mirror of
https://github.com/RetroShare/RetroShare.git
synced 2024-10-01 02:35:48 -04:00
switch to standard identity icon format for defautl icons (patch from Phenom, slightly modified)
git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@7903 b45a01b8-16f6-495d-af2f-9b41ad6348cc
This commit is contained in:
parent
8e8860d1bd
commit
a018f17af7
@ -257,6 +257,87 @@ static bool findTagIcon(int tag_class, int /*tag_type*/, QIcon &icon)
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return true;
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}
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//QImage GxsIdDetails::makeDefaultIcon(const RsGxsId& id)
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//{
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// static std::map<RsGxsId,QImage> image_cache ;
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//
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// std::map<RsGxsId,QImage>::const_iterator it = image_cache.find(id) ;
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//
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// if(it != image_cache.end())
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// return it->second ;
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//
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// int S = 128 ;
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// QImage pix(S,S,QImage::Format_RGB32) ;
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//
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// uint64_t n = reinterpret_cast<const uint64_t*>(id.toByteArray())[0] ;
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//
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// uint8_t a[8] ;
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// for(int i=0;i<8;++i)
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// {
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// a[i] = n&0xff ;
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// n >>= 8 ;
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// }
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// QColor val[16] = {
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// QColor::fromRgb( 255, 110, 180),
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// QColor::fromRgb( 238, 92, 66),
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// QColor::fromRgb( 255, 127, 36),
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// QColor::fromRgb( 255, 193, 193),
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// QColor::fromRgb( 127, 255, 212),
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// QColor::fromRgb( 0, 255, 255),
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// QColor::fromRgb( 224, 255, 255),
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// QColor::fromRgb( 199, 21, 133),
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// QColor::fromRgb( 50, 205, 50),
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// QColor::fromRgb( 107, 142, 35),
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// QColor::fromRgb( 30, 144, 255),
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// QColor::fromRgb( 95, 158, 160),
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// QColor::fromRgb( 143, 188, 143),
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// QColor::fromRgb( 233, 150, 122),
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// QColor::fromRgb( 151, 255, 255),
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// QColor::fromRgb( 162, 205, 90),
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// };
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//
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// int c1 = (a[0]^a[1]) & 0xf ;
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// int c2 = (a[1]^a[2]) & 0xf ;
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// int c3 = (a[2]^a[3]) & 0xf ;
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// int c4 = (a[3]^a[4]) & 0xf ;
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//
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// for(int i=0;i<S/2;++i)
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// for(int j=0;j<S/2;++j)
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// {
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// float res1 = 0.0f ;
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// float res2 = 0.0f ;
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// float f = 1.70;
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//
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// for(int k1=0;k1<4;++k1)
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// for(int k2=0;k2<4;++k2)
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// {
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// res1 += cos( (2*M_PI*i/(float)S) * k1 * f) * (a[k1 ] & 0xf) + sin( (2*M_PI*j/(float)S) * k2 * f) * (a[k2 ] >> 4) + sin( (2*M_PI*i/(float)S) * k1 * f) * cos( (2*M_PI*j/(float)S) * k2 * f) * (a[k1+k2] >> 4) ;
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// res2 += cos( (2*M_PI*i/(float)S) * k2 * f) * (a[k1+2] & 0xf) + sin( (2*M_PI*j/(float)S) * k1 * f) * (a[k2+1] >> 4) + sin( (2*M_PI*i/(float)S) * k2 * f) * cos( (2*M_PI*j/(float)S) * k1 * f) * (a[k1^k2] >> 4) ;
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// }
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//
