* Added qcheckers as plugin
git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@984 b45a01b8-16f6-495d-af2f-9b41ad6348cc
@ -91,8 +91,7 @@ DEPENDPATH += . \
|
||||
gui\elastic
|
||||
|
||||
INCLUDEPATH += . \
|
||||
games/qcheckers \
|
||||
apps/smplayer
|
||||
apps/smplayer
|
||||
|
||||
# Input
|
||||
HEADERS += rshare.h \
|
||||
@ -437,7 +436,7 @@ SOURCES += main.cpp \
|
||||
gui/MsgFeed.cpp \
|
||||
gui/TransferFeed.cpp \
|
||||
gui/ChannelFeed.cpp \
|
||||
gui/GeneralMsgDialog.cpp \
|
||||
gui/GeneralMsgDialog.cpp \
|
||||
gui/feeds/ForumNewItem.cpp \
|
||||
gui/feeds/ForumMsgItem.cpp \
|
||||
gui/feeds/PeerItem.cpp \
|
||||
@ -451,7 +450,6 @@ SOURCES += main.cpp \
|
||||
gui/feeds/SubDestItem.cpp \
|
||||
|
||||
RESOURCES += gui/images.qrc lang/lang.qrc gui/help/content/content.qrc
|
||||
#RESOURCES += games/qcheckers/qcheckers.qrc apps/smplayer/icons.qrc
|
||||
|
||||
TRANSLATIONS += \
|
||||
lang/retroshare_en.ts \
|
||||
|
@ -1,7 +0,0 @@
|
||||
Andi Peredri <andi@ukr.net>
|
||||
Artur Wiebe <wibix@gmx.de>
|
||||
|
||||
Contributors:
|
||||
Sebastien Prud'homme <prudhomme@laposte.net>
|
||||
Guillaume Bedot <guillaume.bedot@cegetel.net> french translations
|
||||
|
@ -1,280 +0,0 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
|
||||
675 Mass Ave, Cambridge, MA 02139, USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
License is intended to guarantee your freedom to share and change free
|
||||
software--to make sure the software is free for all its users. This
|
||||
General Public License applies to most of the Free Software
|
||||
Foundation's software and to any other program whose authors commit to
|
||||
using it. (Some other Free Software Foundation software is covered by
|
||||
the GNU Library General Public License instead.) You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
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|
||||
if you want it, that you can change the software or use pieces of it
|
||||
in new free programs; and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
anyone to deny you these rights or to ask you to surrender the rights.
|
||||
These restrictions translate to certain responsibilities for you if you
|
||||
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||||
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||||
For example, if you distribute copies of such a program, whether
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
We protect your rights with two steps: (1) copyright the software, and
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Also, for each author's protection and ours, we want to make certain
|
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|
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|
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Finally, any free program is threatened constantly by software
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|
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||||
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||||
The precise terms and conditions for copying, distribution and
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||||
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|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
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||||
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||||
0. This License applies to any program or other work which contains
|
||||
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|
||||
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|
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|
||||
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||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
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|
||||
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|
||||
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Whether that is true depends on what the Program does.
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||||
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You may charge a fee for the physical act of transferring a copy, and
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||||
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These requirements apply to the modified work as a whole. If
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||||
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||||
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||||
Thus, it is not the intent of this section to claim rights or contest
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||||
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||||
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||||
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In addition, mere aggregation of another work not based on the Program
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||||
with the Program (or with a work based on the Program) on a volume of
|
||||
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|
||||
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||||
3. You may copy and distribute the Program (or a work based on it,
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||||
under Section 2) in object code or executable form under the terms of
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a) Accompany it with the complete corresponding machine-readable
|
||||
source code, which must be distributed under the terms of Sections
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|
||||
b) Accompany it with a written offer, valid for at least three
|
||||
years, to give any third party, for a charge no more than your
|
||||
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||||
machine-readable copy of the corresponding source code, to be
|
||||
distributed under the terms of Sections 1 and 2 above on a medium
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||||
customarily used for software interchange; or,
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||||
c) Accompany it with the information you received as to the offer
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allowed only for noncommercial distribution and only if you
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received the program in object code or executable form with such
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an offer, in accord with Subsection b above.)
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The source code for a work means the preferred form of the work for
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making modifications to it. For an executable work, complete source
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If distribution of executable or object code is made by offering
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4. You may not copy, modify, sublicense, or distribute the Program
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However, parties who have received copies, or rights, from you under
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6. Each time you redistribute the Program (or any work based on the
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restrictions on the recipients' exercise of the rights granted herein.
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You are not responsible for enforcing compliance by third parties to
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||||
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||||
7. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
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||||
excuse you from the conditions of this License. If you cannot
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||||
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||||
License and any other pertinent obligations, then as a consequence you
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||||
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||||
all those who receive copies directly or indirectly through you, then
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||||
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If any portion of this section is held invalid or unenforceable under
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||||
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circumstances.
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||||
It is not the purpose of this section to induce you to infringe any
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||||
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||||
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||||
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||||
This section is intended to make thoroughly clear what is believed to
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||||
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||||
8. If the distribution and/or use of the Program is restricted in
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
|
||||
9. The Free Software Foundation may publish revised and/or new versions
|
||||
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|
||||
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|
||||
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||||
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||||
Each version is given a distinguishing version number. If the Program
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
|
||||
10. If you wish to incorporate parts of the Program into other free
|
||||
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|
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|
||||
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|
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|
||||
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||||
NO WARRANTY
|
||||
|
||||
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
|
||||
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
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||||
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
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PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
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TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
|
||||
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
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||||
REPAIR OR CORRECTION.
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||||
|
||||
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
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REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
||||
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|
||||
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|
||||
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
|
||||
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
@ -1,70 +0,0 @@
|
||||
2005-12-29 Artur Wiebe <wibix@gmx.de>
|
||||
* toplevel.cc, view.h: Removed unused slots.
|
||||
* Renamed info to histrory.
|
||||
* history.cc: Removed useless code.
|
||||
|
||||
2005-12-19 Artur Wiebe <wibix@gmx.de>
|
||||
* KCheckers 0.8 released.
|
||||
* Added support for free men placement at the beginning of the game.
|
||||
* Added multiple undos/redos: free movement in move history.
|
||||
* Removed network code: there will be network in the next version.
|
||||
* See below for more changes since 0.6.
|
||||
|
||||
2005-09-09 Artur Wiebe <wibix@gmx.de>
|
||||
* KCheckers 0.7 is done - will not be released.
|
||||
* Ported to Qt 4.0. So watch out for more bugs.
|
||||
* Added basic Theme support.
|
||||
* Improved thread termination.
|
||||
* Redesigned GUI.
|
||||
* echeckers.cc: Fixed bug: man reaching the king row became king and
|
||||
continued move.
|
||||
* Improved PDN support. Can now re-play games.
|
||||
|
||||
2005-04-11 Artur Wiebe <wibix@gmx.de>
|
||||
* KCheckers 0.6 released.
|
||||
* New game mode: Human vs. Human.
|
||||
* Added Info widget next to game's board.
|
||||
* Added different board sizes.
|
||||
* Rewrote menubar and toolbar code.
|
||||
* Rewrote network code.
|
||||
* Fixed some bugs, introduced new.
|
||||
|
||||
2004-08-08 Artur Wiebe <wibix@gmx.de>
|
||||
* KCheckers 0.5 released.
|
||||
* Machine thinks in a thread now.
|
||||
* Added Internationalization support.
|
||||
* Added Network support.
|
||||
* Altered GUI interface to match KDE specifications.
|
||||
* Extended Preview in File Open Dialog.
|
||||
* Various improvements.
|
||||
|
||||
2003-01-15 Andi Peredri <andi@ukr.net>
|
||||
* KCheckers 0.4 released.
|
||||
* Added support for Portable Draughts Notation database format.
|
||||
* Added saving, loading and restarting of game.
|
||||
* Added PDN preview widget.
|
||||
* Added 20 PDN compositions.
|
||||
* Added game information box.
|
||||
* Various improvements.
|
||||
|
||||
2002-06-10 Andi Peredri <andi@ukr.net>
|
||||
* KCheckers 0.3 released.
|
||||
* Ported to Qt 3.
|
||||
* Added toolbar.
|
||||
* Added green theme of the board.
|
||||
* Added undo of last move.
|
||||
* Added auto saving of settings.
|
||||
* Added optional notation of the board.
|
||||
|
||||
2002-03-10 Andi Peredri <andi@ukr.net>
|
||||
* KCheckers 0.2 released.
|
||||
* Ported to pure Qt.
|
||||
* KCheckers engine improvements.
|
||||
* Added support of english checkers.
|
||||
* Added wooden theme of the board.
|
||||
* Added auto change of the men's color.
|
||||
* Added on-line description of the play's rules.
|
||||
|
||||
2002-01-15 Andi Peredri <andi@ukr.net>
|
||||
* Initial Release.
|
||||
|
@ -1,49 +0,0 @@
|
||||
What is my IP address?
|
||||
----------------------
|
||||
Run ifconfig and loop for the eth0/ppp0/ippp0 entry. The second line starts
|
||||
with "inet addr". That's your IP address!
|
||||
|
||||
|
||||
How to create a themes?
|
||||
-----------------------
|
||||
There are two places you can put your own theme directories:
|
||||
$SHARE/themes or $HOME/.kcheckers/themes. $SHARE is /usr/local/kcheckers on
|
||||
default. simply create a directory there that contains the following files:
|
||||
tile1.png - unused tiles.
|
||||
tile2.png - where men are placed.
|
||||
frame.png - around selected man.
|
||||
manblack.png -
|
||||
manwhite.png -
|
||||
kingblack.png -
|
||||
kingwhite.png -
|
||||
theme - the first line should be the default/english name
|
||||
- of the theme. This will be used if the correct locale
|
||||
- name should not be found.
|
||||
- Locale specific names can be provided with the
|
||||
- following syntax: [locale]=Theme Name.
|
||||
- Example theme file:
|
||||
- Line 1) This is a default theme name
|
||||
- Line 2) [de_DE]=Das ist Deutsch
|
||||
- Line 2) [en]=This is English
|
||||
Directory name will be shown as theme name. All pictures are the same size.
|
||||
|
||||
|
||||
My theme is not loaded. Why?
|
||||
----------------------------
|
||||
Start kcheckers in a x-terminal. Watch out for errors otherwise send me your
|
||||
compressed theme directory.
|
||||
|
||||
|
||||
PDN.
|
||||
----
|
||||
Because draught is a fast (compared to chess) game there are less situations
|
||||
one will save a game. Nevertheless, this is possible in kcheckers.
|
||||
|
||||
Now, imagine you want to see how a match on the last WCM was played. You simply
|
||||
open the PDN file, select the game you are interested in from the list and
|
||||
click move after a move and watch how the men on the board are moved.
|
||||
|
||||
If you want to continue a game at certain position, no problem, click on the
|
||||
"Continue" button in toolbar. But consider who is next on turn, what kind of
|
||||
game (against computer or human) you are playing.
|
||||
|
@ -1,83 +0,0 @@
|
||||
|
||||
KCheckers is a Qt-based checkers board game.
|
||||
|
||||
Requirements: Qt 3.0
|
||||
|
||||
Installation: Read INSTALLS for more information.
|
||||
|
||||
Information: If you find any bugs, send a report to wibix@gmx.de.
|
||||
For further information and recent versions of KCheckers,
|
||||
please visit it's Homepage at
|
||||
|
||||
http://kcheckers.org
|
||||
http://kcheckers.wibix.de
|
||||
|
||||
Usage: Read FAQ for more information.
|
||||
|
||||
PDN Format: For storing the positions of games KCheckers uses the
|
||||
Portable Draughts Notation (PDN) database format. It is
|
||||
used by many other checkers programs, and is becoming
|
||||
the standard way to swap games.
|
||||
|
||||
PDN is based on the Portable Game Notation (PGN) standard
|
||||
which is widely used for Chess.
|
||||
|
||||
For details see http://www.chessandcheckers.com/pdn.htm
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
PDN File: [Event "Game 1"]
|
||||
[Black "Nemet,A"]
|
||||
[White "Terens,B"]
|
||||
[Date "11.05.2002"]
|
||||
[Result "1-0"]
|
||||
[GameType "21"]
|
||||
[SetUp "1"]
|
||||
[FEN "W:WK4,28:BK11,19."]
|
||||
|
||||
1. 4-8 11x4 2. 28-24 19x28 {black win...} 1-0
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
Results: 1-0 White wins
|
||||
0-1 Black wins
|
||||
1/2-1/2 Drawn game
|
||||
* Unfinished game
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
Game Types: 0: Chess
|
||||
1: Chinese chess
|
||||
2-19: Future chess expansion
|
||||
20: International draughts
|
||||
21: English draughts
|
||||
22: Italian draughts
|
||||
23: American pool
|
||||
24: Spanish draughts
|
||||
25: Russian draughts
|
||||
26: Brazilian draughts
|
||||
27: Canadian draughts
|
||||
28: Portugese draughts
|
||||
29-49: Future draughts expansion
|
||||
50: Othello
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
FEN: If a game starts from a set-up position, a Forsyth-Edwards
|
||||
Notation (FEN) header is given with the position.
