
This commit is contained in:
csoler 2014-11-11 16:10:54 +00:00
parent 04b3b432e8
commit f6efa2fb92
15 changed files with 5089 additions and 4999 deletions

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/*
* libretroshare/src/chat/distributedchat.h
*
* Services for RetroShare.
*
* Copyright 2014 by Cyril Soler
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License Version 2 as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
* USA.
*
* Please report all bugs and problems to "csoler@users.sourceforge.net".
*
*/
#pragma once
#include <retroshare/rstypes.h>
#include <retroshare/rsmsgs.h>
#include <retroshare/rsservicecontrol.h>
typedef RsPeerId ChatLobbyVirtualPeerId ;
class RsItem ;
class p3HistoryMgr ;
class p3ServiceControl;
class RsChatLobbyItem ;
class RsChatLobbyListRequestItem ;
class RsChatLobbyListItem ;
class RsChatLobbyEventItem ;
class RsChatLobbyBouncingObject ;
class RsChatLobbyInviteItem ;
class RsChatLobbyMsgItem ;
class RsChatLobbyConnectChallengeItem ;
class RsChatLobbyUnsubscribeItem ;
class RsChatItem ;
class RsChatMsgItem ;
class DistributedChatService
{
public:
DistributedChatService(uint32_t service_type,p3ServiceControl *sc,p3HistoryMgr *hm) ;
virtual ~DistributedChatService() {}
void flush() ;
// Interface part to communicate with
//
bool getVirtualPeerId(const ChatLobbyId& lobby_id, RsPeerId& virtual_peer_id) ;
bool isLobbyId(const RsPeerId& virtual_peer_id, ChatLobbyId& lobby_id) ;
void getChatLobbyList(std::list<ChatLobbyInfo, std::allocator<ChatLobbyInfo> >& cl_infos) ;
bool acceptLobbyInvite(const ChatLobbyId& id) ;
void denyLobbyInvite(const ChatLobbyId& id) ;
void getPendingChatLobbyInvites(std::list<ChatLobbyInvite>& invites) ;
void invitePeerToLobby(const ChatLobbyId&, const RsPeerId& peer_id,bool connexion_challenge = false) ;
void unsubscribeChatLobby(const ChatLobbyId& lobby_id) ;
bool setNickNameForChatLobby(const ChatLobbyId& lobby_id,const std::string& nick) ;
bool getNickNameForChatLobby(const ChatLobbyId& lobby_id,std::string& nick) ;
bool setDefaultNickNameForChatLobby(const std::string& nick) ;
bool getDefaultNickNameForChatLobby(std::string& nick) ;
void setLobbyAutoSubscribe(const ChatLobbyId& lobby_id, const bool autoSubscribe);
bool getLobbyAutoSubscribe(const ChatLobbyId& lobby_id);
void sendLobbyStatusString(const ChatLobbyId& id,const std::string& status_string) ;
ChatLobbyId createChatLobby(const std::string& lobby_name,const std::string& lobby_topic, const std::list<RsPeerId>& invited_friends,uint32_t privacy_type) ;
void getListOfNearbyChatLobbies(std::vector<VisibleChatLobbyRecord>& public_lobbies) ;
bool joinVisibleChatLobby(const ChatLobbyId& id) ;
protected:
bool handleRecvItem(RsChatItem *) ;
virtual void sendChatItem(RsChatItem *) =0 ;
virtual void locked_storeIncomingMsg(RsChatMsgItem *) =0 ;
virtual void triggerConfigSave() =0;
void addToSaveList(std::list<RsItem*>& list) const ;
bool processLoadListItem(const RsItem *item) ;
bool locked_checkAndRebuildPartialLobbyMessage(RsChatLobbyMsgItem *) ;
void checkSizeAndSendLobbyMessage(RsChatLobbyMsgItem *) ;
bool sendLobbyChat(const RsPeerId &id, const std::string&, const ChatLobbyId&) ;
bool handleRecvChatLobbyMsgItem(RsChatMsgItem *item) ;
private:
/// make some statistics about time shifts, to prevent various issues.
