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First pass for windows compilation:
* brought over tou_net / tou_error => bdnet for windoze compatibility. * updated udplayer to inline with rs changes + win compatibility. * removed unix only networking #includes, replaced with "util/bdnet.h" * added subdirectory to #includes. * made udpbitdht_nettest use a random node id. git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@3302 b45a01b8-16f6-495d-af2f-9b41ad6348cc
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#include <stdio.h>
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#include <inttypes.h>
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#include <list>
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#include "bencode.h"
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#include "bdobj.h"
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#include "bdpeer.h"
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#include "bitdht/bencode.h"
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#include "bitdht/bdobj.h"
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#include "bitdht/bdpeer.h"
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#define BITDHT_MSG_TYPE_UNKNOWN 0
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#define BITDHT_MSG_TYPE_PING 1
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