|
||||
|
||||
W Turn
|
||||
:W White pieces
|
||||
K4 King on field 4
|
||||
28 Man on field 28
|
||||
:B Black pieces
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
Rules: Board BackCapture MoveKing TakeMax
|
||||
International 10x10 + >1 +
|
||||
English 8x8 kings 1 -
|
||||
Italian 8x8 kings 1 +
|
||||
American pool 8x8 + >1 -
|
||||
Spanish 8x8 kings >1 +
|
||||
Russian 8x8 + >1 -
|
||||
Brasilian 8x8 + >1 +
|
||||
Canadian 12x12 + >1 +
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
|
@ -1,364 +0,0 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2004-2005 Artur Wiebe *
|
||||
* wibix@gmx.de *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
#include <QLayout>
|
||||
#include <QDebug>
|
||||
|
||||
#include "board.h"
|
||||
#include "common.h"
|
||||
#include "pdn.h"
|
||||
#include "echeckers.h"
|
||||
#include "rcheckers.h"
|
||||
/*
|
||||
#include "newgamedlg.h"
|
||||
|
||||
#include "player.h"
|
||||
#include "humanplayer.h"
|
||||
#include "computerplayer.h"
|
||||
*/
|
||||
|
||||
|
||||
myBoard::myBoard(QWidget* parent)
|
||||
: QFrame(parent)
|
||||
{
|
||||
/*
|
||||
* board & info
|
||||
*/
|
||||
setFrameStyle(QFrame::Box|QFrame::Plain);
|
||||
for(int i=0; i<64; i++)
|
||||
m_fields[i] = new Field(this, i);
|
||||
|
||||
QGridLayout* grid = new QGridLayout(this);
|
||||
grid->setSpacing(0);
|
||||
grid->setMargin(0);
|
||||
for(int i=0; i<4; i++) {
|
||||
for(int k=0; k<4; k++) {
|
||||
grid->addWidget(m_fields[i*8+k+32], i*2, k*2 );
|
||||
grid->addWidget(m_fields[i*8+k ], i*2, k*2+1);
|
||||
grid->addWidget(m_fields[i*8+k+4 ], i*2+1,k*2 );
|
||||
grid->addWidget(m_fields[i*8+k+36], i*2+1,k*2+1);
|
||||
}
|
||||
}
|
||||
|
||||
for(int i=0; i<32; i++)
|
||||
connect(m_fields[i], SIGNAL(click(int)),
|
||||
this, SIGNAL(fieldClicked(int)));
|
||||
|
||||
|
||||
/*
|
||||
* game init
|
||||
*/
|
||||
m_game = 0;
|
||||
|
||||
xpmPat1 = 0;
|
||||
xpmPat2 = 0;
|
||||
xpmFrame= 0;
|
||||
xpmManBlack = 0;
|
||||
xpmManWhite = 0;
|
||||
xpmKingBlack= 0;
|
||||
xpmKingWhite= 0;
|
||||
}
|
||||
|
||||
|
||||
myBoard::~myBoard()
|
||||
{
|
||||
if(m_game)
|
||||
delete m_game;
|
||||
}
|
||||
|
||||
|
||||
void myBoard::setTheme(const QString& path, bool set_white)
|
||||
{
|
||||
// delete them later.
|
||||
QPixmap* p1 = xpmManWhite;
|
||||
QPixmap* p2 = xpmManBlack;
|
||||
QPixmap* p3 = xpmKingWhite;
|
||||
QPixmap* p4 = xpmKingBlack;
|
||||
QPixmap* p5 = xpmPat1;
|
||||
QPixmap* p6 = xpmPat2;
|
||||
QPixmap* p7 = xpmFrame;
|
||||
|
||||
if(path == DEFAULT_THEME) {
|
||||
// just in case no themes installed.
|
||||
xpmPat1 = new QPixmap(":/icons/theme/tile1.png");
|
||||
xpmPat2 = new QPixmap(":/icons/theme/tile2.png");
|
||||
xpmFrame= new QPixmap(":/icons/theme/frame.png");
|
||||
xpmManBlack = new QPixmap(":/icons/theme/manblack.png");
|
||||
xpmManWhite = new QPixmap(":/icons/theme/manwhite.png");
|
||||
xpmKingBlack= new QPixmap(":/icons/theme/kingblack.png");
|
||||
xpmKingWhite= new QPixmap(":/icons/theme/kingwhite.png");
|
||||
} else {
|
||||
xpmPat1 = new QPixmap(path+"/"THEME_TILE1);
|
||||
xpmPat2 = new QPixmap(path+"/"THEME_TILE2);
|
||||
xpmFrame= new QPixmap(path+"/"THEME_FRAME);
|
||||
xpmManBlack
|
||||
= new QPixmap(path+"/"THEME_MANBLACK);
|
||||
xpmManWhite
|
||||
= new QPixmap(path+"/"THEME_MANWHITE);
|
||||
xpmKingBlack
|
||||
= new QPixmap(path+"/"THEME_KINGBLACK);
|
||||
xpmKingWhite
|
||||
= new QPixmap(path+"/"THEME_KINGWHITE);
|
||||
}
|
||||
|
||||
setColorWhite(set_white);
|
||||
|
||||
for(int i=0; i<32; i++)
|
||||
m_fields[i]->setPattern(xpmPat2);
|
||||
for(int i=32; i<64; i++)
|
||||
m_fields[i]->setPattern(xpmPat1);
|
||||
for(int i=0; i<32; i++)
|
||||
m_fields[i]->setFrame(xpmFrame);
|
||||
|
||||
setFixedSize(xpmMan1->width()*8 + 2*frameWidth(),
|
||||
xpmMan1->height()*8 + 2*frameWidth());
|
||||
|
||||
if(m_game)
|
||||
do_draw();
|
||||
|
||||
// now delete.
|
||||
if(p1) delete p1;
|
||||
if(p2) delete p2;
|
||||
if(p3) delete p3;
|
||||
if(p4) delete p4;
|
||||
if(p5) delete p5;
|
||||
if(p6) delete p6;
|
||||
if(p7) delete p7;
|
||||
}
|
||||
|
||||
|
||||
void myBoard::reset()
|
||||
{
|
||||
int new_board[32];
|
||||
|
||||
for(int i=0; i<12; i++)
|
||||
new_board[i]=MAN2;
|
||||
for(int i=12; i<20; i++)
|
||||
new_board[i]=FREE;
|
||||
for(int i=20; i<32; i++)
|
||||
new_board[i]=MAN1;
|
||||
|
||||
// reset frames.
|
||||
for(int i=0; i<32; i++)
|
||||
m_fields[i]->showFrame(false);
|
||||
|
||||
if(m_game)
|
||||
m_game->setup(new_board);
|
||||
|
||||
do_draw();
|
||||
}
|
||||
|
||||
|
||||
void myBoard::adjustNotation(bool bottom_is_white)
|
||||
{
|
||||
if(!m_game)
|
||||
return;
|
||||
|
||||
QString notation = (m_game->type()==ENGLISH
|
||||
? ENOTATION : QString(RNOTATION).toUpper());
|
||||
|
||||
if(bottom_is_white) {
|
||||
for(int i=0; i<32; i++)
|
||||
m_fields[i]->setLabel(notation.mid(i*2,2).trimmed());
|
||||
} else {
|
||||
for(int i=0; i<32; i++)
|
||||
m_fields[i]->setLabel(notation.mid(62-i*2,2).trimmed());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void myBoard::do_draw()
|
||||
{
|
||||
for(int i=0; i<32; i++) {
|
||||
switch(m_game->item(i)) {
|
||||
case MAN1:
|
||||
m_fields[i]->setPicture(xpmMan1);
|
||||
break;
|
||||
case MAN2:
|
||||
m_fields[i]->setPicture(xpmMan2);
|
||||
break;
|
||||
case KING1:
|
||||
m_fields[i]->setPicture(xpmKing1);
|
||||
break;
|
||||
case KING2:
|
||||
m_fields[i]->setPicture(xpmKing2);
|
||||
break;
|
||||
default:
|
||||
m_fields[i]->setPicture(NULL);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void myBoard::setColorWhite(bool b)
|
||||
{
|
||||
if(b) {
|
||||
xpmMan1 = xpmManWhite;
|
||||
xpmMan2 = xpmManBlack;
|
||||
xpmKing1= xpmKingWhite;
|
||||
xpmKing2= xpmKingBlack;
|
||||
} else {
|
||||
xpmMan1 = xpmManBlack;
|
||||
xpmMan2 = xpmManWhite;
|
||||
xpmKing1= xpmKingBlack;
|
||||
xpmKing2= xpmKingWhite;
|
||||
}
|
||||
}
|
||||
|
||||
void myBoard::setNotation(bool s, bool above)
|
||||
{
|
||||
for(int i=0; i<32; i++)
|
||||
m_fields[i]->showLabel(s, above);
|
||||
}
|
||||
|
||||
/*
|
||||
void myBoard::do_move(const QString& move)
|
||||
{
|
||||
qDebug() << __PRETTY_FUNCTION__;
|
||||
if(!m_current->isHuman()) {
|
||||
add_log(myBoard::Warning, tr("It's not your turn."));
|
||||
return;
|
||||
}
|
||||
|
||||
int from_num, to_num;
|
||||
if(extract_move(move, &from_num, &to_num)) {
|
||||
slot_click(from_num);
|
||||
slot_click(to_num);
|
||||
} else
|
||||
add_log(myBoard::Warning, tr("Syntax error. Usage: /from-to"));
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
|
||||
bool myBoard::convert_move(const QString& move_orig, int* from_num, int* to_num)
|
||||
{
|
||||
QString move = move_orig.toUpper().replace('X', '-');
|
||||
QString from;
|
||||
QString to;
|
||||
int sect = move.count('-');
|
||||
|
||||
*from_num = *to_num = -1;
|
||||
|
||||
from = move.section('-', 0, 0);
|
||||
to = move.section('-', sect, sect);
|
||||
|
||||
if(from!=QString::null && to!=QString::null) {
|
||||
for(int i=0; i<32; i++) {
|
||||
if(m_fields[i]->label()==from)
|
||||
*from_num = m_fields[i]->number();
|
||||
if(m_fields[i]->label()==to)
|
||||
*to_num = m_fields[i]->number();
|
||||
}
|
||||
|
||||
if(*from_num>=0 && *to_num>=0)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
void myBoard::setNotationFont(const QFont& f)
|
||||
{
|
||||
setFont(f);
|
||||
for(int i=0; i<32; i++)
|
||||
m_fields[i]->fontUpdate();
|
||||
}
|
||||
|
||||
|
||||
void myBoard::setGame(int rules)
|
||||
{
|
||||
if(m_game)
|
||||
delete m_game;
|
||||
|
||||
if(rules==ENGLISH) {
|
||||
m_game = new ECheckers();
|
||||
} else {
|
||||
m_game = new RCheckers();
|
||||
}
|
||||
|
||||
reset();
|
||||
}
|
||||
|
||||
|
||||
void myBoard::selectField(int field_num, bool is_on)
|
||||
{
|
||||
for(int i=0; i<32; i++) {
|
||||
if(i==field_num)
|
||||
m_fields[i]->showFrame(is_on);
|
||||
else
|
||||
m_fields[i]->showFrame(false);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
QString myBoard::doMove(int from_num, int to_num, bool white_player)
|
||||
{
|
||||
bool bottom_player = (white_player && (xpmMan1==xpmManWhite))
|
||||
|| (!white_player && (xpmMan1==xpmManBlack));
|
||||
|
||||
int from_pos = from_num;
|
||||
int to_pos = to_num;
|
||||
|
||||
if(!bottom_player) {
|
||||
from_pos = 31-from_pos;
|
||||
to_pos = 31-to_pos;
|
||||
m_game->fromString(m_game->toString(true));
|
||||
}
|
||||
if(!m_game->go1(from_pos, to_pos)) {
|
||||
return QString::null;
|
||||
/*
|
||||
qDebug() << __PRETTY_FUNCTION__
|
||||
<< from_pos << "," << to_pos
|
||||
<< " could not move.";
|
||||
*/
|
||||
}
|
||||
if(!bottom_player) {
|
||||
m_game->fromString(m_game->toString(true));
|
||||
}
|
||||
|
||||
do_draw();
|
||||
|
||||
return QString("%1?%3")
|
||||
.arg(m_fields[from_num]->label())
|
||||
.arg(m_fields[to_num]->label());
|
||||
}
|
||||
|
||||
|
||||
bool myBoard::doMove(const QString& move, bool white_player)
|
||||
{
|
||||
int from_pos, to_pos;
|
||||
if(convert_move(move, &from_pos, &to_pos)) {
|
||||
doMove(from_pos, to_pos, white_player);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
void myBoard::doFreeMove(int from, int to)
|
||||
{
|
||||
int old_to = m_game->item(to);
|
||||
int old_from = m_game->item(from);
|
||||
m_game->setItem(to, old_from);
|
||||
m_game->setItem(from, old_to);
|
||||
do_draw();
|
||||
}
|
||||
|
@ -1,94 +0,0 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2004-2005 Artur Wiebe *
|
||||
* wibix@gmx.de *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
|
||||
#ifndef _BOARD_H_
|
||||
#define _BOARD_H_
|
||||
|
||||
|
||||
#include <QFrame>
|
||||
|
||||
#include "field.h"
|
||||
#include "checkers.h"
|
||||
|
||||
|
||||
class myBoard : public QFrame
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
myBoard(QWidget* parent);
|
||||
~myBoard();
|
||||
|
||||
// returns coded move string: from_pos_string?to_pos_string
|
||||
QString doMove(int from_pos, int to_pos, bool white_player);
|
||||
// coded move.
