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The first commit of the new UDP Connection methods and
the rewrite of the retroshare core networking stack. This check-in commits the changes to the TCPonUCP code. This library has been significantly modified to support multiple UDP "connections" from a single port. This requires some trickery and a listener thread. Code to "STUN" peers was also added. git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@305 b45a01b8-16f6-495d-af2f-9b41ad6348cc
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14 changed files with 1610 additions and 658 deletions
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@ -35,6 +35,9 @@
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#include <sys/socket.h>
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*/
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#include "util/rsthreads.h"
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/* universal networking functions */
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#include "tou_net.h"
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@ -42,43 +45,44 @@
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#include <list>
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#include <deque>
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std::ostream &operator<<(std::ostream &out, struct sockaddr_in &addr);
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bool operator==(struct sockaddr_in &addr, struct sockaddr_in &addr2);
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std::ostream &operator<<(std::ostream &out, const struct sockaddr_in &addr);
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bool operator==(const struct sockaddr_in &addr, const struct sockaddr_in &addr2);
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bool operator<(const struct sockaddr_in &addr, const struct sockaddr_in &addr2);
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std::string printPkt(void *d, int size);
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std::string printPktOffset(unsigned int offset, void *d, unsigned int size);
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/* So the UdpLayer ..... has a couple of roles
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*
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* Firstly Send Proxy Packet() (for address determination).
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* all the rest of this functionality is handled elsewhere.
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*
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* Secondly support TcpStreamer....
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/* UdpLayer ..... is the bottom layer which
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* just sends and receives Udp packets.
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*/
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class udpPacket;
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class UdpReceiver
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{
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public:
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virtual void recvPkt(void *data, int size, struct sockaddr_in &from) = 0;
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};
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class UdpLayer
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class UdpLayer: public RsThread
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{
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public:
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UdpLayer(struct sockaddr_in &local);
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UdpLayer(UdpReceiver *recv, struct sockaddr_in &local);
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virtual ~UdpLayer() { return; }
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int status(std::ostream &out);
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/* setup connections */
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int openSocket();
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int setTTL(int t);
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int getTTL();
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int sendToProxy(struct sockaddr_in &proxy, const void *data, int size);
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int setRemoteAddr(struct sockaddr_in &remote);
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int getRemoteAddr(struct sockaddr_in &remote);
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/* RsThread functions */
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virtual void run(); /* called once the thread is started */
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void recv_loop(); /* uses callback to UdpReceiver */
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/* Higher Level Interface */
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int readPkt(void *data, int *size);
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int sendPkt(void *data, int size);
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//int readPkt(void *data, int *size, struct sockaddr_in &from);
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int sendPkt(void *data, int size, struct sockaddr_in &to, int ttl);
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/* monitoring / updates */
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int okay();
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@ -86,12 +90,6 @@ int status(std::ostream &out);
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int close();
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/* unix like interface for recving packets not part
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* of the tcp stream
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*/
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ssize_t recvRndPktfrom(void *buf, size_t len, int flags,
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struct sockaddr *from, socklen_t *fromlen);
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/* data */
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/* internals */
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protected:
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virtual int receiveUdpPacket(void *data, int *size, struct sockaddr_in &from);
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virtual int sendUdpPacket(const void *data, int size, struct sockaddr_in &to);
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int setTTL(int t);
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int getTTL();
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/* low level */
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/*
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* int rwSocket();
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*/
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private:
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UdpReceiver *recv;
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struct sockaddr_in paddr; /* proxy addr */
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struct sockaddr_in raddr; /* remote addr */
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struct sockaddr_in laddr; /* local addr */
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bool raddrKnown;
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int errorState;
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int sockfd;
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int ttl;
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std::deque<udpPacket * > randomPkts;
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RsMutex sockMtx;
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};
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#include <iostream>
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@ -126,8 +120,8 @@ class LossyUdpLayer: public UdpLayer
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{
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public:
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LossyUdpLayer(struct sockaddr_in &local, double frac)
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:UdpLayer(local), lossFraction(frac)
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LossyUdpLayer(UdpReceiver *udpr, struct sockaddr_in &local, double frac)
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:UdpLayer(udpr, local), lossFraction(frac)
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{
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return;
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}
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