implemented multiple clients in Friend Server

This commit is contained in:
csoler 2021-10-19 23:24:50 +02:00
parent 21ea281df4
commit 8e4a9e6a38
6 changed files with 246 additions and 63 deletions

View file

@ -9,11 +9,9 @@ void FriendServer::threadTick()
std::this_thread::sleep_for(std::chrono::milliseconds(200));
pqi->tick();
RsItem *item;
while(nullptr != (item = pqi->GetItem()))
while(nullptr != (item = mni->GetItem()))
{
RsFriendServerItem *fsitem = dynamic_cast<RsFriendServerItem*>(item);
@ -23,6 +21,7 @@ void FriendServer::threadTick()
continue;
}
std::cerr << "Received item: " << std::endl << *fsitem << std::endl;
switch(fsitem->PacketSubType())
{
@ -57,11 +56,6 @@ void FriendServer::run()
mni = new FsNetworkInterface;
mni->start();
RsSerialiser *rss = new RsSerialiser ;
rss->addSerialType(new FsSerializer) ;
pqi = new pqistreamer(rss, RsPeerId(), mni,BIN_FLAGS_READABLE);
while(!shouldStop()) { threadTick() ; }
}