|
||||
bool doMove(const QString& move, bool white_player);
|
||||
//
|
||||
void doFreeMove(int from, int to);
|
||||
|
||||
void selectField(int field_num, bool is_on);
|
||||
|
||||
void setTheme(const QString& theme_path, bool set_white);
|
||||
|
||||
void setNotation(bool enabled, bool show_above);
|
||||
void setNotationFont(const QFont& f);
|
||||
|
||||
void setColorWhite(bool);
|
||||
void reset();
|
||||
void adjustNotation(bool bottom_is_white);
|
||||
|
||||
void setGame(int rules);
|
||||
|
||||
bool whiteIsNext() const;
|
||||
|
||||
int type() const { return m_game->type(); }
|
||||
// TODO
|
||||
const Checkers* game() const { return m_game; }
|
||||
|
||||
signals:
|
||||
void fieldClicked(int);
|
||||
|
||||
private:
|
||||
bool convert_move(const QString&, int* from, int* to);
|
||||
void do_draw();
|
||||
|
||||
private:
|
||||
Field* m_fields[64];
|
||||
|
||||
QPixmap* xpmPat1;
|
||||
QPixmap* xpmPat2;
|
||||
QPixmap* xpmFrame;
|
||||
|
||||
QPixmap* xpmMan1;
|
||||
QPixmap* xpmMan2;
|
||||
QPixmap* xpmKing1;
|
||||
QPixmap* xpmKing2;
|
||||
|
||||
QPixmap* xpmManBlack;
|
||||
QPixmap* xpmManWhite;
|
||||
QPixmap* xpmKingBlack;
|
||||
QPixmap* xpmKingWhite;
|
||||
|
||||
Checkers* m_game;
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
|
@ -1,451 +0,0 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2002-2003 Andi Peredri *
|
||||
* andi@ukr.net *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
//
|
||||
// KCheckers Engine
|
||||
|
||||
//
|
||||
// Internal: External:
|
||||
//
|
||||
// Board = 54 Fields: Board = 32 Fields:
|
||||
//
|
||||
// | 06 07 08 09| MAN2 | 00 01 02 03|
|
||||
// |11 12 13 14 | |04 05 06 07 |
|
||||
// | 17 18 19 20| | 08 09 10 11|
|
||||
// |22 23 24 25 | |12 13 14 15 |
|
||||
// | 28 29 30 31| | 16 17 18 19|
|
||||
// |33 34 35 36 | |20 21 22 23 |
|
||||
// | 39 40 41 42| | 24 25 26 27|
|
||||
// |44 45 46 47 | MAN1 |28 29 30 31 |
|
||||
|
||||
#include <time.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include <QDebug>
|
||||
|
||||
#include "checkers.h"
|
||||
|
||||
|
||||
int Checkers::internal(int external) const
|
||||
{
|
||||
const int i[]={6,7,8,9,11,12,13,14,17,18,19,20,22,23,24,25,
|
||||
28,29,30,31,33,34,35,36,39,40,41,42,44,45,46,47};
|
||||
return i[external];
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
int Checkers::external(int internal) const
|
||||
{
|
||||
const int i[]={
|
||||
-1,-1,-1,-1,-1,-1,0,1,2,3, // 0-9 internal
|
||||
-1,4,5,6,7,-1,-1,8,9,10, // 10-19
|
||||
11,-1,12,13,14,15,-1,-1,16,17, // 20-29
|
||||
18,19,-1,20,21,22,23,-1,-1,24, // 30-39
|
||||
25,26,27,-1,28,29,30,31,-1,-1, // 40-49
|
||||
-1,-1,-1,-1}; // 50-53
|
||||
return i[internal];
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
Checkers::Checkers()
|
||||
{
|
||||
for(int i=0;i<54;i++) board[i] = NONE;
|
||||
|
||||
for(int i=0; i<12; i++) board[internal(i)] = MAN2;
|
||||
for(int i=12; i<20; i++) board[internal(i)] = FREE;
|
||||
for(int i=20; i<32; i++) board[internal(i)] = MAN1;
|
||||
|
||||
levelmax = 2;
|
||||
|
||||
srand(time(0)); // Seed the random number generator
|
||||
}
|
||||
|
||||
|
||||
bool Checkers::setup(int setupboard[])
|
||||
{
|
||||
/*aw - caused problems
|
||||
int sum1=0; // Sum of MAN1 & KING1
|
||||
int sum2=0; // Sum of MAN2 & KING2
|
||||
|
||||
for(int i=0; i<32; i++) {
|
||||
switch(setupboard[i]) {
|
||||
case MAN1:
|
||||
case KING1: sum1++; break;
|
||||
case MAN2:
|
||||
case KING2: sum2++; break;
|
||||
|
||||
case FREE: break;
|
||||
|
||||
default: return false;
|
||||
}
|
||||
}
|
||||
|
||||
if(sum1>12 || sum1==0 || sum2>12 || sum2==0)
|
||||
return false;
|
||||
|
||||
for(int i=0; i<4; i++)
|
||||
if(setupboard[i]==MAN1) return false;
|
||||
|
||||
for(int i=28; i<32; i++)
|
||||
if(setupboard[i]==MAN2) return false;
|
||||
*/
|
||||
|
||||
for(int i=0; i<32; i++)
|
||||
board[internal(i)] = setupboard[i];
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
///////////////////////////////////////////////////
|
||||
//
|
||||
// Player Functions
|
||||
//
|
||||
///////////////////////////////////////////////////
|
||||
|
||||
|
||||
bool Checkers::checkMove1() const
|
||||
{
|
||||
for(int i=6;i<48;i++)
|
||||
if(checkMove1(i))
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
bool Checkers::checkMove1(int i) const
|
||||
{
|
||||
switch(board[i]) {
|
||||
case MAN1:
|
||||
if(board[i-6]==FREE) return true;
|
||||
if(board[i-5]==FREE) return true;
|
||||
break;
|
||||
case KING1:
|
||||
if(board[i-6]==FREE) return true;
|
||||
if(board[i-5]==FREE) return true;
|
||||
if(board[i+5]==FREE) return true;
|
||||
if(board[i+6]==FREE) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////
|
||||
//
|
||||
// Computer Functions
|
||||
//
|
||||
////////////////////////////////////////////////////
|
||||
|
||||
|
||||
void Checkers::go2()
|
||||
{
|
||||
//
|
||||
level=0;
|
||||
for(int i=6;i<48;i++)
|
||||
bestboard[i] = board[i];
|
||||
turn();
|
||||
for(int i=6;i<48;i++)
|
||||
board[i] = bestboard[i];
|
||||
;
|
||||
}
|
||||
|
||||
|
||||
void Checkers::turn(int& resMax, bool capture)
|
||||
{
|
||||
if(level<levelmax) {
|
||||
bool f12, f13, f14, f17, f18, f19, f23, f24, f25;
|
||||
bool f28, f29, f30, f34, f35, f36, f39, f40, f41;
|
||||
f12 = f13 = f14 = f17 = f18 = f19 = f23 = f24 = f25 = false;//for gcc
|
||||
f28 = f29 = f30 = f34 = f35 = f36 = f39 = f40 = f41 = false;//for gcc
|
||||
|
||||
if(capture) {
|
||||
if(board[12]==NONE) {f12=true; board[12] = FREE;} else f12=false;
|
||||
if(board[13]==NONE) {f13=true; board[13] = FREE;} else f13=false;
|
||||
if(board[14]==NONE) {f14=true; board[14] = FREE;} else f14=false;
|
||||
if(board[17]==NONE) {f17=true; board[17] = FREE;} else f17=false;
|
||||
if(board[18]==NONE) {f18=true; board[18] = FREE;} else f18=false;
|
||||
if(board[19]==NONE) {f19=true; board[19] = FREE;} else f19=false;
|
||||
if(board[23]==NONE) {f23=true; board[23] = FREE;} else f23=false;
|
||||
if(board[24]==NONE) {f24=true; board[24] = FREE;} else f24=false;
|
||||
if(board[25]==NONE) {f25=true; board[25] = FREE;} else f25=false;
|
||||
if(board[28]==NONE) {f28=true; board[28] = FREE;} else f28=false;
|
||||
if(board[29]==NONE) {f29=true; board[29] = FREE;} else f29=false;
|
||||
if(board[30]==NONE) {f30=true; board[30] = FREE;} else f30=false;
|
||||
if(board[34]==NONE) {f34=true; board[34] = FREE;} else f34=false;
|
||||
if(board[35]==NONE) {f35=true; board[35] = FREE;} else f35=false;
|
||||
if(board[36]==NONE) {f36=true; board[36] = FREE;} else f36=false;
|
||||
if(board[39]==NONE) {f39=true; board[39] = FREE;} else f39=false;
|
||||
if(board[40]==NONE) {f40=true; board[40] = FREE;} else f40=false;
|
||||
if(board[41]==NONE) {f41=true; board[41] = FREE;} else f41=false;
|
||||
}
|
||||
|
||||
int b6=board[6];
|
||||
int b7=board[7];
|
||||
int b8=board[8];
|
||||
int b9=board[9];
|
||||
int b11=board[11];
|
||||
int b12=board[12];
|
||||
int b13=board[13];
|
||||
int b14=board[14];
|
||||
int b17=board[17];
|
||||
int b18=board[18];
|
||||
int b19=board[19];
|
||||
int b20=board[20];
|
||||
int b22=board[22];
|
||||
int b23=board[23];
|
||||
int b24=board[24];
|
||||
int b25=board[25];
|
||||
int b28=board[28];
|
||||
int b29=board[29];
|
||||
int b30=board[30];
|
||||
int b31=board[31];
|
||||
int b33=board[33];
|
||||
int b34=board[34];
|
||||
int b35=board[35];
|
||||
int b36=board[36];
|
||||
int b39=board[39];
|
||||
int b40=board[40];
|
||||
int b41=board[41];
|
||||
int b42=board[42];
|
||||
int b44=board[44];
|
||||
int b45=board[45];
|
||||
int b46=board[46];
|
||||
int b47=board[47];
|
||||
|
||||
board[6]=FULL-b47;
|
||||
board[7]=FULL-b46;
|
||||
board[8]=FULL-b45;
|
||||
board[9]=FULL-b44;
|
||||
board[11]=FULL-b42;
|
||||
board[12]=FULL-b41;
|
||||
board[13]=FULL-b40;
|
||||
board[14]=FULL-b39;
|
||||
board[17]=FULL-b36;
|
||||
board[18]=FULL-b35;
|
||||
board[19]=FULL-b34;
|
||||
board[20]=FULL-b33;
|
||||
board[22]=FULL-b31;
|
||||
board[23]=FULL-b30;
|
||||
board[24]=FULL-b29;
|
||||
board[25]=FULL-b28;
|
||||
board[28]=FULL-b25;
|
||||
board[29]=FULL-b24;
|
||||
board[30]=FULL-b23;
|
||||
board[31]=FULL-b22;
|
||||
board[33]=FULL-b20;
|
||||
board[34]=FULL-b19;
|
||||
board[35]=FULL-b18;
|
||||
board[36]=FULL-b17;
|
||||
board[39]=FULL-b14;
|
||||
board[40]=FULL-b13;
|
||||
board[41]=FULL-b12;
|
||||
board[42]=FULL-b11;
|
||||
board[44]=FULL-b9;
|
||||
board[45]=FULL-b8;
|
||||
board[46]=FULL-b7;
|
||||
board[47]=FULL-b6;
|
||||
|
||||
int res=-turn();
|
||||
|
||||
board[6]=b6;
|
||||
board[7]=b7;
|
||||
board[8]=b8;
|
||||
board[9]=b9;
|
||||
board[11]=b11;
|
||||
board[12]=b12;
|
||||
board[13]=b13;
|
||||
board[14]=b14;
|
||||
board[17]=b17;
|
||||
board[18]=b18;
