Fixed Windows compile of FriendServer

This commit is contained in:
thunder2 2022-01-15 13:25:17 +01:00
parent 10f2e483b7
commit ebfe4282d3

View File

@ -26,9 +26,6 @@
#include <time.h>
#include <unistd.h>
#include <sys/types.h>
#include <arpa/inet.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include "util/rsnet.h"
#include "util/rsprint.h"
@ -48,8 +45,7 @@ FsNetworkInterface::FsNetworkInterface(const std::string& listening_address,uint
mClintListn = 0;
mClintListn = socket(AF_INET, SOCK_STREAM, 0); // creating socket
int flags = fcntl(mClintListn, F_GETFL);
fcntl(mClintListn, F_SETFL, flags | O_NONBLOCK);
unix_fcntl_nonblock(mClintListn);
struct sockaddr_in ipOfServer;
memset(&ipOfServer, '0', sizeof(ipOfServer));
@ -149,8 +145,7 @@ bool FsNetworkInterface::checkForNewConnections()
// Make the socket non blocking so that we can read from it and return if nothing comes
int flags = fcntl(clintConnt, F_GETFL);
fcntl(clintConnt, F_SETFL, flags | O_NONBLOCK);
unix_fcntl_nonblock(clintConnt);
// Create connection info