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Improvements to chat lobbies:
- added generic methods and items for bouncing generic objects through lobbies - added handling of peer typing status - proper handling of peer join/leave lobby - added sub item ids to lobby messages to allow proper message splitting - made 2 different message splitting methods for normal chat vs. lobbies. In v0.6, we'll have to handle all messages the same way. - added parent id to RsChatLobbyMsgItem, to allow threaded chat. - added possibility to make a lobby public/private (not yet fully working) - added items for requesting/exchanging list of public lobbies at friends' (not yet fully working) - major cleaning of p3chatservice.cc Next move: - gui for listing friend public lobbies, joining them, etc. - load/save of persistent lobbies. - autoremove of inactive lobbies Warning: lobby message items of this version are incompatible with previous versions. It won't crash, but messages will not pass through. git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@4755 b45a01b8-16f6-495d-af2f-9b41ad6348cc
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@ -180,7 +180,7 @@ class p3Msgs: public RsMsgs
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virtual bool getNickNameForChatLobby(const ChatLobbyId&,std::string& nick) ;
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virtual bool setDefaultNickNameForChatLobby(const std::string&) ;
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virtual bool getDefaultNickNameForChatLobby(std::string& nick) ;
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virtual ChatLobbyId createChatLobby(const std::string& lobby_name,const std::list<std::string>& invited_friends) ;
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virtual ChatLobbyId createChatLobby(const std::string& lobby_name,const std::list<std::string>& invited_friends,uint32_t privacy_type) ;
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private:
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