|
||||
board[19]=b19;
|
||||
board[20]=b20;
|
||||
board[22]=b22;
|
||||
board[23]=b23;
|
||||
board[24]=b24;
|
||||
board[25]=b25;
|
||||
board[28]=b28;
|
||||
board[29]=b29;
|
||||
board[30]=b30;
|
||||
board[31]=b31;
|
||||
board[33]=b33;
|
||||
board[34]=b34;
|
||||
board[35]=b35;
|
||||
board[36]=b36;
|
||||
board[39]=b39;
|
||||
board[40]=b40;
|
||||
board[41]=b41;
|
||||
board[42]=b42;
|
||||
board[44]=b44;
|
||||
board[45]=b45;
|
||||
board[46]=b46;
|
||||
board[47]=b47;
|
||||
|
||||
if(res>resMax) {
|
||||
resMax=res;
|
||||
if(level==1) {
|
||||
for(int i=6;i<48;i++) bestboard[i]=board[i];
|
||||
bestcounter=1;
|
||||
}
|
||||
} else if(res==resMax && level==1) {
|
||||
bestcounter++;
|
||||
if((rand()%bestcounter)==0) {
|
||||
for(int i=6;i<48;i++) bestboard[i]=board[i];
|
||||
}
|
||||
}
|
||||
|
||||
if(capture) {
|
||||
if(f12) board[12]=NONE;
|
||||
if(f13) board[13]=NONE;
|
||||
if(f14) board[14]=NONE;
|
||||
if(f17) board[17]=NONE;
|
||||
if(f18) board[18]=NONE;
|
||||
if(f19) board[19]=NONE;
|
||||
if(f23) board[23]=NONE;
|
||||
if(f24) board[24]=NONE;
|
||||
if(f25) board[25]=NONE;
|
||||
if(f28) board[28]=NONE;
|
||||
if(f29) board[29]=NONE;
|
||||
if(f30) board[30]=NONE;
|
||||
if(f34) board[34]=NONE;
|
||||
if(f35) board[35]=NONE;
|
||||
if(f36) board[36]=NONE;
|
||||
if(f39) board[39]=NONE;
|
||||
if(f40) board[40]=NONE;
|
||||
if(f41) board[41]=NONE;
|
||||
}
|
||||
}
|
||||
else if(resMax<0) resMax=0;
|
||||
}
|
||||
|
||||
|
||||
bool Checkers::checkMove2() const
|
||||
{
|
||||
for(int i=6;i<48;i++) {
|
||||
switch(board[i]) {
|
||||
case MAN2:
|
||||
if(board[i+5]==FREE) return true;
|
||||
if(board[i+6]==FREE) return true;
|
||||
break;
|
||||
case KING2:
|
||||
if(board[i-6]==FREE) return true;
|
||||
if(board[i-5]==FREE) return true;
|
||||
if(board[i+5]==FREE) return true;
|
||||
if(board[i+6]==FREE) return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
int Checkers::turn()
|
||||
{
|
||||
int resMax=(level-levelmax)*10;
|
||||
level++;
|
||||
|
||||
if(checkCapture2()) {
|
||||
for(int i=6; i<48; i++) {
|
||||
switch(board[i]) {
|
||||
case MAN2:
|
||||
manCapture2(i, resMax);
|
||||
break;
|
||||
case KING2:
|
||||
kingCapture2(i,UL,resMax);
|
||||
kingCapture2(i,UR,resMax);
|
||||
kingCapture2(i,DL,resMax);
|
||||
kingCapture2(i,DR,resMax);
|
||||
}
|
||||
}
|
||||
|
||||
} else if(checkMove2()) {
|
||||
for(int i=6;i<48;i++) {
|
||||
switch(board[i]) {
|
||||
case MAN2:
|
||||
if(board[i+5]==FREE) { // down left
|
||||
board[i]=FREE;
|
||||
if(i>38)
|
||||
board[i+5]=KING2;
|
||||
else
|
||||
board[i+5]=MAN2;
|
||||
turn(resMax);
|
||||
board[i+5]=FREE;
|
||||
board[i]=MAN2;
|
||||
}
|
||||
if(board[i+6]==FREE) { // down right
|
||||
board[i]=FREE;
|
||||
if(i>38)
|
||||
board[i+6]=KING2;
|
||||
else
|
||||
board[i+6]=MAN2;
|
||||
turn(resMax);
|
||||
board[i+6]=FREE;
|
||||
board[i]=MAN2;
|
||||
}
|
||||
break;
|
||||
case KING2:
|
||||
kingMove2(i,resMax);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
} else ;
|
||||
|
||||
level--;
|
||||
return resMax;
|
||||
}
|
||||
|
||||
|
||||
QString Checkers::toString(bool rotate) const
|
||||
{
|
||||
int fields[32];
|
||||
int it;
|
||||
|
||||
for(int i=0; i<32; i++) {
|
||||
it = item(i);
|
||||
if(rotate)
|
||||
fields[31-i] = (~it&7)-1;
|
||||
else
|
||||
fields[i] = it;
|
||||
}
|
||||
|
||||
QString str;
|
||||
for(int i=0; i<32; i++)
|
||||
str += QString("").sprintf("%.2u", fields[i]);
|
||||
|
||||
return str;
|
||||
}
|
||||
|
||||
|
||||
bool Checkers::fromString(const QString& str)
|
||||
{
|
||||
int fields[32];
|
||||
|
||||
for(int i=0; i<32; i++)
|
||||
fields[i] = str.mid(i*2, 2).toInt();
|
||||
|
||||
// apply
|
||||
if(!setup(fields)) {
|
||||
qDebug() << "Checkers::fromString:" << str;
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -1,105 +0,0 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2002-2003 Andi Peredri *
|
||||
* andi@ukr.net *
|
||||
* Copyright (C) 2004-2005 Artur Wiebe *
|
||||
* wibix@gmx.de *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
|
||||
#ifndef CHECKERS_H
|
||||
#define CHECKERS_H
|
||||
|
||||
|
||||
#include <QString>
|
||||
|
||||
|
||||
// do not change - hard coded
|
||||
#define NONE 0
|
||||
#define MAN1 1
|
||||
#define KING1 2
|
||||
#define FREE 3
|
||||
#define KING2 4
|
||||
#define MAN2 5
|
||||
#define FULL 6
|
||||
|
||||
#define UL -6
|
||||
#define UR -5
|
||||
#define DL 5
|
||||
#define DR 6
|
||||
|
||||
|
||||
class Checkers
|
||||
{
|
||||
public:
|
||||
Checkers();
|
||||
virtual ~Checkers() {}
|
||||
|
||||
bool setup(int setupboard[]);
|
||||
virtual bool go1(int from, int to)=0;
|
||||
|
||||
void go2();
|
||||
|
||||
void setSkill(int i) { levelmax=i; };
|
||||
int skill() const { return levelmax; }
|
||||
virtual int type() const = 0;
|
||||
|
||||
int item(int i) const { return board[internal(i)]; }
|
||||
void setItem(int i, int item) { board[internal(i)] = item; }
|
||||
|
||||
// string representation of the game board.
|
||||
// set rotate to switch player sides.
|
||||
QString toString(bool rotate) const;
|
||||
bool fromString(const QString&);
|
||||
|
||||
// checks for a capture/move for particular stone in external
|
||||
// representation. human player only.
|
||||
bool canCapture1(int i) { return checkCapture1(internal(i)); }
|
||||
bool canMove1(int i) { return checkMove1(internal(i)); }
|
||||
|
||||
bool checkMove1() const;
|
||||
bool checkMove2() const;
|
||||
virtual bool checkCapture1() const = 0;
|
||||
virtual bool checkCapture2() const = 0;
|
||||
|
||||
protected:
|
||||
bool checkMove1(int) const;
|
||||
virtual bool checkCapture1(int) const = 0;
|
||||
|
||||
int level; // Current level
|
||||
int levelmax; // Maximum level
|
||||
|
||||
int turn();
|
||||
void turn(int&, bool capture=false);
|
||||
|
||||
int to;
|
||||
int board[54];
|
||||
int bestboard[54];
|
||||
int bestcounter;
|
||||
|
||||
virtual void kingMove2(int,int &)=0;
|
||||
|
||||
virtual bool manCapture2(int,int &)=0;
|
||||
virtual bool kingCapture2(int,int,int &)=0;
|
||||
|
||||
virtual bool manCapture1(int,int,bool &)=0;
|
||||
virtual bool kingCapture1(int,int,bool &)=0;
|
||||
|
||||
int internal(int) const; // Return internal board position
|
||||
};
|
||||
|
||||
|
||||
#endif
|
@ -1,61 +0,0 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2004-2005 Artur Wiebe *
|
||||
* wibix@gmx.de *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
|
||||
#ifndef _COMMON_H_
|
||||
#define _COMMON_H_
|
||||
|
||||
|
||||
#define APPNAME "QCheckers"
|
||||
#define VERSION "0.8.1"
|
||||
#define EXT "pdn"
|
||||
|
||||
|
||||
#define HOMEPAGE "http://kcheckers.org"
|
||||
#define COPYRIGHT "(c) 2002-2003, Andi Peredri (andi@ukr.net)<br>" \
|
||||
"(c) 2004-2005, Artur Wiebe (wibix@gmx.de)"
|
||||
#define CONTRIBS "Sebastien Prud'homme (prudhomme@laposte.net)<br>" \
|
||||
"Guillaume Bedot (guillaume.bedot@wanadoo.fr)"
|
||||
|
||||
/* !!! Do not change PREFIX variable name, please. !!! */
|
||||
/* !!! It is used in qcheckers.pro. !!! */
|
||||
#define PREFIX "/usr/local"
|
||||
#define USER_PATH ".kcheckers" // in $HOME
|
||||
#define THEME_DIR "themes/"
|
||||
|
||||
// some keys for QSettings
|
||||
#define CFG_KEY "/"APPNAME"/"
|
||||
|
||||
//
|
||||
#define DEFAULT_THEME "Default"
|
||||
//
|
||||
#define THEME_TILE1 "tile1.png"
|
||||
#define THEME_TILE2 "tile2.png"
|
||||
#define THEME_FRAME "frame.png"
|
||||
#define THEME_MANBLACK "manblack.png"
|
||||
#define THEME_MANWHITE "manwhite.png"
|
||||
#define THEME_KINGBLACK "kingblack.png"
|
||||
#define THEME_KINGWHITE "kingwhite.png"
|
||||
#define THEME_FILE "theme"
|
||||
|
||||
//
|
||||
#define MAX_TILE_SIZE 64
|
||||
|
||||
#endif
|
||||
|
@ -1,114 +0,0 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2004-2005 Artur Wiebe *
|
||||
* wibix@gmx.de *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
#include <QDebug>
|
||||
#include <QApplication>
|
||||
#include <QEvent>
|
||||
|
||||
#include "computerplayer.h"
|
||||
#include "pdn.h"
|
||||
#include "rcheckers.h"
|
||||
#include "echeckers.h"
|
||||
#include "checkers.h"
|
||||
|
||||
|
||||
myComputerPlayer::myComputerPlayer(const QString& name, bool white, int skill)
|
||||
: myPlayer(name, white)
|
||||
{
|
||||
m_game = 0;
|
||||
m_thread = 0;
|
||||
m_skill = skill;
|
||||
}
|
||||
|
||||
|
||||
myComputerPlayer::~myComputerPlayer()
|
||||
{
|
||||
if(m_thread) {
|
||||
m_thread->stop();
|
||||
// delete m_thread
|
||||
}
|
||||
delete m_game;
|
||||
}
|
||||
|
||||
|
||||
void myComputerPlayer::yourTurn(const Checkers* g)
|
||||
{
|
||||
if(m_thread)
|
||||
qDebug("myComputerPlayer::yourTurn: a thread exists.");
|
||||
|
||||
// first create it.