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// uint32_t q = 0 ;
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// if(res1 >= 0.0f) q += val[c1].rgb() ; else q += val[c2].rgb() ;
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// if(res2 >= 0.0f) q += val[c3].rgb() ; else q += val[c4].rgb() ;
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//
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// pix.setPixel( i, j, q) ;
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// pix.setPixel( S-1-i, j, q) ;
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// pix.setPixel( S-1-i, S-1-j, q) ;
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// pix.setPixel( i, S-1-j, q) ;
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// }
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//
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// image_cache[id] = pix.scaled(128,128,Qt::KeepAspectRatio,Qt::SmoothTransformation) ;
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//
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// return image_cache[id] ;
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//}
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/**
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* @brief GxsIdDetails::makeIdentIcon
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* @param id: RsGxsId to compute
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* @return QImage representing an IndentIcon cf:
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* http://en.wikipedia.org/wiki/Identicon
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* Bring the source code from this adaptation:
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* http://francisshanahan.com/identicon5/test.html
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*/
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QImage GxsIdDetails::makeDefaultIcon(const RsGxsId& id)
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{
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static std::map<RsGxsId,QImage> image_cache ;
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@ -266,70 +347,392 @@ QImage GxsIdDetails::makeDefaultIcon(const RsGxsId& id)
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if(it != image_cache.end())
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return it->second ;
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int S = 128 ;
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QImage pix(S,S,QImage::Format_RGB32) ;
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uint64_t n = reinterpret_cast<const uint64_t*>(id.toByteArray())[0] ;
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uint8_t a[8] ;
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for(int i=0;i<8;++i)
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{
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a[i] = n&0xff ;
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n >>= 8 ;
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}
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QColor val[16] = {
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QColor::fromRgb( 255, 110, 180),
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QColor::fromRgb( 238, 92, 66),
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QColor::fromRgb( 255, 127, 36),
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QColor::fromRgb( 255, 193, 193),
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QColor::fromRgb( 127, 255, 212),
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QColor::fromRgb( 0, 255, 255),
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QColor::fromRgb( 224, 255, 255),
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QColor::fromRgb( 199, 21, 133),
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QColor::fromRgb( 50, 205, 50),
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QColor::fromRgb( 107, 142, 35),
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QColor::fromRgb( 30, 144, 255),
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QColor::fromRgb( 95, 158, 160),
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QColor::fromRgb( 143, 188, 143),
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QColor::fromRgb( 233, 150, 122),
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QColor::fromRgb( 151, 255, 255),
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QColor::fromRgb( 162, 205, 90),
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};
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int c1 = (a[0]^a[1]) & 0xf ;
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int c2 = (a[1]^a[2]) & 0xf ;
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int c3 = (a[2]^a[3]) & 0xf ;
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int c4 = (a[3]^a[4]) & 0xf ;
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for(int i=0;i<S/2;++i)
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for(int j=0;j<S/2;++j)
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{
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float res1 = 0.0f ;
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float res2 = 0.0f ;
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float f = 1.70;
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for(int k1=0;k1<4;++k1)
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for(int k2=0;k2<4;++k2)
