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added some text to describe the protocol for GXS distant sync
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@ -166,8 +166,6 @@
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// (Only send if rand() < sendingProb()) +---comes from mClientMsgUpdateMap -----+
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// (Only send if rand() < sendingProb()) +---comes from mClientMsgUpdateMap -----+
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//
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//
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//
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//
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// Suggestions
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// Suggestions
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// ===========
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// ===========
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// * handleRecvSyncGroup should use mit->second.mLastPost to limit the sending of already known data
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// * handleRecvSyncGroup should use mit->second.mLastPost to limit the sending of already known data
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@ -194,6 +192,53 @@
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// Problem: without msg, we cannot know the grpId!!
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// Problem: without msg, we cannot know the grpId!!
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//
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//
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// * mClientMsgUpdateMap[peerid][grpId] is only updated when new msgs are received. Up to date groups will keep asking for lists!
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// * mClientMsgUpdateMap[peerid][grpId] is only updated when new msgs are received. Up to date groups will keep asking for lists!
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//
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// Distant sync
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// ============
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//
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// Distant sync uses tunnels to sync subscribed GXS groups that are not supplied by friends. Peers can subscribe to a GXS group using a RS link
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// which GXS uses to request updates through tunnels.
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// * The whole exchange should be kept private and anonymous between the two distant peers, so we use the same trick than for FT: encrypt the data using the group ID.
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// * The same node shouldn't be known as a common server for different GXS groups
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//
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// GXS net service:
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// * talks to virtual peers, treated like normal peers
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// * virtual peers only depend on the server ID, not on tunnel ID, and be kept constant accross time so that ClientGroupUpdateMap is kept consistent
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// * does not use tunnels if friends can already supply the data (??) This causes issues with "islands".
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//
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// Tunnels:
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// * a specific service named GxsSyncTunnelService handles the creation/management of sync tunnels:
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// * tunnel data need to be encrypted.
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//
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// bool manageTunnels(const RsGxsGroupId&) ; // start managing tunnels for this group
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// bool releaseTunnels(const RsGxsGroupId&) ; // stop managing tunnels for this group
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// bool sendData(const unsigned char *data,uint32_t size,const RsPeerId& virtual_peer) ; // send data to this virtual peer
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// bool getVirtualPeers(const RsGxsGroupId&, std::list<RsPeerId>& peers) ; // returns the virtual peers for this group
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//
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// Proposed protocol:
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// * request tunnels based on H(GroupId)
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// * encrypt tunnel data using chacha20+HMAC-SHA256 using AEAD( GroupId, 96bits IV, tunnel ID ) (similar to what FT does)
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// * when tunnel is established, exchange virtual peer names: vpid = H( GroupID | Random bias )
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// * when vpid is known, notify the client (GXS net service) which can use the virtual peer to sync
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//
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// * only use a single tunnel per virtual peer ID
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//
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// Client ------------------ TR(H(GroupId)) --------------> Server
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//
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// Client <-------------------- T OK ---------------------- Server
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//
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// [Encrypted traffic using H(GroupId, 96bits IV, tunnel ID)]
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//
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// Client <--------- VPID = H( Random IV | GroupId ) ------ Server
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// | |
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// +--------------> Mark the virtual peer active <-----------+
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//
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// Unsolved problems:
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// * if we want to preserve anonymity, we cannot prevent GXS from duplicating the data from virtual/real peers that actually are the same peers.
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// * ultimately we should only use tunnels to sync GXS. The mix between tunnels and real peers is not a problem but will cause unnecessary traffic.
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//
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// Notes:
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// * given that GXS only talks to peers once every 2 mins, it's likely that keep-alive packets will be needed
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#include <unistd.h>
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#include <unistd.h>
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