|
||||
if(!m_game || m_game->type()!=g->type()) {
|
||||
delete m_game;
|
||||
if(g->type()==RUSSIAN)
|
||||
m_game = new RCheckers();
|
||||
else
|
||||
m_game = new ECheckers();
|
||||
}
|
||||
|
||||
m_game->setSkill(m_skill);
|
||||
m_game->fromString(g->toString(false));
|
||||
|
||||
m_thread = new myThread(this, m_game);
|
||||
m_thread->start();
|
||||
}
|
||||
|
||||
|
||||
void myComputerPlayer::stop()
|
||||
{
|
||||
if(m_thread) {
|
||||
m_thread->stop();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void myComputerPlayer::customEvent(QEvent* ev)
|
||||
{
|
||||
if(ev->type() == QEvent::MaxUser) {
|
||||
m_thread->wait();
|
||||
|
||||
delete m_thread;
|
||||
m_thread = 0;
|
||||
|
||||
emit moveDone(m_game->toString(false));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/****************************************************************************
|
||||
*
|
||||
*
|
||||
***************************************************************************/
|
||||
void myThread::run()
|
||||
{
|
||||
m_game->go2();
|
||||
if(!m_aborted) {
|
||||
QEvent* ev = new QEvent(QEvent::MaxUser);
|
||||
QApplication::postEvent(m_player, ev);
|
||||
} else
|
||||
qDebug("thread.aborted.done.");
|
||||
}
|
||||
|
||||
|
||||
void myThread::stop()
|
||||
{
|
||||
m_aborted = true;
|
||||
m_game->setSkill(0);
|
||||
}
|
||||
|
@ -1,75 +0,0 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2004-2005 Artur Wiebe *
|
||||
* wibix@gmx.de *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
|
||||
#ifndef _COMPUTERPLAYER_H_
|
||||
#define _COMPUTERPLAYER_H_
|
||||
|
||||
|
||||
#include <QThread>
|
||||
|
||||
#include "player.h"
|
||||
|
||||
|
||||
class myThread;
|
||||
|
||||
|
||||
class myComputerPlayer : public myPlayer
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
myComputerPlayer(const QString& name, bool white, int skill);
|
||||
~myComputerPlayer();
|
||||
|
||||
virtual void yourTurn(const Checkers* game);
|
||||
virtual void stop();
|
||||
|
||||
// need this to process thread's events
|
||||
virtual void customEvent(QEvent*);
|
||||
|
||||
private:
|
||||
myThread* m_thread;
|
||||
Checkers* m_game;
|
||||
int m_skill;
|
||||
};
|
||||
|
||||
|
||||
|
||||
/****************************************************************************/
|
||||
class myThread : public QThread {
|
||||
public:
|
||||
myThread(myComputerPlayer* p, Checkers* g)
|
||||
: m_player(p), m_game(g), m_aborted(false) {}
|
||||
|
||||
virtual void run();
|
||||
|
||||
void stop();
|
||||
|
||||
Checkers* game() const { return m_game; }
|
||||
|
||||
private:
|
||||
myComputerPlayer* m_player;
|
||||
Checkers* m_game;
|
||||
bool m_aborted;
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
|
@ -1,423 +0,0 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2002-2003 Andi Peredri *
|
||||
* andi@ukr.net *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
|
||||
|
||||
// aw?1 - due to english rules a man reaching the king-row becomes a king
|
||||
// and the is complete.
|
||||
//
|
||||
// English Checkers
|
||||
|
||||
|
||||
#include "echeckers.h"
|
||||
|
||||
|
||||
///////////////////////////////////////////////////
|
||||
//
|
||||
// Player Functions
|
||||
//
|
||||
///////////////////////////////////////////////////
|
||||
|
||||
|
||||
bool ECheckers::go1(int from, int field)
|
||||
{
|
||||
from=internal(from);
|
||||
field=internal(field);
|
||||
|
||||
to=field;
|
||||
|
||||
if(checkCapture1()) {
|
||||
bool capture=false;
|
||||
|
||||
switch(board[from]) {
|
||||
case MAN1:
|
||||
if(manCapture1(from, UL, capture)) return true;
|
||||
if(manCapture1(from, UR, capture)) return true;
|
||||
return false;
|
||||
case KING1:
|
||||
if(kingCapture1(from, UL, capture)) return true;
|
||||
if(kingCapture1(from, UR, capture)) return true;
|
||||
if(kingCapture1(from, DL, capture)) return true;
|
||||
if(kingCapture1(from, DR, capture)) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
} else {
|
||||
switch(board[from]) {
|
||||
case MAN1:
|
||||
if((to==(from-6))||(to==(from-5))) {
|
||||
board[from]=FREE;
|
||||
if(to<10)
|
||||
board[to]=KING1;
|
||||
else
|
||||
board[to]=MAN1;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
case KING1:
|
||||
if((to==(from-6))||(to==(from-5)) ||
|
||||
(to==(from+5))||(to==(from+6)) ) {
|
||||
board[from]=FREE;
|
||||
board[to]=KING1;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
bool ECheckers::checkCapture1() const
|
||||
{
|
||||
for(int i=6;i<48;i++)
|
||||
if(checkCapture1(i))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
bool ECheckers::checkCapture1(int i) const
|
||||
{
|
||||
switch(board[i]) {
|
||||
case MAN1:
|
||||
// forward-left
|
||||
if(board[i-6]==MAN2 || board[i-6]==KING2)
|
||||
if(board[i-12]==FREE) return true;
|
||||
// forward-right
|
||||
if(board[i-5]==MAN2 || board[i-5]==KING2)
|
||||
if(board[i-10]==FREE) return true;
|
||||
break;
|
||||
|
||||
case KING1:
|
||||
// forward-left
|
||||
if(board[i-6]==MAN2 || board[i-6]==KING2)
|
||||
if(board[i-12]==FREE) return true;
|
||||
// forward-right
|
||||
if(board[i-5]==MAN2 || board[i-5]==KING2)
|
||||
if(board[i-10]==FREE) return true;
|
||||
// backward-left
|
||||
if(board[i+5]==MAN2 || board[i+5]==KING2)
|
||||
if(board[i+10]==FREE) return true;
|
||||
// backward-right
|
||||
if(board[i+6]==MAN2 || board[i+6]==KING2)
|
||||
if(board[i+12]==FREE) return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
/* ORIG FUNC aw???
|
||||
bool ECheckers::checkCapture1()
|
||||
{
|
||||
for(int i=6;i<48;i++) {
|
||||
switch(board[i]) {
|
||||
case MAN1:
|
||||
// forward-left
|
||||
if(board[i-6]==MAN2 || board[i-6]==KING2)
|
||||
if(board[i-12]==FREE) return true;
|
||||
// forward-right
|
||||
if(board[i-5]==MAN2 || board[i-5]==KING2)
|
||||
if(board[i-10]==FREE) return true;
|
||||
break;
|
||||
|
||||
case KING1:
|
||||
// forward-left
|
||||
if(board[i-6]==MAN2 || board[i-6]==KING2)
|
||||
if(board[i-12]==FREE) return true;
|
||||
// forward-right
|
||||
if(board[i-5]==MAN2 || board[i-5]==KING2)
|
||||
if(board[i-10]==FREE) return true;
|
||||
// backward-left
|
||||
if(board[i+5]==MAN2 || board[i+5]==KING2)
|
||||
if(board[i+10]==FREE) return true;
|
||||
// backward-right
|
||||
if(board[i+6]==MAN2 || board[i+6]==KING2)
|
||||
if(board[i+12]==FREE) return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
// Return TRUE if a course of the player true
|
||||
// Return FALSE if a course of the player incorrect
|
||||
|
||||
bool ECheckers::manCapture1(int from, int direction, bool& capture)
|
||||
{
|
||||
int i=from+direction;
|
||||
|
||||
if(board[i]==MAN2 || board[i]==KING2) {
|
||||
int k=i+direction;
|
||||
if(board[k]==FREE) {
|
||||
bool next=false;
|
||||
int save=board[i];
|
||||
board[from]=FREE;
|
||||
board[i]=NONE;
|
||||
|
||||
// become a king!
|
||||
if(k<10) {
|
||||
board[k]=KING1;
|
||||
/*aw?1
|
||||
if(kingCapture1(k, direction+11, next)) {
|
||||
board[i]=FREE;
|
||||
return true;
|
||||
}
|
||||
*/
|
||||
} else {
|
||||
board[k]=MAN1;
|
||||
if(manCapture1(k,UL,next)) {board[i]=FREE; return true;}
|
||||
if(manCapture1(k,UR,next)) {board[i]=FREE; return true;}
|
||||
}
|
||||
|
||||
//?? make move here, too???
|
||||
if((!next) && k==to) {board[i]=FREE; return true;}// move success
|
||||
|
||||
// move failed, restore
|
||||
board[k]=FREE;
|
||||
board[i]=save;
|
||||
board[from]=MAN1;
|
||||
capture=true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
bool ECheckers::kingCapture1(int from, int direction, bool& capture)
|
||||
{
|
||||
int i=from+direction;
|
||||
if(board[i]==MAN2 || board[i]==KING2)
|
||||
{
|
||||
int k=i+direction;
|
||||
if(board[k]==FREE)
|
||||
{
|
||||
bool next=false;
|
||||
int save=board[i];
|
||||
board[from]=FREE;
|
||||
board[i]=NONE;
|
||||
board[k]=KING1;
|
||||
|
||||
if(direction==UL || direction==DR) {
|
||||
if(kingCapture1(k,UR,next)) {board[i]=FREE;return true;}
|
||||
if(kingCapture1(k,DL,next)) {board[i]=FREE;return true;}
|
||||
} else {
|
||||
if(kingCapture1(k,UL,next)) {board[i]=FREE;return true;}
|
||||
if(kingCapture1(k,DR,next)) {board[i]=FREE;return true;}
|
||||
}
|
||||
if(kingCapture1(k,direction,next)) {board[i]=FREE;return true;}
|
||||
|
||||
if((!next) && k==to) {board[i]=FREE;return true;}// move ok
|
||||
|
||||
// move failed, restore
|
||||
board[k]=FREE;
|
||||
board[i]=save;
|
||||
board[from]=KING1;
|
||||
capture=true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////
|
||||
//
|
||||
// Computer Functions
|
||||
//
|
||||
////////////////////////////////////////////////////
|
||||
|
||||
|
||||
void ECheckers::kingMove2(int from, int& resMax)
|
||||
{
|
||||
board[from]=FREE;
|
||||
|
||||
int i=from-6;
|
||||
if(board[i]==FREE) {
|
||||
board[i]=KING2;
|
||||
turn(resMax);
|
||||
board[i]=FREE;
|
||||
}
|
||||
|
||||
i=from-5;
|
||||
if(board[i]==FREE) {
|
||||
board[i]=KING2;
|
||||
turn(resMax);
|
||||
board[i]=FREE;
|
||||
}
|
||||
|
||||
i=from+5;
|
||||
if(board[i]==FREE) {
|
||||
board[i]=KING2;
|
||||
turn(resMax);
|
||||
board[i]=FREE;
|
||||
}
|
||||
|
||||
i=from+6;
|
||||
if(board[i]==FREE) {
|
||||
board[i]=KING2;
|
||||
turn(resMax);
|
||||
board[i]=FREE;
|
||||
}
|
||||
|
||||
board[from]=KING2;
|
||||
}
|
||||
|
||||
|
||||
bool ECheckers::checkCapture2() const
|
||||
{
|
||||
for(int i=6;i<48;i++)
|
||||
{
|
||||
switch(board[i])
|
||||
{
|
||||
case MAN2:
|
||||
if(board[i+5]==MAN1 || board[i+5]==KING1)
|
||||
if(board[i+10]==FREE) return true;
|
||||
if(board[i+6]==MAN1 || board[i+6]==KING1)
|
||||
if(board[i+12]==FREE) return true;
|
||||
break;
|
||||
case KING2:
|
||||
if(board[i-6]==MAN1 || board[i-6]==KING1)
|
||||
if(board[i-12]==FREE) return true;
|
||||
if(board[i-5]==MAN1 || board[i-5]==KING1)
|
||||
if(board[i-10]==FREE) return true;
|
||||
if(board[i+5]==MAN1 || board[i+5]==KING1)
|
||||
if(board[i+10]==FREE) return true;
|
||||
if(board[i+6]==MAN1 || board[i+6]==KING1)
|
||||
if(board[i+12]==FREE) return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// Return TRUE if it is possible to capture
|
||||
// Return FALSE if it is impossible to capture
|
||||
bool ECheckers::manCapture2(int from, int& resMax)
|
||||
{
|
||||
bool capture=false;
|
||||
|
||||
// try left-down
|
||||
int i=from+5;
|
||||
if(board[i]==MAN1 || board[i]==KING1) {
|
||||
int k=from+10;
|
||||
if(board[k]==FREE) {
|
||||
int save=board[i];
|
||||
board[from]=FREE;
|
||||
board[i]=NONE;
|
||||
resMax--;
|
||||
|
||||
// become a king!
|
||||
if(from>32) {
|
||||
board[k]=KING2;
|
||||
// aw?1
|
||||
turn(resMax, true); //aw???
