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Improvements to chat lobbies:
- added generic methods and items for bouncing generic objects through lobbies - added handling of peer typing status - proper handling of peer join/leave lobby - added sub item ids to lobby messages to allow proper message splitting - made 2 different message splitting methods for normal chat vs. lobbies. In v0.6, we'll have to handle all messages the same way. - added parent id to RsChatLobbyMsgItem, to allow threaded chat. - added possibility to make a lobby public/private (not yet fully working) - added items for requesting/exchanging list of public lobbies at friends' (not yet fully working) - major cleaning of p3chatservice.cc Next move: - gui for listing friend public lobbies, joining them, etc. - load/save of persistent lobbies. - autoremove of inactive lobbies Warning: lobby message items of this version are incompatible with previous versions. It won't crash, but messages will not pass through. git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@4755 b45a01b8-16f6-495d-af2f-9b41ad6348cc
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20 changed files with 965 additions and 296 deletions
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@ -48,14 +48,18 @@ const uint32_t RS_CHAT_FLAG_LOBBY = 0x0200;
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const uint32_t RS_CHATMSG_CONFIGFLAG_INCOMING = 0x0001;
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const uint8_t RS_PKT_SUBTYPE_CHAT_AVATAR = 0x03 ;
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const uint8_t RS_PKT_SUBTYPE_CHAT_STATUS = 0x04 ;
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const uint8_t RS_PKT_SUBTYPE_PRIVATECHATMSG_CONFIG = 0x05 ;
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const uint8_t RS_PKT_SUBTYPE_CHAT_LOBBY_MSG = 0x06 ;
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const uint8_t RS_PKT_SUBTYPE_CHAT_LOBBY_INVITE = 0x07 ;
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const uint8_t RS_PKT_SUBTYPE_CHAT_LOBBY_ACCEPT = 0x08 ;
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const uint8_t RS_PKT_SUBTYPE_CHAT_LOBBY_CHALLENGE = 0x09 ;
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const uint8_t RS_PKT_SUBTYPE_CHAT_LOBBY_UNSUBSCRIBE= 0x0A ;
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const uint8_t RS_PKT_SUBTYPE_CHAT_AVATAR = 0x03 ;
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const uint8_t RS_PKT_SUBTYPE_CHAT_STATUS = 0x04 ;
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const uint8_t RS_PKT_SUBTYPE_PRIVATECHATMSG_CONFIG = 0x05 ;
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const uint8_t RS_PKT_SUBTYPE_CHAT_LOBBY_MSG_DEPRECATED= 0x06 ; // don't use !
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const uint8_t RS_PKT_SUBTYPE_CHAT_LOBBY_INVITE = 0x07 ;
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const uint8_t RS_PKT_SUBTYPE_CHAT_LOBBY_ACCEPT = 0x08 ;
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const uint8_t RS_PKT_SUBTYPE_CHAT_LOBBY_CHALLENGE = 0x09 ;
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const uint8_t RS_PKT_SUBTYPE_CHAT_LOBBY_UNSUBSCRIBE = 0x0A ;
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const uint8_t RS_PKT_SUBTYPE_CHAT_LOBBY_EVENT = 0x0B ;
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const uint8_t RS_PKT_SUBTYPE_CHAT_LOBBY_MSG = 0x0C ;
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const uint8_t RS_PKT_SUBTYPE_CHAT_LOBBY_LIST_REQUEST = 0x0D ;
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const uint8_t RS_PKT_SUBTYPE_CHAT_LOBBY_LIST = 0x0E ;
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// for defining tags themselves and msg tags
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const uint8_t RS_PKT_SUBTYPE_MSG_TAG_TYPE = 0x03;
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@ -99,8 +103,6 @@ class RsChatMsgItem: public RsChatItem
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virtual void clear() {}
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virtual std::ostream& print(std::ostream &out, uint16_t indent = 0);
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virtual RsChatMsgItem *duplicate() const { return new RsChatMsgItem(*this) ; }
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virtual bool serialise(void *data,uint32_t& size) ; // Isn't it better that items can serialize themselves ?