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{
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res1 += cos( (2*M_PI*i/(float)S) * k1 * f) * (a[k1 ] & 0xf) + sin( (2*M_PI*j/(float)S) * k2 * f) * (a[k2 ] >> 4) + sin( (2*M_PI*i/(float)S) * k1 * f) * cos( (2*M_PI*j/(float)S) * k2 * f) * (a[k1+k2] >> 4) ;
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res2 += cos( (2*M_PI*i/(float)S) * k2 * f) * (a[k1+2] & 0xf) + sin( (2*M_PI*j/(float)S) * k1 * f) * (a[k2+1] >> 4) + sin( (2*M_PI*i/(float)S) * k2 * f) * cos( (2*M_PI*j/(float)S) * k1 * f) * (a[k1^k2] >> 4) ;
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}
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uint32_t q = 0 ;
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if(res1 >= 0.0f) q += val[c1].rgb() ; else q += val[c2].rgb() ;
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if(res2 >= 0.0f) q += val[c3].rgb() ; else q += val[c4].rgb() ;
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pix.setPixel( i, j, q) ;
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pix.setPixel( S-1-i, j, q) ;
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pix.setPixel( S-1-i, S-1-j, q) ;
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pix.setPixel( i, S-1-j, q) ;
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}
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image_cache[id] = pix.scaled(128,128,Qt::KeepAspectRatio,Qt::SmoothTransformation) ;
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image_cache[id] = drawIdentIcon(QString::fromStdString(id.toStdString()),64*3, true);
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return image_cache[id] ;
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}
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/**
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* @brief GxsIdDetails::getSprite
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* @param shapeType: type of shape (0 to 15)
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* @param size: Size for shape
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* @return QList<qreal> for all point for path drawing (shape)
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*/
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QList<qreal> GxsIdDetails::getSprite(quint8 shapeType, quint16 size)
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{
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QList<qreal> sprite;
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switch (shapeType) {
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case 0: // Triangle
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sprite.append(0.5);sprite.append(1.0);
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sprite.append(1.0);sprite.append(0.0);
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sprite.append(1.0);sprite.append(1.0);
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break;
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case 1: // Parallelogram
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sprite.append(0.5);sprite.append(0.0);
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sprite.append(1.0);sprite.append(0.0);
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sprite.append(0.5);sprite.append(1.0);
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sprite.append(0.0);sprite.append(1.0);
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break;
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case 2: // mouse ears
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sprite.append(0.5);sprite.append(0);
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sprite.append(1);sprite.append(0);
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sprite.append(1);sprite.append(1);
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sprite.append(0.5);sprite.append(1);
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sprite.append(1);sprite.append(0.5);
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break;
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case 3: // Ribbon
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sprite.append(0);sprite.append(0.5);
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sprite.append(0.5);sprite.append(0);
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sprite.append(1);sprite.append(0.5);
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sprite.append(0.5);sprite.append(1);
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sprite.append(0.5);sprite.append(0.5);
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break;
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case 4: // Sails
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sprite.append(0);sprite.append(0.5);
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sprite.append(1);sprite.append(0);
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sprite.append(1);sprite.append(1);
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sprite.append(0);sprite.append(1);
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sprite.append(1);sprite.append(0.5);
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break;
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case 5: // Fins
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sprite.append(1);sprite.append(0);
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sprite.append(1);sprite.append(1);