|
||||
//aw??if(!kingCapture2(k, UL, resMax)) turn(resMax, true);
|
||||
} else {
|
||||
board[k]=MAN2;
|
||||
if(!manCapture2(k, resMax)) turn(resMax, true);
|
||||
}
|
||||
|
||||
// restore
|
||||
resMax++;
|
||||
board[k]=FREE;
|
||||
board[i]=save;
|
||||
board[from]=MAN2;
|
||||
capture=true;
|
||||
}
|
||||
}
|
||||
|
||||
// now right-down
|
||||
i=from+6;
|
||||
if(board[i]==MAN1 || board[i]==KING1) {
|
||||
int k=from+12;
|
||||
if(board[k]==FREE) {
|
||||
int save=board[i];
|
||||
board[from]=FREE;
|
||||
board[i]=NONE;
|
||||
resMax--;
|
||||
|
||||
// become a king!
|
||||
if(from>32) {
|
||||
board[k]=KING2;
|
||||
// aw?1
|
||||
turn(resMax, true); // aw???
|
||||
//aw???if(!kingCapture2(k,UR,resMax)) turn(resMax,true);
|
||||
} else {
|
||||
board[k]=MAN2;
|
||||
if(!manCapture2(k,resMax)) turn(resMax,true);
|
||||
}
|
||||
|
||||
// restore
|
||||
resMax++;
|
||||
board[k]=FREE;
|
||||
board[i]=save;
|
||||
board[from]=MAN2;
|
||||
capture=true;
|
||||
}
|
||||
}
|
||||
|
||||
if(capture) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
bool ECheckers::kingCapture2(int from, int direction, int &resMax)
|
||||
{
|
||||
int i=from+direction;
|
||||
if(board[i]==MAN1 || board[i]==KING1)
|
||||
{
|
||||
int k=i+direction;
|
||||
if(board[k]==FREE)
|
||||
{
|
||||
bool capture=false;
|
||||
int save=board[i];
|
||||
board[from]=FREE;
|
||||
board[i]=NONE;
|
||||
resMax--;
|
||||
|
||||
board[k]=KING2;
|
||||
if(direction==UL || direction==DR) {
|
||||
if(kingCapture2(k,UR,resMax)) capture=true;
|
||||
if(kingCapture2(k,DL,resMax)) capture=true;
|
||||
} else {
|
||||
if(kingCapture2(k,UL,resMax)) capture=true;
|
||||
if(kingCapture2(k,DR,resMax)) capture=true;
|
||||
}
|
||||
if(kingCapture2(k,direction,resMax)) capture=true;
|
||||
|
||||
if(!capture) turn(resMax,true);
|
||||
board[k]=FREE;
|
||||
|
||||
//restore
|
||||
resMax++;
|
||||
board[i]=save;
|
||||
board[from]=KING2;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -1,55 +0,0 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2002-2003 Andi Peredri *
|
||||
* andi@ukr.net *
|
||||
* Copyright (C) 2004-2005 Artur Wiebe *
|
||||
* wibix@gmx.de *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
|
||||
#ifndef ECHECKERS_H
|
||||
#define ECHECKERS_H
|
||||
|
||||
#include "checkers.h"
|
||||
#include "pdn.h"
|
||||
|
||||
|
||||
class ECheckers:public Checkers
|
||||
{
|
||||
public:
|
||||
virtual bool go1(int,int);
|
||||
|
||||
|
||||
virtual int type() const { return ENGLISH; }
|
||||
|
||||
virtual bool checkCapture1() const;
|
||||
virtual bool checkCapture2() const;
|
||||
|
||||
protected:
|
||||
virtual bool checkCapture1(int) const;
|
||||
|
||||
private:
|
||||
void kingMove2(int,int &);
|
||||
|
||||
bool manCapture1(int,int,bool &);
|
||||
bool kingCapture1(int,int,bool &);
|
||||
|
||||
bool manCapture2(int,int &);
|
||||
bool kingCapture2(int,int,int &);
|
||||
|
||||
};
|
||||
|
||||
#endif
|
@ -1,150 +0,0 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2002-2003 Andi Peredri *
|
||||
* andi@ukr.net *
|
||||
* Copyright (C) 2004-2005 Artur Wiebe
|
||||
* wibix@gmx.de
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
|
||||
#include <QPainter>
|
||||
#include <QMouseEvent>
|
||||
#include <QDebug>
|
||||
|
||||
#include "field.h"
|
||||
#include "common.h"
|
||||
|
||||
|
||||
Field::Field(QWidget* parent,int i)
|
||||
: QWidget(parent)
|
||||
{
|
||||
pixmap = new QPixmap(MAX_TILE_SIZE, MAX_TILE_SIZE);
|
||||
|
||||
m_number=i;
|
||||
|
||||
m_pattern=NULL;
|
||||
m_checker=NULL;
|
||||
m_frame=NULL;
|
||||
|
||||
show_frame = false;
|
||||
|
||||
m_show_label = true;
|
||||
}
|
||||
|
||||
|
||||
void Field::paintEvent(QPaintEvent*)
|
||||
{
|
||||
QPainter p(this);
|
||||
|
||||
p.drawPixmap(0, 0, *pixmap);
|
||||
|
||||
p.end();
|
||||
}
|
||||
|
||||
|
||||
void Field::mousePressEvent(QMouseEvent* me)
|
||||
{
|
||||
if(me->button() != Qt::LeftButton)
|
||||
return;
|
||||
emit click(m_number);
|
||||
}
|
||||
|
||||
|
||||
void Field::draw()
|
||||
{
|
||||
QPainter paint;
|
||||
paint.begin(pixmap);
|
||||
paint.setFont(font());
|
||||
|
||||
if(m_pattern)
|
||||
paint.drawPixmap(0, 0, *m_pattern);
|
||||
|
||||
// notation
|
||||
paint.setPen(Qt::white);
|
||||
QRect not_rect = paint.boundingRect(2, 2, 0, 0, Qt::AlignLeft, m_label);
|
||||
if(m_show_above) {
|
||||
if(m_checker)
|
||||
paint.drawPixmap(0, 0, *m_checker);
|
||||
if(m_show_label) {
|
||||
paint.fillRect(not_rect, Qt::black);
|
||||
paint.drawText(not_rect, Qt::AlignTop|Qt::AlignLeft, m_label);
|
||||
}
|
||||
} else {
|
||||
if(m_show_label)
|
||||
paint.drawText(not_rect, Qt::AlignTop|Qt::AlignLeft, m_label);
|
||||
if(m_checker)
|
||||
paint.drawPixmap(0, 0, *m_checker);
|
||||
}
|
||||
|
||||
if(show_frame)
|
||||
paint.drawPixmap(0, 0, *m_frame);
|
||||
|
||||
paint.end();
|
||||
update();
|
||||
}
|
||||
|
||||
|
||||
void Field::setFrame(QPixmap* xpm)
|
||||
{
|
||||
m_frame = xpm;
|
||||
}
|
||||
|
||||
|
||||
void Field::showFrame(bool b)
|
||||
{
|
||||
if(show_frame != b) {
|
||||
show_frame = b;
|
||||
draw();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Field::setPicture(QPixmap* xpm)
|
||||
{
|
||||
if(m_checker!=xpm) {
|
||||
m_checker = xpm;
|
||||
draw();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Field::setPattern(QPixmap* xpm)
|
||||
{
|
||||
if(m_pattern != xpm) {
|
||||
m_pattern = xpm;
|
||||
draw();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Field::setLabel(const QString& str)
|
||||
{
|
||||
if(m_label!=str) {
|
||||
m_label=str;
|
||||
draw();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Field::showLabel(bool s, bool a)
|
||||
{
|
||||
if(s!=m_show_label || a!=m_show_above) {
|
||||
m_show_above = a;
|
||||
m_show_label = s;
|
||||
draw();
|
||||
}
|
||||
}
|
||||
|
@ -1,78 +0,0 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2002-2003 Andi Peredri *
|
||||
* andi@ukr.net *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
|
||||
#ifndef FIELD_H
|
||||
#define FIELD_H
|
||||
|
||||
#include <qwidget.h>
|
||||
#include <qpixmap.h>
|
||||
|
||||
|
||||
class Field : public QWidget
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
Field(QWidget*, int num);
|
||||
|
||||
const QString& label() const { return m_label; }
|
||||
void setLabel(const QString&);
|
||||
void showLabel(bool s, bool above);
|
||||
|
||||
void showFrame(bool);
|
||||
void setFrame(QPixmap*);
|
||||
void setPicture(QPixmap*);
|
||||
void setPattern(QPixmap*);
|
||||
|
||||
int number() const { return m_number; }
|
||||
|
||||
void fontUpdate() { draw(); }
|
||||
|
||||
signals:
|
||||
void click(int);
|
||||
|
||||
protected:
|
||||
|
||||
void paintEvent(QPaintEvent*);
|
||||
void mousePressEvent(QMouseEvent*);
|
||||
|
||||
private:
|
||||
void draw();
|
||||
|
||||
int m_number;
|
||||
|
||||
// pixmap = pattern + label + picture + frame;
|
||||
|
||||
QPixmap* m_frame;
|
||||
QPixmap* m_checker;
|
||||
QPixmap* m_pattern;
|
||||
|
||||
QString m_label;
|
||||
bool m_show_label;
|
||||
bool m_show_above;
|
||||
|
||||
QPixmap* pixmap;
|
||||
|
||||
bool show_frame;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -1,514 +0,0 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2004-2005 Artur Wiebe *
|
||||
* wibix@gmx.de *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
#include <QLayout>
|
||||
#include <QDebug>
|
||||
#include <QProgressDialog>
|
||||
#include <QHeaderView>
|
||||
#include <QInputDialog>
|
||||
#include <QLineEdit>
|
||||
|
||||
#include "history.h"
|
||||
#include "common.h"
|
||||
|
||||
|
||||
|
||||
#define COL_TAG_NR 0 // m_tags, this col is hidden.
|
||||
#define COL_TAG_NAME 1
|
||||
#define COL_TAG_VAL 2
|
||||
|
||||
#define COL_MOVE_NR 0 // m_movelist
|
||||
#define COL_MOVE 1
|
||||
#define COL_MOVE_COMM 2
|
||||
|
||||
|
||||
myHistory::myHistory(QWidget* parent)
|
||||
: QFrame(parent)
|
||||
{
|
||||
setFixedWidth(240);
|
||||
|
||||
m_gamelist = new QComboBox(this);
|
||||
connect(m_gamelist, SIGNAL(activated(int)),
|
||||
this, SLOT(slot_game_selected(int)));
|
||||
|
||||
m_taglist = new QTreeWidget(this);
|
||||
m_taglist->setColumnCount(3);
|
||||
m_taglist->header()->hide();
|
||||
m_taglist->setColumnHidden(COL_TAG_NR, true);
|
||||
// m_taglist->header()->setStretchLastSection(true);
|
||||
// m_taglist->header()->setResizeMode(QHeaderView::Stretch);
|
||||
m_taglist->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
|
||||
connect(m_taglist, SIGNAL(itemDoubleClicked(QTreeWidgetItem*, int)),
|
||||
this, SLOT(slot_modify_tag(QTreeWidgetItem*, int)));
|
||||
|
||||
m_movelist = new QTreeWidget(this);
|
||||
m_movelist->setColumnCount(3);
|
||||
m_movelist->header()->setStretchLastSection(true);
|
||||
m_movelist->header()->setMovable(false);
|
||||
m_movelist->setRootIsDecorated(false);
|
||||
QStringList header;
|
||||
header << "#" << tr("Move") << tr("Comment");
|
||||
m_movelist->setHeaderLabels(header);
|
||||
//
|
||||
connect(m_movelist, SIGNAL(itemDoubleClicked(QTreeWidgetItem*, int)),
|
||||
this, SLOT(slot_modify_comment(QTreeWidgetItem*, int)));
|
||||
connect(m_movelist,
|
||||
SIGNAL(currentItemChanged(QTreeWidgetItem*, QTreeWidgetItem*)),
|
||||
this,
|
||||
SLOT(slot_move(QTreeWidgetItem*, QTreeWidgetItem*)));
|
||||
|
||||
// history
|
||||
/*
|
||||
gameUndo = new QAction(QIcon(":/icons/undo.png"), tr("&Undo"), this);
|
||||
connect(gameUndo, SIGNAL(triggered()), m_view, SLOT(slotUndo()));
|
||||
|
||||
gameRedo = new QAction(QIcon(":/icons/redo.png"), tr("&Redo"), this);
|
||||
connect(gameRedo, SIGNAL(triggered()), m_view, SLOT(slotRedo()));
|
||||
|
||||
gameContinue = new QAction(QIcon(":/icons/continue.png"),
|
||||
tr("&Continue"), this);
|
||||
connect(gameContinue, SIGNAL(triggered()), m_view, SLOT(slotContinue()));
|
||||
|
||||
|
||||
*/
|
||||
m_mode_icon = new QLabel(this);
|
||||
m_mode_icon->setFrameStyle(QFrame::Panel | QFrame::Sunken);
|
||||
|
||||
m_undo = new QToolButton(this);
|
||||
m_undo->setIcon(QIcon(":/icons/undo.png"));
|
||||
m_undo->setToolTip(tr("Undo"));
|
||||
connect(m_undo, SIGNAL(clicked()), this, SLOT(slot_undo()));
|
||||
|
||||
m_redo = new QToolButton(this);
|
||||
m_redo->setIcon(QIcon(":/icons/redo.png"));
|
||||
m_redo->setToolTip(tr("Redo"));
|
||||
connect(m_redo, SIGNAL(clicked()), this, SLOT(slot_redo()));
|
||||
|
||||
m_cont = new QToolButton(this);
|
||||
m_cont->setIcon(QIcon(":/icons/continue.png"));
|
||||
m_cont->setToolTip(tr("Continue"));
|
||||
connect(m_cont, SIGNAL(clicked()), this, SLOT(slot_continue()));
|
||||
|
||||
m_current = new QLabel(this);
|
||||
|
||||
QHBoxLayout* history = new QHBoxLayout();
|
||||
history->addWidget(m_mode_icon);
|
||||
//TODO history->addStretch();
|
||||
history->addWidget(m_undo);
|
||||
history->addWidget(m_redo);
|
||||
history->addWidget(m_cont);
|
||||
history->addStretch();
|
||||
history->addWidget(m_current);
|
||||
|
||||
// layout
|
||||
QVBoxLayout* vb = new QVBoxLayout(this);
|
||||
vb->setMargin(0);
|
||||
vb->addWidget(m_gamelist, 0);
|
||||
vb->addWidget(m_taglist, 2);
|
||||
vb->addWidget(m_movelist, 4);
|
||||
vb->addLayout(history);
|
||||
|
||||
/*
|
||||
* other stuff
|
||||
*/
|
||||
m_pdn = new Pdn();
|
||||
m_disable_moves = false;
|
||||
//
|
||||
m_paused = true; // little hack ensures a mode change.
