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First pass for windows compilation:
* brought over tou_net / tou_error => bdnet for windoze compatibility. * updated udplayer to inline with rs changes + win compatibility. * removed unix only networking #includes, replaced with "util/bdnet.h" * added subdirectory to #includes. * made udpbitdht_nettest use a random node id. git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@3302 b45a01b8-16f6-495d-af2f-9b41ad6348cc
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@ -37,19 +37,17 @@
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* This is pretty specific to RS requirements.
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****/
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#include "bdiface.h"
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#include "bdstddht.h"
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#include "bdmanager.h"
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#include "bdmsgs.h"
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#include "bencode.h"
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#include "bitdht/bdiface.h"
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#include "bitdht/bdstddht.h"
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#include "bitdht/bdmanager.h"
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#include "bitdht/bdmsgs.h"
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#include "bitdht/bencode.h"
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#include <algorithm>
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#include <sstream>
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#include <iomanip>
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <arpa/inet.h>
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#include "util/bdnet.h"
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/***
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* #define DEBUG_MGR 1
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