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sprite.append(0.5);sprite.append(1);
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sprite.append(1);sprite.append(0.5);
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sprite.append(0.5);sprite.append(0.5);
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break;
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case 6: // Beak
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sprite.append(0);sprite.append(0);
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sprite.append(1);sprite.append(0);
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sprite.append(1);sprite.append(0.5);
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sprite.append(0);sprite.append(0);
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sprite.append(0.5);sprite.append(1);
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sprite.append(0);sprite.append(1);
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break;
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case 7: // Chevron
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sprite.append(0);sprite.append(0);
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sprite.append(0.5);sprite.append(0);
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sprite.append(1);sprite.append(0.5);
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sprite.append(0.5);sprite.append(1);
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sprite.append(0);sprite.append(1);
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sprite.append(0.5);sprite.append(0.5);
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break;
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case 8: // Fish
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sprite.append(0.5);sprite.append(0);
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sprite.append(0.5);sprite.append(0.5);
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sprite.append(1);sprite.append(0.5);
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sprite.append(1);sprite.append(1);
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sprite.append(0.5);sprite.append(1);
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sprite.append(0.5);sprite.append(0.5);
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sprite.append(0);sprite.append(0.5);
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break;
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case 9: // Kite
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sprite.append(0);sprite.append(0);
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sprite.append(1);sprite.append(0);
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sprite.append(0.5);sprite.append(0.5);
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sprite.append(1);sprite.append(0.5);
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sprite.append(0.5);sprite.append(1);
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sprite.append(0.5);sprite.append(0.5);
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sprite.append(0);sprite.append(1);
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break;
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case 10: // Trough
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sprite.append(0);sprite.append(0.5);
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sprite.append(0.5);sprite.append(1);
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sprite.append(1);sprite.append(0.5);
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sprite.append(0.5);sprite.append(0);
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sprite.append(1);sprite.append(0);
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sprite.append(1);sprite.append(1);
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sprite.append(0);sprite.append(1);
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break;
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case 11: // Rays
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sprite.append(0.5);sprite.append(0);
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sprite.append(1);sprite.append(0);
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sprite.append(1);sprite.append(1);
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sprite.append(0.5);sprite.append(1);
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sprite.append(1);sprite.append(0.75);
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sprite.append(0.5);sprite.append(0.5);
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sprite.append(1);sprite.append(0.25);
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break;
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case 12: // Double rhombus
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sprite.append(0);sprite.append(0.5);
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sprite.append(0.5);sprite.append(0);
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sprite.append(0.5);sprite.append(0.5);
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sprite.append(1);sprite.append(0);
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sprite.append(1);sprite.append(0.5);
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sprite.append(0.5);sprite.append(1);
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sprite.append(0.5);sprite.append(0.5);