|
||||
m_freeplace = false;
|
||||
set_mode(false);
|
||||
}
|
||||
|
||||
|
||||
myHistory::~myHistory()
|
||||
{
|
||||
delete m_pdn;
|
||||
}
|
||||
|
||||
|
||||
void myHistory::clear()
|
||||
{
|
||||
m_gamelist->clear();
|
||||
m_pdn->clear();
|
||||
m_taglist->clear();
|
||||
m_movelist->clear();
|
||||
}
|
||||
|
||||
|
||||
void myHistory::setTag(PdnGame::Tag tag, const QString& val)
|
||||
{
|
||||
QTreeWidgetItem* item = 0;
|
||||
QList<QTreeWidgetItem*> item_list = m_taglist->findItems(
|
||||
tag_to_string(tag), Qt::MatchExactly, COL_TAG_NAME);
|
||||
if(item_list.count()) {
|
||||
if(item_list.count() == 1)
|
||||
item = item_list[0];
|
||||
else
|
||||
qDebug() << __PRETTY_FUNCTION__ << "ERR";
|
||||
}
|
||||
|
||||
if(item) {
|
||||
item->setText(COL_TAG_VAL, val);
|
||||
} else {
|
||||
item = new QTreeWidgetItem(m_taglist);
|
||||
item->setText(COL_TAG_NR, QString::number(tag));
|
||||
item->setText(COL_TAG_NAME, tag_to_string(tag));
|
||||
item->setText(COL_TAG_VAL, val);
|
||||
}
|
||||
|
||||
if(tag==PdnGame::Type) {
|
||||
item->setText(COL_TAG_VAL, val + " ("
|
||||
+ typeToString(QString("%1").arg(val).toInt())
|
||||
+ ")");
|
||||
}
|
||||
|
||||
m_game->set(tag, val);
|
||||
//TODO m_taglist->resizeColumnToContents(COL_TAG_NAME);
|
||||
}
|
||||
|
||||
|
||||
QString myHistory::getTag(PdnGame::Tag tag)
|
||||
{
|
||||
QList<QTreeWidgetItem*> item_list = m_taglist->findItems(
|
||||
tag_to_string(tag), Qt::MatchExactly, COL_TAG_NAME);
|
||||
if(item_list.count() == 1)
|
||||
return item_list[0]->text(COL_TAG_VAL);
|
||||
return "";
|
||||
}
|
||||
|
||||
|
||||
QString myHistory::tag_to_string(PdnGame::Tag tag)
|
||||
{
|
||||
switch(tag) {
|
||||
case PdnGame::Date: return /*tr(*/"Date";//);
|
||||
case PdnGame::Site: return /*tr(*/"Site";//);
|
||||
case PdnGame::Type: return /*tr(*/"Type";//);
|
||||
case PdnGame::Event: return /*tr(*/"Event";//);
|
||||
case PdnGame::Round: return /*tr(*/"Round";//);
|
||||
case PdnGame::White: return /*tr(*/"White";//);
|
||||
case PdnGame::Black: return /*tr(*/"Black";//);
|
||||
case PdnGame::Result: return /*tr(*/"Result";//);
|
||||
}
|
||||
|
||||
return "Site"; // FIXME
|
||||
}
|
||||
|
||||
|
||||
void myHistory::appendMove(const QString& text, const QString& comm)
|
||||
{
|
||||
m_disable_moves = true;
|
||||
|
||||
QTreeWidgetItem* new_item = new QTreeWidgetItem(m_movelist);
|
||||
new_item->setText(COL_MOVE, text);
|
||||
new_item->setText(COL_MOVE_COMM, comm);
|
||||
|
||||
int move_nr = (m_movelist->topLevelItemCount() - 2) / 2;
|
||||
PdnMove* m = m_game->getMove(move_nr);
|
||||
|
||||
if(m_movelist->topLevelItemCount()%2) {
|
||||
m->m_second = text;
|
||||
m->m_comsecond = comm;
|
||||
} else {
|
||||
new_item->setText(COL_MOVE_NR, QString("%1.").arg(move_nr+1));
|
||||
m->m_first = text;
|
||||
m->m_comfirst = comm;
|
||||
}
|
||||
|
||||
m_movelist->setCurrentItem(new_item);
|
||||
m_movelist->scrollToItem(new_item);
|
||||
|
||||
// TODO
|
||||
m_movelist->resizeColumnToContents(COL_MOVE_NR);
|
||||
|
||||
m_disable_moves = false;
|
||||
}
|
||||
|
||||
|
||||
void myHistory::slot_modify_comment(QTreeWidgetItem* item, int)
|
||||
{
|
||||
if(!item || item==m_movelist->topLevelItem(0) || m_paused)
|
||||
return;
|
||||
|
||||
bool ok;
|
||||
QString new_text = QInputDialog::getText(this, tr("Set Comment"),//FIXME
|
||||
tr("Comment")+":", QLineEdit::Normal, item->text(COL_MOVE_COMM),
|
||||
&ok);
|
||||
if(!ok)
|
||||
return;
|
||||
|
||||
new_text.remove('{');
|
||||
new_text.remove('}');
|
||||
if(new_text != item->text(COL_MOVE_COMM)) {
|
||||
// gui
|
||||
item->setText(COL_MOVE_COMM, new_text);
|
||||
|
||||
// pdn
|
||||
int index = m_movelist->indexOfTopLevelItem(item);
|
||||
PdnMove* move = m_game->getMove((index - 1) / 2);
|
||||
if(index%2==1)
|
||||
move->m_comfirst = new_text;
|
||||
else
|
||||
move->m_comsecond = new_text;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void myHistory::slot_modify_tag(QTreeWidgetItem* item, int/* col*/)
|
||||
{
|
||||
if(!item || m_paused)
|
||||
return;
|
||||
|
||||
PdnGame::Tag tag =(PdnGame::Tag)item->text(COL_TAG_NR).toUInt();
|
||||
if(tag==PdnGame::Type) {
|
||||
return;
|
||||
}
|
||||
|
||||
bool ok;
|
||||
QString new_text = QInputDialog::getText(this, tr("Set Tag"),//FIXME
|
||||
tr("Tag")+":", QLineEdit::Normal, item->text(COL_TAG_VAL), &ok);
|
||||
if(!ok)
|
||||
return;
|
||||
|
||||
new_text.remove('"');
|
||||
new_text.remove('[');
|
||||
new_text.remove(']');
|
||||
|
||||
if(new_text != item->text(COL_TAG_VAL)) {
|
||||
item->setText(COL_TAG_VAL, new_text);
|
||||
m_game->set(tag, new_text);
|
||||
if(tag==PdnGame::Event)
|
||||
m_gamelist->setItemText(m_gamelist->currentIndex(),
|
||||
new_text);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool myHistory::openPdn(const QString& filename, QString& log_text)
|
||||
{
|
||||
if(!m_pdn->open(filename, this, tr("Reading file..."), log_text)) {
|
||||
set_mode(false);
|
||||
return false;
|
||||
}
|
||||
|
||||
set_mode(true);
|
||||
|
||||
m_gamelist->clear();
|
||||
m_movelist->clear();
|
||||
m_taglist->clear();
|
||||
|
||||
QProgressDialog progress(this);
|
||||
progress.setModal(true);
|
||||
progress.setLabelText(tr("Importing games..."));
|
||||
progress.setRange(0, m_pdn->count());
|
||||
progress.setMinimumDuration(0);
|
||||
|
||||
for(int i=0; i<m_pdn->count(); ++i) {
|
||||
if((i%10)==0)
|
||||
progress.setValue(i);
|
||||
m_gamelist->insertItem(i, m_pdn->game(i)->get(PdnGame::Event));
|
||||
}
|
||||
|
||||
slot_game_selected(0);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool myHistory::savePdn(const QString& fn)
|
||||
{
|
||||
return m_pdn->save(fn);
|
||||
}
|
||||
|
||||
|
||||
void myHistory::slot_game_selected(int index)
|
||||
{
|
||||
if(index>=m_pdn->count()) {
|
||||
qDebug() << __PRETTY_FUNCTION__ << "Index" << index
|
||||
<< "out of range >=" << m_pdn->count();
|
||||
return;
|
||||
}
|
||||
|
||||
m_game = m_pdn->game(index);
|
||||
m_movelist->clear();
|
||||
|
||||
QTreeWidgetItem* root = new QTreeWidgetItem(m_movelist);
|
||||
for(int i=0; i<m_game->movesCount(); ++i) {
|
||||
PdnMove* m = m_game->getMove(i);
|
||||
|
||||
appendMove(m->m_first, m->m_comfirst);
|
||||
if(m->m_second.length())
|
||||
appendMove(m->m_second, m->m_comsecond);
|
||||
}
|
||||
|
||||
setTag(PdnGame::Site, m_game->get(PdnGame::Site));
|
||||
setTag(PdnGame::Black, m_game->get(PdnGame::Black));
|
||||
setTag(PdnGame::White, m_game->get(PdnGame::White));
|
||||
setTag(PdnGame::Result, m_game->get(PdnGame::Result));
|
||||
setTag(PdnGame::Date, m_game->get(PdnGame::Date));
|
||||
setTag(PdnGame::Site, m_game->get(PdnGame::Site));
|
||||
setTag(PdnGame::Type, m_game->get(PdnGame::Type));
|
||||
setTag(PdnGame::Round, m_game->get(PdnGame::Round));
|
||||
setTag(PdnGame::Event, m_game->get(PdnGame::Event));
|
||||
|
||||
// signal to view
|
||||
if(m_paused && !m_freeplace) {
|
||||
emit previewGame(m_game->get(PdnGame::Type).toInt());
|
||||
}
|
||||
|
||||
m_movelist->setCurrentItem(root);
|
||||
slot_move(root, 0);
|
||||
}
|
||||
|
||||
|
||||
void myHistory::newPdn(const QString& event, bool freeplace)
|
||||
{
|
||||
m_freeplace = freeplace;
|
||||
m_paused = !m_freeplace; // FIXME - needed to force view update.