void addTimeShiftStatistics(int shift) ;
void handleRecvChatLobbyListRequest(RsChatLobbyListRequestItem *item) ;
void handleRecvChatLobbyList(RsChatLobbyListItem *item) ;
void handleRecvChatLobbyEventItem(RsChatLobbyEventItem *item) ;
/// Checks that the lobby object is not flooding a lobby.
bool locked_bouncingObjectCheck(RsChatLobbyBouncingObject *obj,const RsPeerId& peer_id,uint32_t lobby_count) ;
/// receive and handle chat lobby item
bool recvLobbyChat(RsChatLobbyMsgItem*,const RsPeerId& src_peer_id) ;
void handleRecvLobbyInvite(RsChatLobbyInviteItem*) ;
void checkAndRedirectMsgToLobby(RsChatMsgItem*) ;
void handleConnectionChallenge(RsChatLobbyConnectChallengeItem *item) ;
void sendConnectionChallenge(ChatLobbyId id) ;
void handleFriendUnsubscribeLobby(RsChatLobbyUnsubscribeItem*) ;
void cleanLobbyCaches() ;
bool bounceLobbyObject(RsChatLobbyBouncingObject *obj, const RsPeerId& peer_id) ;
void sendLobbyStatusItem(const ChatLobbyId&, int type, const std::string& status_string) ;
void sendLobbyStatusPeerLiving(const ChatLobbyId& lobby_id) ;
void sendLobbyStatusPeerChangedNickname(const ChatLobbyId& lobby_id, const std::string& newnick) ;
void sendLobbyStatusNewPeer(const ChatLobbyId& lobby_id) ;
void sendLobbyStatusKeepAlive(const ChatLobbyId&) ;
bool locked_initLobbyBouncableObject(const ChatLobbyId& id,RsChatLobbyBouncingObject&) ;
void locked_printDebugInfo() const ;
static ChatLobbyVirtualPeerId makeVirtualPeerId(ChatLobbyId) ;
static uint64_t makeConnexionChallengeCode(const RsPeerId& peer_id,ChatLobbyId lobby_id,ChatLobbyMsgId msg_id) ;
class ChatLobbyEntry: public ChatLobbyInfo
{
public:
std::map<ChatLobbyMsgId,time_t> msg_cache ;
RsPeerId virtual_peer_id ;
int connexion_challenge_count ;
time_t last_connexion_challenge_time ;
time_t last_keep_alive_packet_time ;
std::set<RsPeerId> previously_known_peers ;
uint32_t flags ;
};
std::map<ChatLobbyId,ChatLobbyEntry> _chat_lobbys ;
std::map<ChatLobbyId,ChatLobbyInvite> _lobby_invites_queue ;
std::map<ChatLobbyId,VisibleChatLobbyRecord> _visible_lobbies ;
std::map<ChatLobbyVirtualPeerId,ChatLobbyId> _lobby_ids ;
std::map<ChatLobbyId,ChatLobbyFlags> _known_lobbies_flags ; // flags for all lobbies, including the ones that are not known. So we can't
std::map<ChatLobbyId,std::vector<RsChatLobbyMsgItem*> > _pendingPartialLobbyMessages ; // store them in _chat_lobbies (subscribed lobbies) nor _visible_lobbies.
// Known flags:
// RS_CHAT_LOBBY_FLAGS_AUTO_SUBSCRIBE
float _time_shift_average ;
time_t last_lobby_challenge_time ; // prevents bruteforce attack
time_t last_visible_lobby_info_request_time ; // allows to ask for updates
bool _should_reset_lobby_counts ;
std::string _default_nick_name ;
uint32_t mServType ;
RsMutex mDistributedChatMtx ;
p3ServiceControl *mServControl;
p3HistoryMgr *mHistMgr;
};