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sprite.append(0);sprite.append(1);
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break;
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case 13: // Crown
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sprite.append(0);sprite.append(0);
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sprite.append(1);sprite.append(0);
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sprite.append(1);sprite.append(1);
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sprite.append(0);sprite.append(1);
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sprite.append(1);sprite.append(0.5);
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sprite.append(0.5);sprite.append(0.25);
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sprite.append(0.5);sprite.append(0.75);
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sprite.append(0);sprite.append(0.5);
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sprite.append(0.5);sprite.append(0.25);
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break;
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case 14: // Radioactive
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sprite.append(0);sprite.append(0.5);
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sprite.append(0.5);sprite.append(0.5);
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sprite.append(0.5);sprite.append(0);
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sprite.append(1);sprite.append(0);
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sprite.append(0.5);sprite.append(0.5);
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sprite.append(1);sprite.append(0.5);
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sprite.append(0.5);sprite.append(1);
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sprite.append(0.5);sprite.append(0.5);
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sprite.append(0);sprite.append(1);
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break;
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default: // Tiles
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sprite.append(0);sprite.append(0);
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sprite.append(1);sprite.append(0);
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sprite.append(0.5);sprite.append(0.5);
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sprite.append(0.5);sprite.append(0);
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sprite.append(0);sprite.append(0.5);
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sprite.append(1);sprite.append(0.5);
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sprite.append(0.5);sprite.append(1);
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sprite.append(0.5);sprite.append(0.5);
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sprite.append(0);sprite.append(1);
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break;
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}
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// Scale up
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for (quint8 i = 0; i < sprite.size(); ++i) {
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sprite[i] = sprite[i] * size;
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}
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return sprite;
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}
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/**
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* @brief GxsIdDetails::getCenter
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* @param shapeType: type of shape (0 to 15)
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* @param size: Size for shape
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* @return QList<qreal> for all point for path drawing (shape) in center
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*/
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QList<qreal> GxsIdDetails::getCenter(quint8 shapeType, quint16 size)
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{
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QList<qreal> sprite;
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switch (shapeType) {
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case 0: // Empty
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sprite.clear();
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break;
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case 1: // Fill
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sprite.append(0);sprite.append(0);
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sprite.append(1);sprite.append(0);
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sprite.append(1);sprite.append(1);
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sprite.append(0);sprite.append(1);
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break;
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case 2: // Diamond
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sprite.append(0.5);sprite.append(0);
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sprite.append(1);sprite.append(0.5);
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sprite.append(0.5);sprite.append(1);
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sprite.append(0);sprite.append(0.5);
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break;
