* Moved Relay Packet Debug to a seperate #define.

* Improved Relay Status Output & print when checkRelay() is called.
 * initialise timer variable (mMinuteTS) - was causing checkRelay to never be called.
 * switched to 10 second calling of checkRelay().
 * Increased RELAY lifetimes (x2). now GENERAL = 1 hr, so they can at least transfer 1 meg (minimum block size)
 


git-svn-id: http://svn.code.sf.net/p/retroshare/code/branches/v0.5-dhtmods@4777 b45a01b8-16f6-495d-af2f-9b41ad6348cc
This commit is contained in:
drbob 2012-01-10 23:28:33 +00:00
parent f20ac8630e
commit ec05a7cc7d
4 changed files with 72 additions and 24 deletions

View file

@ -110,9 +110,9 @@ std::ostream &operator<<(std::ostream &out, const UdpRelayEnd &ure);
//#define UDP_RELAY_LIFETIME_FOF 360 // 6 minutes.
//#define UDP_RELAY_LIFETIME_FRIENDS 720 // 12 minutes.
#define UDP_RELAY_LIFETIME_GENERAL 1800 // 30 minutes
#define UDP_RELAY_LIFETIME_FOF 3600 // 1 Hour.
#define UDP_RELAY_LIFETIME_FRIENDS 7200 // 2 Hour.
#define UDP_RELAY_LIFETIME_GENERAL 3600 // 1 hour (chosen so we at least transfer 1 or 2 meg at lowest speed)
#define UDP_RELAY_LIFETIME_FOF 7200 // 2 Hours.
#define UDP_RELAY_LIFETIME_FRIENDS 14400 // 4 Hours.
#define STD_RELAY_TTL 64
@ -157,6 +157,7 @@ virtual int recvPkt(void *data, int size, struct sockaddr_in &from);
virtual int sendPkt(const void *data, int size, const struct sockaddr_in &to, int ttl);
int status(std::ostream &out);
int UdpPeersStatus(std::ostream &out);
private: