switch to standard identity icon format for defautl icons (patch from Phenom, slightly modified)

git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@7903 b45a01b8-16f6-495d-af2f-9b41ad6348cc
This commit is contained in:
csoler 2015-02-02 21:59:44 +00:00
parent 8e8860d1bd
commit a018f17af7
2 changed files with 476 additions and 61 deletions

View File

@ -257,6 +257,87 @@ static bool findTagIcon(int tag_class, int /*tag_type*/, QIcon &icon)
return true;
}
//QImage GxsIdDetails::makeDefaultIcon(const RsGxsId& id)
//{
// static std::map<RsGxsId,QImage> image_cache ;
//
// std::map<RsGxsId,QImage>::const_iterator it = image_cache.find(id) ;
//
// if(it != image_cache.end())
// return it->second ;
//
// int S = 128 ;
// QImage pix(S,S,QImage::Format_RGB32) ;
//
// uint64_t n = reinterpret_cast<const uint64_t*>(id.toByteArray())[0] ;
//
// uint8_t a[8] ;
// for(int i=0;i<8;++i)
// {
// a[i] = n&0xff ;
// n >>= 8 ;
// }
// QColor val[16] = {
// QColor::fromRgb( 255, 110, 180),
// QColor::fromRgb( 238, 92, 66),
// QColor::fromRgb( 255, 127, 36),
// QColor::fromRgb( 255, 193, 193),
// QColor::fromRgb( 127, 255, 212),
// QColor::fromRgb( 0, 255, 255),
// QColor::fromRgb( 224, 255, 255),
// QColor::fromRgb( 199, 21, 133),
// QColor::fromRgb( 50, 205, 50),
// QColor::fromRgb( 107, 142, 35),
// QColor::fromRgb( 30, 144, 255),
// QColor::fromRgb( 95, 158, 160),
// QColor::fromRgb( 143, 188, 143),
// QColor::fromRgb( 233, 150, 122),
// QColor::fromRgb( 151, 255, 255),
// QColor::fromRgb( 162, 205, 90),
// };
//
// int c1 = (a[0]^a[1]) & 0xf ;
// int c2 = (a[1]^a[2]) & 0xf ;
// int c3 = (a[2]^a[3]) & 0xf ;
// int c4 = (a[3]^a[4]) & 0xf ;
//
// for(int i=0;i<S/2;++i)
// for(int j=0;j<S/2;++j)
// {
// float res1 = 0.0f ;
// float res2 = 0.0f ;
// float f = 1.70;
//
// for(int k1=0;k1<4;++k1)
// for(int k2=0;k2<4;++k2)
// {
// res1 += cos( (2*M_PI*i/(float)S) * k1 * f) * (a[k1 ] & 0xf) + sin( (2*M_PI*j/(float)S) * k2 * f) * (a[k2 ] >> 4) + sin( (2*M_PI*i/(float)S) * k1 * f) * cos( (2*M_PI*j/(float)S) * k2 * f) * (a[k1+k2] >> 4) ;
// res2 += cos( (2*M_PI*i/(float)S) * k2 * f) * (a[k1+2] & 0xf) + sin( (2*M_PI*j/(float)S) * k1 * f) * (a[k2+1] >> 4) + sin( (2*M_PI*i/(float)S) * k2 * f) * cos( (2*M_PI*j/(float)S) * k1 * f) * (a[k1^k2] >> 4) ;
// }
//
// uint32_t q = 0 ;
// if(res1 >= 0.0f) q += val[c1].rgb() ; else q += val[c2].rgb() ;
// if(res2 >= 0.0f) q += val[c3].rgb() ; else q += val[c4].rgb() ;
//
// pix.setPixel( i, j, q) ;
// pix.setPixel( S-1-i, j, q) ;
// pix.setPixel( S-1-i, S-1-j, q) ;
// pix.setPixel( i, S-1-j, q) ;
// }
//
// image_cache[id] = pix.scaled(128,128,Qt::KeepAspectRatio,Qt::SmoothTransformation) ;
//
// return image_cache[id] ;
//}
/**
* @brief GxsIdDetails::makeIdentIcon
* @param id: RsGxsId to compute
* @return QImage representing an IndentIcon cf:
* http://en.wikipedia.org/wiki/Identicon
* Bring the source code from this adaptation:
* http://francisshanahan.com/identicon5/test.html
*/
QImage GxsIdDetails::makeDefaultIcon(const RsGxsId& id)
{
static std::map<RsGxsId,QImage> image_cache ;
@ -266,70 +347,392 @@ QImage GxsIdDetails::makeDefaultIcon(const RsGxsId& id)
if(it != image_cache.end())
return it->second ;
int S = 128 ;
QImage pix(S,S,QImage::Format_RGB32) ;
uint64_t n = reinterpret_cast<const uint64_t*>(id.toByteArray())[0] ;
uint8_t a[8] ;
for(int i=0;i<8;++i)
{
a[i] = n&0xff ;
n >>= 8 ;
}
QColor val[16] = {
QColor::fromRgb( 255, 110, 180),
QColor::fromRgb( 238, 92, 66),
QColor::fromRgb( 255, 127, 36),
QColor::fromRgb( 255, 193, 193),
QColor::fromRgb( 127, 255, 212),
QColor::fromRgb( 0, 255, 255),
QColor::fromRgb( 224, 255, 255),
QColor::fromRgb( 199, 21, 133),
QColor::fromRgb( 50, 205, 50),
QColor::fromRgb( 107, 142, 35),
QColor::fromRgb( 30, 144, 255),
QColor::fromRgb( 95, 158, 160),
QColor::fromRgb( 143, 188, 143),
QColor::fromRgb( 233, 150, 122),
QColor::fromRgb( 151, 255, 255),
QColor::fromRgb( 162, 205, 90),
};
int c1 = (a[0]^a[1]) & 0xf ;
int c2 = (a[1]^a[2]) & 0xf ;
int c3 = (a[2]^a[3]) & 0xf ;
int c4 = (a[3]^a[4]) & 0xf ;
for(int i=0;i<S/2;++i)
for(int j=0;j<S/2;++j)
{
float res1 = 0.0f ;
float res2 = 0.0f ;
float f = 1.70;
for(int k1=0;k1<4;++k1)
for(int k2=0;k2<4;++k2)
{
res1 += cos( (2*M_PI*i/(float)S) * k1 * f) * (a[k1 ] & 0xf) + sin( (2*M_PI*j/(float)S) * k2 * f) * (a[k2 ] >> 4) + sin( (2*M_PI*i/(float)S) * k1 * f) * cos( (2*M_PI*j/(float)S) * k2 * f) * (a[k1+k2] >> 4) ;
res2 += cos( (2*M_PI*i/(float)S) * k2 * f) * (a[k1+2] & 0xf) + sin( (2*M_PI*j/(float)S) * k1 * f) * (a[k2+1] >> 4) + sin( (2*M_PI*i/(float)S) * k2 * f) * cos( (2*M_PI*j/(float)S) * k1 * f) * (a[k1^k2] >> 4) ;
}
uint32_t q = 0 ;
if(res1 >= 0.0f) q += val[c1].rgb() ; else q += val[c2].rgb() ;
if(res2 >= 0.0f) q += val[c3].rgb() ; else q += val[c4].rgb() ;
pix.setPixel( i, j, q) ;
pix.setPixel( S-1-i, j, q) ;
pix.setPixel( S-1-i, S-1-j, q) ;
pix.setPixel( i, S-1-j, q) ;
}
image_cache[id] = pix.scaled(128,128,Qt::KeepAspectRatio,Qt::SmoothTransformation) ;
image_cache[id] = drawIdentIcon(QString::fromStdString(id.toStdString()),64*3, true);
return image_cache[id] ;
}
/**
* @brief GxsIdDetails::getSprite
* @param shapeType: type of shape (0 to 15)
* @param size: Size for shape
* @return QList<qreal> for all point for path drawing (shape)
*/
QList<qreal> GxsIdDetails::getSprite(quint8 shapeType, quint16 size)
{
QList<qreal> sprite;
switch (shapeType) {
case 0: // Triangle
sprite.append(0.5);sprite.append(1.0);
sprite.append(1.0);sprite.append(0.0);
sprite.append(1.0);sprite.append(1.0);
break;
case 1: // Parallelogram
sprite.append(0.5);sprite.append(0.0);
sprite.append(1.0);sprite.append(0.0);
sprite.append(0.5);sprite.append(1.0);
sprite.append(0.0);sprite.append(1.0);
break;
case 2: // mouse ears
sprite.append(0.5);sprite.append(0);
sprite.append(1);sprite.append(0);
sprite.append(1);sprite.append(1);
sprite.append(0.5);sprite.append(1);
sprite.append(1);sprite.append(0.5);
break;
case 3: // Ribbon
sprite.append(0);sprite.append(0.5);
sprite.append(0.5);sprite.append(0);
sprite.append(1);sprite.append(0.5);
sprite.append(0.5);sprite.append(1);
sprite.append(0.5);sprite.append(0.5);
break;
case 4: // Sails
sprite.append(0);sprite.append(0.5);
sprite.append(1);sprite.append(0);
sprite.append(1);sprite.append(1);
sprite.append(0);sprite.append(1);
sprite.append(1);sprite.append(0.5);
break;
case 5: // Fins
sprite.append(1);sprite.append(0);
sprite.append(1);sprite.append(1);
sprite.append(0.5);sprite.append(1);
sprite.append(1);sprite.append(0.5);
sprite.append(0.5);sprite.append(0.5);
break;
case 6: // Beak
sprite.append(0);sprite.append(0);
sprite.append(1);sprite.append(0);
sprite.append(1);sprite.append(0.5);
sprite.append(0);sprite.append(0);
sprite.append(0.5);sprite.append(1);
sprite.append(0);sprite.append(1);
break;
case 7: // Chevron
sprite.append(0);sprite.append(0);
sprite.append(0.5);sprite.append(0);
sprite.append(1);sprite.append(0.5);
sprite.append(0.5);sprite.append(1);
sprite.append(0);sprite.append(1);
sprite.append(0.5);sprite.append(0.5);
break;
case 8: // Fish
sprite.append(0.5);sprite.append(0);
sprite.append(0.5);sprite.append(0.5);
sprite.append(1);sprite.append(0.5);
sprite.append(1);sprite.append(1);
sprite.append(0.5);sprite.append(1);
sprite.append(0.5);sprite.append(0.5);
sprite.append(0);sprite.append(0.5);
break;
case 9: // Kite
sprite.append(0);sprite.append(0);
sprite.append(1);sprite.append(0);
sprite.append(0.5);sprite.append(0.5);
sprite.append(1);sprite.append(0.5);
sprite.append(0.5);sprite.append(1);
sprite.append(0.5);sprite.append(0.5);
sprite.append(0);sprite.append(1);
break;
case 10: // Trough
sprite.append(0);sprite.append(0.5);
sprite.append(0.5);sprite.append(1);
sprite.append(1);sprite.append(0.5);
sprite.append(0.5);sprite.append(0);
sprite.append(1);sprite.append(0);
sprite.append(1);sprite.append(1);
sprite.append(0);sprite.append(1);
break;
case 11: // Rays
sprite.append(0.5);sprite.append(0);
sprite.append(1);sprite.append(0);
sprite.append(1);sprite.append(1);
sprite.append(0.5);sprite.append(1);
sprite.append(1);sprite.append(0.75);
sprite.append(0.5);sprite.append(0.5);
sprite.append(1);sprite.append(0.25);
break;
case 12: // Double rhombus
sprite.append(0);sprite.append(0.5);
sprite.append(0.5);sprite.append(0);
sprite.append(0.5);sprite.append(0.5);
sprite.append(1);sprite.append(0);
sprite.append(1);sprite.append(0.5);
sprite.append(0.5);sprite.append(1);
sprite.append(0.5);sprite.append(0.5);
sprite.append(0);sprite.append(1);
break;
case 13: // Crown
sprite.append(0);sprite.append(0);
sprite.append(1);sprite.append(0);
sprite.append(1);sprite.append(1);
sprite.append(0);sprite.append(1);
sprite.append(1);sprite.append(0.5);
sprite.append(0.5);sprite.append(0.25);
sprite.append(0.5);sprite.append(0.75);
sprite.append(0);sprite.append(0.5);
sprite.append(0.5);sprite.append(0.25);
break;
case 14: // Radioactive
sprite.append(0);sprite.append(0.5);
sprite.append(0.5);sprite.append(0.5);
sprite.append(0.5);sprite.append(0);
sprite.append(1);sprite.append(0);
sprite.append(0.5);sprite.append(0.5);
sprite.append(1);sprite.append(0.5);
sprite.append(0.5);sprite.append(1);
sprite.append(0.5);sprite.append(0.5);
sprite.append(0);sprite.append(1);
break;
default: // Tiles
sprite.append(0);sprite.append(0);
sprite.append(1);sprite.append(0);
sprite.append(0.5);sprite.append(0.5);
sprite.append(0.5);sprite.append(0);
sprite.append(0);sprite.append(0.5);
sprite.append(1);sprite.append(0.5);
sprite.append(0.5);sprite.append(1);
sprite.append(0.5);sprite.append(0.5);
sprite.append(0);sprite.append(1);
break;
}
// Scale up
for (quint8 i = 0; i < sprite.size(); ++i) {
sprite[i] = sprite[i] * size;
}
return sprite;
}
/**
* @brief GxsIdDetails::getCenter
* @param shapeType: type of shape (0 to 15)
* @param size: Size for shape
* @return QList<qreal> for all point for path drawing (shape) in center
*/
QList<qreal> GxsIdDetails::getCenter(quint8 shapeType, quint16 size)
{
QList<qreal> sprite;
switch (shapeType) {
case 0: // Empty
sprite.clear();
break;
case 1: // Fill
sprite.append(0);sprite.append(0);
sprite.append(1);sprite.append(0);
sprite.append(1);sprite.append(1);
sprite.append(0);sprite.append(1);
break;
case 2: // Diamond
sprite.append(0.5);sprite.append(0);
sprite.append(1);sprite.append(0.5);
sprite.append(0.5);sprite.append(1);
sprite.append(0);sprite.append(0.5);
break;
case 3: // Reverse diamond
sprite.append(0);sprite.append(0);
sprite.append(1);sprite.append(0);
sprite.append(1);sprite.append(1);
sprite.append(0);sprite.append(1);
sprite.append(0);sprite.append(0.5);
sprite.append(0.5);sprite.append(1);
sprite.append(1);sprite.append(0.5);
sprite.append(0.5);sprite.append(0);
sprite.append(0);sprite.append(0.5);
break;
case 4: // Cross
sprite.append(0.25);sprite.append(0);
sprite.append(0.75);sprite.append(0);
sprite.append(0.5);sprite.append(0.5);
sprite.append(1);sprite.append(0.25);
sprite.append(1);sprite.append(0.75);
sprite.append(0.5);sprite.append(0.5);
sprite.append(0.75);sprite.append(1);
sprite.append(0.25);sprite.append(1);
sprite.append(0.5);sprite.append(0.5);
sprite.append(0);sprite.append(0.75);
sprite.append(0);sprite.append(0.25);
sprite.append(0.5);sprite.append(0.5);
break;
case 5: // Morning star
sprite.append(0);sprite.append(0);
sprite.append(0.5);sprite.append(0.25);
sprite.append(1);sprite.append(0);
sprite.append(0.75);sprite.append(0.5);
sprite.append(1);sprite.append(1);
sprite.append(0.5);sprite.append(0.75);
sprite.append(0);sprite.append(1);
sprite.append(0.25);sprite.append(0.5);
break;
case 6: // Small square
sprite.append(0.33);sprite.append(0.33);
sprite.append(0.67);sprite.append(0.33);
sprite.append(0.67);sprite.append(0.67);
sprite.append(0.33);sprite.append(0.67);
break;
case 7: // Checkerboard
sprite.append(0);sprite.append(0);
sprite.append(0.33);sprite.append(0);
sprite.append(0.33);sprite.append(0.33);
sprite.append(0.66);sprite.append(0.33);
sprite.append(0.67);sprite.append(0);
sprite.append(1);sprite.append(0);
sprite.append(1);sprite.append(0.33);
sprite.append(0.67);sprite.append(0.33);
sprite.append(0.67);sprite.append(0.67);
sprite.append(1);sprite.append(0.67);
sprite.append(1);sprite.append(1);
sprite.append(0.67);sprite.append(1);
sprite.append(0.67);sprite.append(0.67);
sprite.append(0.33);sprite.append(0.67);
sprite.append(0.33);sprite.append(1);
sprite.append(0);sprite.append(1);
sprite.append(0);sprite.append(0.67);
sprite.append(0.33);sprite.append(0.67);
sprite.append(0.33);sprite.append(0.33);
sprite.append(0);sprite.append(0.33);
break;
default: // Tiles
sprite.append(0);sprite.append(0);
sprite.append(1);sprite.append(0);
sprite.append(0.5);sprite.append(0.5);
sprite.append(0.5);sprite.append(0);
sprite.append(0);sprite.append(0.5);
sprite.append(1);sprite.append(0.5);
sprite.append(0.5);sprite.append(1);
sprite.append(0.5);sprite.append(0.5);
sprite.append(0);sprite.append(1);
break;
}
/* apply ratios */
for (quint8 i = 0; i < sprite.size(); ++i) {
sprite[i] = sprite[i] * size;
}
return sprite;
}
/**
* @brief GxsIdDetails::drawRotatedPolygon
* @param pixmap: The pixmap write to draw
* @param sprite: path to follow
* @param x: Offset to start
* @param y: Offset to start
* @param shapeangle: Angle of shape to draw
* @param angle: Angle (where 3x3 in picture)
* @param size: Size of shape
* @param fillColor: Color to fill shape
*/
void GxsIdDetails::drawRotatedPolygon( QPixmap *pixmap,
QList<qreal> sprite,
quint16 x, quint16 y,
qreal shapeangle, qreal angle,
quint16 size, QColor fillColor)
{
qreal halfSize = size / 2;
QPainter painter (pixmap);
painter.save();
painter.setBrush(fillColor);
painter.setPen(fillColor);
painter.translate(x, y);
painter.rotate(angle);
painter.save();
painter.translate(halfSize, halfSize);
QList<qreal> tmpSprite;
for (quint8 p = 0; p < sprite.size(); ++p) {
tmpSprite.append(sprite[p] - halfSize);
}
painter.rotate(shapeangle);
if (tmpSprite.size() >= 2) {
QPainterPath path;
path.setFillRule(Qt::WindingFill);
path.moveTo(tmpSprite[0], tmpSprite[1]);
for (int i = 2; i < tmpSprite.size(); ++++i) {
path.lineTo(tmpSprite[i], tmpSprite[i + 1]);
}
//path.lineTo(tmpSprite[0], tmpSprite[1]);
painter.drawPath(path);
}
// Black outline for debugging
//painter.drawRect(-halfSize, -halfSize, size, size);
painter.restore();
painter.restore();
}
/**
* @brief GxsIdDetails::drawIdentIcon
* @param hash: Hash to compute (min 20 char)
* @param width: Size of picture to get
* @param rotate: If the shapes could be rotated
* @return QImage of computed hash
*/
QImage GxsIdDetails::drawIdentIcon( QString hash, quint16 width, bool rotate)
{
bool ok;
quint8 csh = hash.mid(0, 1).toInt(&ok,16);// Corner sprite shape
quint8 ssh = hash.mid(1, 1).toInt(&ok, 16); // Side sprite shape
quint8 xsh = hash.mid(2, 1).toInt(&ok, 16) & 7; // Center sprite shape
qreal halfPi = 90;// M_PI/2;
qreal cro = rotate ? halfPi * (hash.mid(3, 1).toInt(&ok, 16) & 3) : 0; // Corner sprite rotation
qreal sro = rotate ? halfPi * (hash.mid(4, 1).toInt(&ok, 16) & 3) : 0; // Side sprite rotation
quint8 xbg = hash.mid(5, 1).toInt(&ok, 16) % 2; // Center sprite background
// Corner sprite foreground color
quint8 cfr = hash.mid(6, 2).toInt(&ok, 16);
quint8 cfg = hash.mid(8, 2).toInt(&ok, 16);
quint8 cfb = hash.mid(10, 2).toInt(&ok, 16);
// Side sprite foreground color
quint8 sfr = hash.mid(12, 2).toInt(&ok, 16);
quint8 sfg = hash.mid(14, 2).toInt(&ok, 16);
quint8 sfb = hash.mid(16, 2).toInt(&ok, 16);
// Final angle of rotation
// not used
//int angle = hash.mid(18, 2).toInt(&ok, 16);
/* Size of each sprite */
quint16 size = width / 3;
quint16 totalsize = width;
/// start with blank 3x3 identicon
QPixmap pixmap = QPixmap(totalsize, totalsize);
pixmap.fill(QColor::fromRgb(200,200,200));
// Generate corner sprites
QList<qreal> corner = getSprite(csh, size);
QColor fillCorner = QColor( cfr, cfg, cfb );
drawRotatedPolygon(&pixmap, corner, 0, 0, cro, 0, size, fillCorner);
drawRotatedPolygon(&pixmap, corner, totalsize, 0, cro, 90, size, fillCorner);
drawRotatedPolygon(&pixmap, corner, totalsize, totalsize, cro, 180, size, fillCorner);
drawRotatedPolygon(&pixmap, corner, 0, totalsize, cro, 270, size, fillCorner);
// Draw sides
QList<qreal> side = getSprite(ssh, size);
QColor fillSide = QColor( sfr, sfg, sfb);
drawRotatedPolygon(&pixmap, side, 0, size, sro, 0, size, fillSide);
drawRotatedPolygon(&pixmap, side, 2 * size, 0, sro, 90, size, fillSide);
drawRotatedPolygon(&pixmap, side, 3 * size, 2 * size, sro, 180, size, fillSide);
drawRotatedPolygon(&pixmap, side, size, 3 * size, sro, 270, size, fillSide);
// Draw center
QList<qreal> center = getCenter(xsh, size);
// Make sure there's enough contrast before we use background color of side sprite
QColor fillCenter;
if (xbg > 0 && (abs(cfr - sfr) > 127 || abs(cfg - sfg) > 127 || abs(cfb - sfb) > 127)) {
fillCenter = QColor( sfr, sfg, sfb);
} else {
fillCenter = QColor( cfr, cfg, cfb);
}
drawRotatedPolygon(&pixmap, center, size, size, 0, 0, size, fillCenter);
return pixmap.toImage();
}
//static bool CreateIdIcon(const RsGxsId &id, QIcon &idIcon)
//{
// QPixmap image(IconSize, IconSize);

View File

@ -69,7 +69,8 @@ public:
static bool GenerateCombinedIcon(QIcon &outIcon, const QList<QIcon> &icons);
static QImage makeDefaultIcon(const RsGxsId& id);
//static QImage makeDefaultIcon(const RsGxsId& id);
static QImage makeDefaultIcon(const RsGxsId& id);
/* Processing */
static bool process(const RsGxsId &id, GxsIdDetailsCallbackFunction callback, QObject *object, const QVariant &data = QVariant());
@ -83,6 +84,17 @@ protected:
/* Timer */
virtual void timerEvent(QTimerEvent *event);
private:
static QList<qreal> getSprite(quint8 shapeType, quint16 size);
static QList<qreal> getCenter(quint8 shapeType, quint16 size);
static void fillPoly (QPainter *painter, QList<qreal> sprite);
static void drawRotatedPolygon(QPixmap *pixmap,
QList<qreal> sprite,
quint16 x, quint16 y,
qreal shapeangle, qreal angle,
quint16 size, QColor fillColor);
static QImage drawIdentIcon(QString hash, quint16 width, bool rotate);
private slots:
void objectDestroyed(QObject *object);
void doStartTimer();