Improvements to chat lobbies:

- added generic methods and items for bouncing generic objects through lobbies
	- added handling of peer typing status
	- proper handling of peer join/leave lobby
	- added sub item ids to lobby messages to allow proper message splitting
	- made 2 different message splitting methods for normal chat vs. lobbies. In v0.6, we'll have to handle all messages the same way.
	- added parent id to RsChatLobbyMsgItem, to allow threaded chat.
	- added possibility to make a lobby public/private (not yet fully working)
	- added items for requesting/exchanging list of public lobbies at friends' (not yet fully working)
	- major cleaning of p3chatservice.cc

Next move:
	- gui for listing friend public lobbies, joining them, etc.
	- load/save of persistent lobbies.
	- autoremove of inactive lobbies

Warning: lobby message items of this version are incompatible with previous versions. It won't crash, but
messages will not pass through.



git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@4755 b45a01b8-16f6-495d-af2f-9b41ad6348cc
This commit is contained in:
csoler 2012-01-06 22:17:08 +00:00
parent e430612714
commit e9d6940b09
20 changed files with 965 additions and 296 deletions

View file

@ -299,9 +299,9 @@ bool p3Msgs::getNickNameForChatLobby(const ChatLobbyId& lobby_id,std::string& ni
return mChatSrv->getNickNameForChatLobby(lobby_id,nick_name) ;
}
ChatLobbyId p3Msgs::createChatLobby(const std::string& lobby_name,const std::list<std::string>& invited_friends)
ChatLobbyId p3Msgs::createChatLobby(const std::string& lobby_name,const std::list<std::string>& invited_friends,uint32_t privacy_type)
{
return mChatSrv->createChatLobby(lobby_name,invited_friends) ;
return mChatSrv->createChatLobby(lobby_name,invited_friends,privacy_type) ;
}
bool p3Msgs::acceptLobbyInvite(const ChatLobbyId& id)