First pass for windows compilation:

* brought over tou_net / tou_error => bdnet for windoze compatibility.
 * updated udplayer to inline with rs changes + win compatibility.
 * removed unix only networking #includes, replaced with "util/bdnet.h"
 * added subdirectory to #includes.
 * made udpbitdht_nettest use a random node id.



git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@3302 b45a01b8-16f6-495d-af2f-9b41ad6348cc
This commit is contained in:
drbob 2010-07-18 16:28:51 +00:00
parent d53a6c9d29
commit d70337a642
30 changed files with 1209 additions and 635 deletions

View file

@ -37,19 +37,17 @@
* This is pretty specific to RS requirements.
****/
#include "bdiface.h"
#include "bdstddht.h"
#include "bdmanager.h"
#include "bdmsgs.h"
#include "bencode.h"
#include "bitdht/bdiface.h"
#include "bitdht/bdstddht.h"
#include "bitdht/bdmanager.h"
#include "bitdht/bdmsgs.h"
#include "bitdht/bencode.h"
#include <algorithm>
#include <sstream>
#include <iomanip>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include "util/bdnet.h"
/***
* #define DEBUG_MGR 1