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virtual uint32_t serial_size() ; // deserialise is handled using a constructor
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@ -111,7 +113,25 @@ class RsChatMsgItem: public RsChatItem
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uint32_t recvTime;
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};
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class RsChatLobbyMsgItem: public RsChatMsgItem
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// This class contains the info to bounce an object throughout a lobby, while
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// maintaining cache info to avoid duplicates.
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//
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class RsChatLobbyBouncingObject
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{
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public:
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ChatLobbyId lobby_id ;
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ChatLobbyMsgId msg_id ;
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ChatLobbyNickName nick ; // Nickname of sender
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virtual RsChatLobbyBouncingObject *duplicate() const = 0 ;
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virtual uint32_t serial_size() ;
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virtual bool serialise(void *data,uint32_t tlvsize,uint32_t& offset) ;
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virtual std::ostream& print(std::ostream &out, uint16_t indent = 0);
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bool deserialise(void *data,uint32_t rssize,uint32_t& offset) ;
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};
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class RsChatLobbyMsgItem: public RsChatMsgItem, public RsChatLobbyBouncingObject
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{
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public:
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RsChatLobbyMsgItem() :RsChatMsgItem(RS_PKT_SUBTYPE_CHAT_LOBBY_MSG) {}
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@ -120,14 +140,61 @@ class RsChatLobbyMsgItem: public RsChatMsgItem
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virtual ~RsChatLobbyMsgItem() {}
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virtual std::ostream& print(std::ostream &out, uint16_t indent = 0);
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virtual RsChatMsgItem *duplicate() const { return new RsChatLobbyMsgItem(*this) ; }
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virtual RsChatLobbyBouncingObject *duplicate() const { return new RsChatLobbyMsgItem(*this) ; }
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virtual bool serialise(void *data,uint32_t& size) ; // Isn't it better that items can serialize themselves ?
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virtual uint32_t serial_size() ; // deserialise is handled using a constructor
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ChatLobbyId lobby_id ;
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ChatLobbyMsgId msg_id ;
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ChatLobbyNickName nick ;
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uint8_t subpacket_id ; // this is for proper handling of split packets.
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ChatLobbyMsgId parent_msg_id ; // Used for threaded chat.
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};
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class RsChatLobbyEventItem: public RsChatItem, public RsChatLobbyBouncingObject
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{
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public:
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RsChatLobbyEventItem() :RsChatItem(RS_PKT_SUBTYPE_CHAT_LOBBY_EVENT) {}
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RsChatLobbyEventItem(void *data,uint32_t size) ; // deserialization /// TODO!!!
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virtual ~RsChatLobbyEventItem() {}
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virtual std::ostream& print(std::ostream &out, uint16_t indent = 0);
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virtual RsChatLobbyBouncingObject *duplicate() const { return new RsChatLobbyEventItem(*this) ; }
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//
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virtual bool serialise(void *data,uint32_t& size) ;
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virtual uint32_t serial_size() ;
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// members.
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//
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uint8_t event_type ; // used for defining the type of event.
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std::string string1; // used for any string
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};
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class RsChatLobbyListRequestItem: public RsChatItem
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{
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public:
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RsChatLobbyListRequestItem() : RsChatItem(RS_PKT_SUBTYPE_CHAT_LOBBY_LIST_REQUEST) {}
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RsChatLobbyListRequestItem(void *data,uint32_t size) ;
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virtual ~RsChatLobbyListRequestItem() {}
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virtual bool serialise(void *data,uint32_t& size) ;
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virtual uint32_t serial_size() ;
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virtual std::ostream& print(std::ostream &out, uint16_t indent = 0);
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};
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class RsChatLobbyListItem: public RsChatItem
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{
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public:
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RsChatLobbyListItem() : RsChatItem(RS_PKT_SUBTYPE_CHAT_LOBBY_LIST) {}
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RsChatLobbyListItem(void *data,uint32_t size) ;
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virtual ~RsChatLobbyListItem() {}
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virtual std::ostream& print(std::ostream &out, uint16_t indent = 0);
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virtual bool serialise(void *data,uint32_t& size) ;
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virtual uint32_t serial_size() ;
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std::vector<ChatLobbyId> lobby_ids ;
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std::vector<std::string> lobby_names ;
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std::vector<uint32_t> lobby_counts ;
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};
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class RsChatLobbyUnsubscribeItem: public RsChatItem
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