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First pass for windows compilation:
* brought over tou_net / tou_error => bdnet for windoze compatibility. * updated udplayer to inline with rs changes + win compatibility. * removed unix only networking #includes, replaced with "util/bdnet.h" * added subdirectory to #includes. * made udpbitdht_nettest use a random node id. git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@3302 b45a01b8-16f6-495d-af2f-9b41ad6348cc
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30 changed files with 1209 additions and 635 deletions
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@ -2,7 +2,7 @@
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#define BITDHT_UDP_STACK_RECEIVER_H
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/*
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* bitdht/udpstack.h
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* udp/udpstack.h
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*
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* BitDHT: An Flexible DHT library.
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*
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*/
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#include <netinet/in.h>
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#include "util/bdthreads.h"
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#include "util/bdnet.h"
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#include <iosfwd>
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#include <list>
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#include <iosfwd>
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#include <map>
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#include "udplayer.h"
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#include "udp/udplayer.h"
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/* UdpStackReceiver is a Generic Receiver of info from a UdpLayer class.
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* it provides a UdpReceiver class, and accepts a stack of UdpReceivers,
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