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- added NETWORK_WIDE flag to remote dir model download
- added file priority strategy based on which files are requested first. This provides: - equal file speed for files with equal (source,priority) - effective priority speed for file of same source but different priority - removed state variable load/save from turtle, as it's not needed anymore (FileRequest re-opens tunnels as needed) - manage availability per peer instead of per file type: direct peer ids always assume file availability, while turtle tunnels don't I still need to make the download queue work, and code this gui for it. git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@2133 b45a01b8-16f6-495d-af2f-9b41ad6348cc
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15 changed files with 352 additions and 209 deletions
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@ -27,6 +27,8 @@
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// This class handles a slice of a chunk of arbitrary uint32_t size, at the level of ftFileCreator
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class ftController ;
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class ftChunk
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{
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public:
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@ -90,7 +92,7 @@ class ChunkMap
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/// Constructor. Decides what will be the size of chunks and how many there will be.
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ChunkMap(uint64_t file_size,bool assume_sources_availability) ;
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ChunkMap(uint64_t file_size) ;
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/// constructor from saved map info
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ChunkMap(uint64_t file_size,const std::vector<uint32_t>& map,uint32_t chunk_size,uint32_t chunk_number,FileChunksInfo::ChunkStrategy s) ;
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@ -169,7 +171,6 @@ class ChunkMap
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std::vector<FileChunksInfo::ChunkState> _map ; //! vector of chunk state over the whole file
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std::map<std::string,SourceChunksInfo> _peers_chunks_availability ; //! what does each source peer have
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uint64_t _total_downloaded ; //! completion for the file
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bool _assume_availability ; //! set for transfers where the source is always available
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};
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