implemented multiple clients in Friend Server

This commit is contained in:
csoler 2021-10-19 23:24:50 +02:00
parent 21ea281df4
commit 8e4a9e6a38
6 changed files with 246 additions and 63 deletions

View file

@ -8,10 +8,10 @@ public:
void start() {}
void stop() {}
void checkServerAddress_async(const std::string&,uint16_t, const std::function<void (bool result_status)>& callback)
void checkServerAddress_async(const std::string& addr,uint16_t, const std::function<void (const std::string& address,bool result_status)>& callback)
{
std::this_thread::sleep_for(std::chrono::seconds(1));
callback(true);
callback(addr,true);
}
void setServerAddress(const std::string&,uint16_t) {}
void setFriendsToRequest(uint32_t) {}