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case 3: // Reverse diamond
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sprite.append(0);sprite.append(0);
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sprite.append(1);sprite.append(0);
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sprite.append(1);sprite.append(1);
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sprite.append(0);sprite.append(1);
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sprite.append(0);sprite.append(0.5);
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sprite.append(0.5);sprite.append(1);
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sprite.append(1);sprite.append(0.5);
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sprite.append(0.5);sprite.append(0);
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sprite.append(0);sprite.append(0.5);
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break;
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case 4: // Cross
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sprite.append(0.25);sprite.append(0);
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sprite.append(0.75);sprite.append(0);
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sprite.append(0.5);sprite.append(0.5);
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sprite.append(1);sprite.append(0.25);
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sprite.append(1);sprite.append(0.75);
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sprite.append(0.5);sprite.append(0.5);
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sprite.append(0.75);sprite.append(1);
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sprite.append(0.25);sprite.append(1);
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sprite.append(0.5);sprite.append(0.5);
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sprite.append(0);sprite.append(0.75);
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sprite.append(0);sprite.append(0.25);
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sprite.append(0.5);sprite.append(0.5);
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break;
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case 5: // Morning star
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sprite.append(0);sprite.append(0);
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sprite.append(0.5);sprite.append(0.25);
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sprite.append(1);sprite.append(0);
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sprite.append(0.75);sprite.append(0.5);
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sprite.append(1);sprite.append(1);
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sprite.append(0.5);sprite.append(0.75);
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sprite.append(0);sprite.append(1);
|
||||
sprite.append(0.25);sprite.append(0.5);
|
||||
break;
|
||||
case 6: // Small square
|
||||
sprite.append(0.33);sprite.append(0.33);
|
||||
sprite.append(0.67);sprite.append(0.33);
|
||||
sprite.append(0.67);sprite.append(0.67);
|
||||
sprite.append(0.33);sprite.append(0.67);
|
||||
break;
|
||||
case 7: // Checkerboard
|
||||
sprite.append(0);sprite.append(0);
|
||||
sprite.append(0.33);sprite.append(0);
|
||||
sprite.append(0.33);sprite.append(0.33);
|
||||
sprite.append(0.66);sprite.append(0.33);
|
||||
sprite.append(0.67);sprite.append(0);
|
||||
sprite.append(1);sprite.append(0);
|
||||
sprite.append(1);sprite.append(0.33);
|
||||
sprite.append(0.67);sprite.append(0.33);
|
||||
sprite.append(0.67);sprite.append(0.67);
|
||||
sprite.append(1);sprite.append(0.67);
|
||||
sprite.append(1);sprite.append(1);
|
||||
sprite.append(0.67);sprite.append(1);
|
||||
sprite.append(0.67);sprite.append(0.67);
|
||||
sprite.append(0.33);sprite.append(0.67);
|
||||
sprite.append(0.33);sprite.append(1);
|
||||
sprite.append(0);sprite.append(1);
|
||||
sprite.append(0);sprite.append(0.67);
|
||||
sprite.append(0.33);sprite.append(0.67);
|
||||
sprite.append(0.33);sprite.append(0.33);
|
||||
sprite.append(0);sprite.append(0.33);
|
||||
break;
|
||||
default: // Tiles
|
||||
sprite.append(0);sprite.append(0);
|
||||
sprite.append(1);sprite.append(0);
|
||||
sprite.append(0.5);sprite.append(0.5);
|
||||
sprite.append(0.5);sprite.append(0);
|
||||
sprite.append(0);sprite.append(0.5);
|
||||
sprite.append(1);sprite.append(0.5);
|
||||
sprite.append(0.5);sprite.append(1);
|
||||
sprite.append(0.5);sprite.append(0.5);
|
||||
sprite.append(0);sprite.append(1);
|
||||
break;
|
||||
}
|
||||
/* apply ratios */
|
||||
for (quint8 i = 0; i < sprite.size(); ++i) {
|
||||
sprite[i] = sprite[i] * size;
|
||||
}
|
||||
|
||||
return sprite;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief GxsIdDetails::drawRotatedPolygon
|
||||
* @param pixmap: The pixmap write to draw
|
||||
* @param sprite: path to follow
|
||||
* @param x: Offset to start
|
||||
* @param y: Offset to start
|
||||
* @param shapeangle: Angle of shape to draw
|
||||
* @param angle: Angle (where 3x3 in picture)
|
||||
* @param size: Size of shape
|
||||
* @param fillColor: Color to fill shape
|
||||
*/
|
||||
void GxsIdDetails::drawRotatedPolygon( QPixmap *pixmap,
|
||||
QList<qreal> sprite,
|
||||
quint16 x, quint16 y,
|
||||
qreal shapeangle, qreal angle,
|
||||
quint16 size, QColor fillColor)
|
||||
{
|
||||
qreal halfSize = size / 2;
|
||||
QPainter painter (pixmap);
|
||||
painter.save();
|
||||
painter.setBrush(fillColor);
|
||||
painter.setPen(fillColor);
|
||||
|
||||
painter.translate(x, y);
|
||||
painter.rotate(angle);
|
||||
painter.save();
|
||||
painter.translate(halfSize, halfSize);
|
||||
QList<qreal> tmpSprite;
|
||||
for (quint8 p = 0; p < sprite.size(); ++p) {
|
||||
tmpSprite.append(sprite[p] - halfSize);
|
||||
}
|
||||
painter.rotate(shapeangle);
|
||||
if (tmpSprite.size() >= 2) {
|
||||
QPainterPath path;
|
||||
path.setFillRule(Qt::WindingFill);
|
||||
path.moveTo(tmpSprite[0], tmpSprite[1]);
|
||||
for (int i = 2; i < tmpSprite.size(); ++++i) {
|
||||
path.lineTo(tmpSprite[i], tmpSprite[i + 1]);
|
||||
}
|
||||
//path.lineTo(tmpSprite[0], tmpSprite[1]);
|
||||
painter.drawPath(path);
|
||||
}
|
||||
// Black outline for debugging
|
||||
//painter.drawRect(-halfSize, -halfSize, size, size);
|
||||
painter.restore();
|
||||
painter.restore();
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief GxsIdDetails::drawIdentIcon
|
||||
* @param hash: Hash to compute (min 20 char)
|
||||
* @param width: Size of picture to get
|
||||
* @param rotate: If the shapes could be rotated
|
||||
* @return QImage of computed hash
|
||||
*/
|
||||
QImage GxsIdDetails::drawIdentIcon( QString hash, quint16 width, bool rotate)
|
||||
{
|
||||
bool ok;
|
||||
quint8 csh = hash.mid(0, 1).toInt(&ok,16);// Corner sprite shape
|
||||
quint8 ssh = hash.mid(1, 1).toInt(&ok, 16); // Side sprite shape
|
||||
quint8 xsh = hash.mid(2, 1).toInt(&ok, 16) & 7; // Center sprite shape
|
||||
|
||||
qreal halfPi = 90;// M_PI/2;
|
||||
qreal cro = rotate ? halfPi * (hash.mid(3, 1).toInt(&ok, 16) & 3) : 0; // Corner sprite rotation
|
||||
qreal sro = rotate ? halfPi * (hash.mid(4, 1).toInt(&ok, 16) & 3) : 0; // Side sprite rotation
|
||||
quint8 xbg = hash.mid(5, 1).toInt(&ok, 16) % 2; // Center sprite background
|
||||
|
||||
// Corner sprite foreground color
|
||||
quint8 cfr = hash.mid(6, 2).toInt(&ok, 16);
|
||||
quint8 cfg = hash.mid(8, 2).toInt(&ok, 16);
|
||||
quint8 cfb = hash.mid(10, 2).toInt(&ok, 16);
|
||||
|
||||
// Side sprite foreground color
|
||||
quint8 sfr = hash.mid(12, 2).toInt(&ok, 16);
|
||||
quint8 sfg = hash.mid(14, 2).toInt(&ok, 16);
|
||||
quint8 sfb = hash.mid(16, 2).toInt(&ok, 16);
|
||||
|
||||
// Final angle of rotation
|
||||
// not used
|
||||
//int angle = hash.mid(18, 2).toInt(&ok, 16);
|
||||
|
||||
/* Size of each sprite */
|
||||
quint16 size = width / 3;
|
||||
quint16 totalsize = width;
|
||||
|
||||
/// start with blank 3x3 identicon
|
||||
QPixmap pixmap = QPixmap(totalsize, totalsize);
|
||||
pixmap.fill(QColor::fromRgb(200,200,200));
|
||||
|
||||
// Generate corner sprites
|
||||
QList<qreal> corner = getSprite(csh, size);
|
||||
QColor fillCorner = QColor( cfr, cfg, cfb );
|
||||
drawRotatedPolygon(&pixmap, corner, 0, 0, cro, 0, size, fillCorner);
|
||||
drawRotatedPolygon(&pixmap, corner, totalsize, 0, cro, 90, size, fillCorner);
|
||||
drawRotatedPolygon(&pixmap, corner, totalsize, totalsize, cro, 180, size, fillCorner);
|
||||
drawRotatedPolygon(&pixmap, corner, 0, totalsize, cro, 270, size, fillCorner);
|
||||
|
||||
// Draw sides
|
||||
QList<qreal> side = getSprite(ssh, size);
|
||||
QColor fillSide = QColor( sfr, sfg, sfb);
|
||||
drawRotatedPolygon(&pixmap, side, 0, size, sro, 0, size, fillSide);
|
||||
drawRotatedPolygon(&pixmap, side, 2 * size, 0, sro, 90, size, fillSide);
|
||||
drawRotatedPolygon(&pixmap, side, 3 * size, 2 * size, sro, 180, size, fillSide);
|
||||
drawRotatedPolygon(&pixmap, side, size, 3 * size, sro, 270, size, fillSide);
|
||||
|
||||
// Draw center
|
||||
QList<qreal> center = getCenter(xsh, size);
|
||||
// Make sure there's enough contrast before we use background color of side sprite
|
||||
QColor fillCenter;
|
||||
if (xbg > 0 && (abs(cfr - sfr) > 127 || abs(cfg - sfg) > 127 || abs(cfb - sfb) > 127)) {
|
||||
fillCenter = QColor( sfr, sfg, sfb);
|
||||
} else {
|
||||
fillCenter = QColor( cfr, cfg, cfb);
|
||||
}
|
||||
drawRotatedPolygon(&pixmap, center, size, size, 0, 0, size, fillCenter);
|
||||
|
||||
return pixmap.toImage();
|
||||
}
|
||||
|
||||
//static bool CreateIdIcon(const RsGxsId &id, QIcon &idIcon)
|
||||
//{
|
||||
// QPixmap image(IconSize, IconSize);
|
||||
|
@ -69,7 +69,8 @@ public:
|
||||
|
||||
static bool GenerateCombinedIcon(QIcon &outIcon, const QList<QIcon> &icons);
|
||||
|
||||
static QImage makeDefaultIcon(const RsGxsId& id);
|
||||
//static QImage makeDefaultIcon(const RsGxsId& id);
|
||||
static QImage makeDefaultIcon(const RsGxsId& id);
|
||||
|
||||
/* Processing */
|
||||
static bool process(const RsGxsId &id, GxsIdDetailsCallbackFunction callback, QObject *object, const QVariant &data = QVariant());
|
||||
@ -83,6 +84,17 @@ protected:
|
||||
/* Timer */
|
||||
virtual void timerEvent(QTimerEvent *event);
|
||||
|
||||
private:
|
||||
static QList<qreal> getSprite(quint8 shapeType, quint16 size);
|
||||
static QList<qreal> getCenter(quint8 shapeType, quint16 size);
|
||||
static void fillPoly (QPainter *painter, QList<qreal> sprite);
|
||||
static void drawRotatedPolygon(QPixmap *pixmap,
|
||||
QList<qreal> sprite,
|
||||
quint16 x, quint16 y,
|
||||
qreal shapeangle, qreal angle,
|
||||
quint16 size, QColor fillColor);
|
||||
static QImage drawIdentIcon(QString hash, quint16 width, bool rotate);
|
||||
|
||||
private slots:
|
||||
void objectDestroyed(QObject *object);
|
||||
void doStartTimer();
|
||||
|
Loading…
Reference in New Issue
Block a user