|
||||
set_mode(m_freeplace);
|
||||
|
||||
PdnGame* game = m_pdn->newGame();
|
||||
game->set(PdnGame::Event, event);
|
||||
|
||||
int index = m_gamelist->count();
|
||||
m_gamelist->insertItem(index, event);
|
||||
m_gamelist->setCurrentIndex(index);
|
||||
|
||||
slot_game_selected(index);
|
||||
}
|
||||
|
||||
|
||||
QString myHistory::typeToString(int type)
|
||||
{
|
||||
switch(type) {
|
||||
case ENGLISH: return tr("English draughts");
|
||||
case RUSSIAN: return tr("Russian draughts");
|
||||
};
|
||||
return tr("Unknown game type");
|
||||
}
|
||||
|
||||
|
||||
void myHistory::set_mode(bool paused)
|
||||
{
|
||||
if(m_paused != paused) {
|
||||
m_paused = paused;
|
||||
|
||||
if(m_paused) {
|
||||
if(m_freeplace) {
|
||||
m_mode_icon->setPixmap(QPixmap(":/icons/freeplace.png"));
|
||||
m_mode_icon->setToolTip(tr("Free Placement Mode"));
|
||||
} else {
|
||||
m_mode_icon->setPixmap(QPixmap(":/icons/paused.png"));
|
||||
m_mode_icon->setToolTip(tr("Paused Mode"));
|
||||
}
|
||||
} else {
|
||||
m_mode_icon->setPixmap(QPixmap(":/icons/logo.png"));
|
||||
m_mode_icon->setToolTip(tr("Play Mode"));
|
||||
}
|
||||
|
||||
m_gamelist->setEnabled(m_paused);
|
||||
//FIXME m_movelist->setEnabled(yes);
|
||||
|
||||
emit newMode(m_paused, m_freeplace);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void myHistory::slot_move(QTreeWidgetItem* item, QTreeWidgetItem*)
|
||||
{
|
||||
// update history buttons.
|
||||
bool curr_is_first =
|
||||
(m_movelist->topLevelItem(0) == m_movelist->currentItem());
|
||||
bool curr_is_last =
|
||||
(m_movelist->indexOfTopLevelItem(m_movelist->currentItem())
|
||||
== m_movelist->topLevelItemCount()-1);
|
||||
|
||||
m_undo->setEnabled(!curr_is_first);
|
||||
m_redo->setEnabled(!curr_is_last);
|
||||
m_cont->setEnabled(m_paused);
|
||||
|
||||
|
||||
// process
|
||||
if(!item || !m_paused || m_disable_moves)
|
||||
return;
|
||||
|
||||
do_moves();
|
||||
}
|
||||
|
||||
|
||||
void myHistory::history_undo(bool move_backwards)
|
||||
{
|
||||
int next = m_movelist->indexOfTopLevelItem(m_movelist->currentItem())
|
||||
+ (move_backwards ? -1 : +1);
|
||||
|
||||
if(next>=0 && next<m_movelist->topLevelItemCount())
|
||||
m_movelist->setCurrentItem(m_movelist->topLevelItem(next));
|
||||
}
|
||||
|
||||
|
||||
void myHistory::do_moves()
|
||||
{
|
||||
QString moves;
|
||||
QTreeWidgetItem* item = m_movelist->currentItem();
|
||||
for(int i=0; i<m_movelist->topLevelItemCount(); ++i) {
|
||||
QTreeWidgetItem* cur = m_movelist->topLevelItem(i);
|
||||
moves += cur->text(COL_MOVE) + MOVE_SPLIT;
|
||||
if(m_movelist->topLevelItem(i)==item)
|
||||
break;
|
||||
}
|
||||
emit applyMoves(moves);
|
||||
}
|
||||
|
||||
|
||||
void myHistory::delete_moves()
|
||||
{
|
||||
int curr = m_movelist->indexOfTopLevelItem(m_movelist->currentItem());
|
||||
while(m_movelist->topLevelItemCount() > curr+1) {
|
||||
delete m_movelist->topLevelItem(
|
||||
m_movelist->topLevelItemCount()-1);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void myHistory::slot_undo()
|
||||
{
|
||||
set_mode(true);
|
||||
history_undo(true);
|
||||
do_moves();
|
||||
}
|
||||
|
||||
void myHistory::slot_redo()
|
||||
{
|
||||
set_mode(true);
|
||||
history_undo(false);
|
||||
do_moves();
|
||||
}
|
||||
|
||||
|
||||
void myHistory::slot_continue()
|
||||
{
|
||||
delete_moves();
|
||||
set_mode(false);
|
||||
}
|
||||
|
||||
|
||||
void myHistory::slotWorking(bool b)
|
||||
{
|
||||
setEnabled(!b);
|
||||
}
|
||||
|
@ -1,112 +0,0 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2004-2005 Artur Wiebe *
|
||||
* wibix@gmx.de *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
#ifndef _HISTORY_H_
|
||||
#define _HISTORY_H_
|
||||
|
||||
|
||||
#include <QFrame>
|
||||
#include <QTreeWidget>
|
||||
#include <QComboBox>
|
||||
#include <QToolButton>
|
||||
#include <QLabel>
|
||||
|
||||
#include "pdn.h"
|
||||
|
||||
|
||||
#define MOVE_SPLIT '#'
|
||||
|
||||
|
||||
class myHistory : public QFrame
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
myHistory(QWidget* parent);
|
||||
~myHistory();
|
||||
|
||||
void newPdn(const QString& event, bool freeplace);
|
||||
bool openPdn(const QString& filename, QString& log_text);
|
||||
bool savePdn(const QString& fn);
|
||||
|
||||
void clear();
|
||||
|
||||
bool isPaused() const { return m_paused; }
|
||||
bool isFreePlacement() const { return m_freeplace; }
|
||||
|
||||
void setTag(PdnGame::Tag, const QString& val);
|
||||
QString getTag(PdnGame::Tag);
|
||||
|
||||
void appendMove(const QString& move, const QString& comment);
|
||||
// FIXME - provide a function that returns who is next, black or white.
|
||||
int moveCount() const { return m_movelist->topLevelItemCount()-1; }
|
||||
|
||||
static QString typeToString(int type);
|
||||
|
||||
void setCurrent(const QString& t) { m_current->setText(t); }
|
||||
|
||||
signals:
|
||||
void previewGame(int game_type);
|
||||
void applyMoves(const QString& moves);
|
||||
void newMode(bool paused, bool freeplace);
|
||||
|
||||
public slots:
|
||||
void slotWorking(bool);
|
||||
|
||||
private slots:
|
||||
void slot_move(QTreeWidgetItem*, QTreeWidgetItem*);
|
||||
void slot_game_selected(int index);
|
||||
void slot_modify_tag(QTreeWidgetItem* item, int col);
|
||||
void slot_modify_comment(QTreeWidgetItem* item, int col);
|
||||
|
||||
void slot_undo();
|
||||
void slot_redo();
|
||||
void slot_continue();
|
||||
|
||||
private:
|
||||
QString tag_to_string(PdnGame::Tag);
|
||||
void set_mode(bool);
|
||||
|
||||
void do_moves();
|
||||
void history_undo(bool move_backwards);
|
||||
void delete_moves();
|
||||
|
||||
|
||||
private:
|
||||
QTreeWidget* m_taglist;
|
||||
QTreeWidget* m_movelist;
|
||||
QComboBox* m_gamelist;
|
||||
Pdn* m_pdn;
|
||||
PdnGame* m_game;
|
||||
|
||||
bool m_paused;
|
||||
bool m_freeplace;
|
||||
bool m_disable_moves;
|
||||
|
||||
QToolButton* m_undo;
|
||||
QToolButton* m_redo;
|
||||
QToolButton* m_cont;
|
||||
|
||||
QLabel* m_mode_icon;
|
||||
QLabel* m_current;
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
|
@ -1,112 +0,0 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2004-2005 Artur Wiebe *
|
||||
* wibix@gmx.de *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
|
||||
#include <QDebug>
|
||||
|
||||
#include "humanplayer.h"
|
||||
#include "rcheckers.h"
|
||||
#include "echeckers.h"
|
||||
#include "pdn.h"
|
||||
|
||||
|
||||
myHumanPlayer::myHumanPlayer(const QString& name, bool white,
|
||||
bool second_player)
|
||||
: myPlayer(name, white)
|
||||
{
|
||||
selected = false;
|
||||
|
||||
m_second = second_player;
|
||||
m_game = 0;
|
||||
}
|
||||
|
||||
|
||||
myHumanPlayer::~myHumanPlayer()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
void myHumanPlayer::yourTurn(const Checkers* g)
|
||||
{
|
||||
if(!m_game || m_game->type()!=g->type()) {
|
||||
delete m_game;
|
||||
if(g->type()==RUSSIAN)
|
||||
m_game = new RCheckers();
|
||||
else
|
||||
m_game = new ECheckers();
|
||||
}
|
||||
|
||||
// synchronize
|
||||
m_game->fromString(g->toString(m_second));
|
||||
}
|
||||
|
||||
|
||||
bool myHumanPlayer::fieldClicked(int field_num, bool* select, QString& errmsg)
|
||||
{
|
||||
if(m_second)
|
||||
field_num = 31 - field_num;
|
||||
|
||||
switch(m_game->item(field_num)) {
|
||||
case MAN1:
|
||||
case KING1:
|
||||
if(m_game->checkCapture1() && !m_game->canCapture1(field_num)) {
|
||||
errmsg = tr("You must capture."); //TODO better text.
|
||||
return false;
|
||||
}
|
||||
if(!m_game->canCapture1(field_num) && !m_game->canMove1(field_num)) {
|
||||
errmsg = tr("Cannot move this."); //TODO better text.
|
||||
return false;
|
||||
}
|
||||
|
||||
// Player (re)selects
|
||||
from = field_num;
|
||||
fromField = field_num;
|
||||
selected = true;
|
||||
*select = true;
|
||||
return true;
|
||||
break;
|
||||
|
||||
case FREE:
|
||||
if(!selected)
|
||||
return true;
|
||||
|
||||
if(!go(field_num))
|
||||
return false; // incorrect course
|
||||
|
||||
// move done - unselect
|
||||
if(selected)
|
||||
*select = false;
|
||||
selected = false;
|
||||
|
||||
emit moveDone(m_game->toString(m_second));
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool myHumanPlayer::go(int to)
|
||||
{
|
||||
return m_game->go1(from, to);
|
||||
}
|
||||
|
@ -1,64 +0,0 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2004-2005 Artur Wiebe *
|
||||
* wibix@gmx.de *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
|
||||
#ifndef _HUMANPLAYER_H_
|
||||
#define _HUMANPLAYER_H_
|
||||
|
||||
#include "player.h"
|
||||
|
||||
#include <qobject.h>
|
||||
|
||||
|
||||
class myHumanPlayer : public myPlayer
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
// when playing player vs. player on same computer. the second
|
||||
// player must invert some things.
|
||||
myHumanPlayer(const QString& name, bool white, bool second_player);
|
||||
~myHumanPlayer();
|
||||
|
||||
virtual void yourTurn(const Checkers* game);
|
||||
virtual bool fieldClicked(int fieldnumber, bool*, QString& err_msg);
|
||||
virtual void stop() {}
|
||||
|
||||
virtual bool isHuman() const { return true; }
|
||||
|
||||
|
||||
public slots:
|
||||
// virtual void getReady() { emit readyToPlay(); }
|
||||
|
||||
private:
|
||||
bool go(int fieldnumber);
|
||||
|
||||
private:
|
||||
bool m_second;
|
||||
|
||||
Checkers* m_game;
|
||||
bool selected;
|
||||
|
||||
int from; // on Checkers board
|
||||
int fromField; // on GUI board
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
|
@ -1,611 +0,0 @@
|
||||
<!DOCTYPE TS><TS>
|
||||
<context>
|
||||
<name>myHistory</name>
|
||||
<message>
|
||||
<source>Move</source>
|
||||
<translation>Zug</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Comment</source>
|
||||
<translation>Kommentar</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Undo</source>
|
||||
<translation>Rückgängig</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Redo</source>
|
||||
<translation>Wiederholen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Continue</source>
|
||||
<translation>Fortsetzen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Set Comment</source>
|
||||
<translation>Setze Kommentar</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Set Tag</source>
|
||||
<translation>Setze Tag</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Tag</source>
|
||||
<translation>Tag</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Reading file...</source>
|
||||
<translation>Lese Datei...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Importing games...</source>
|
||||
<translation>Importiere Spiele...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>English draughts</source>
|
||||
<translation>Englische Regeln</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Russian draughts</source>
|
||||
<translation>Russische Regeln</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Unknown game type</source>
|
||||
<translation>Unbekannter Spieltyp</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Free Placement Mode</source>
|
||||
<translation>Platzieren-Modus</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Paused Mode</source>
|
||||
<translation>Pause-Modus</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Play Mode</source>
|
||||
<translation>Spiel-Modus</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>myHumanPlayer</name>
|
||||
<message>
|
||||
<source>You must capture.</source>
|
||||
<translation>Sie müssen Schlagen.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Unmovable.</source>
|
||||
<translation type="obsolete">Unbewegbar.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>you must capture</source>
|
||||
<translation type="obsolete">Sie müssen Schlagen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>unmovable</source>
|
||||
<translation type="obsolete">unbewegbar</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Cannot move this.</source>
|
||||
<translation>Kann nicht bewegen.</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>myInfo</name>
|
||||
<message>
|
||||
<source>Move</source>
|
||||
<translation type="obsolete">Zug</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Comment</source>
|
||||
<translation type="obsolete">Kommentar</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>White</source>
|
||||
<translation type="obsolete">Weiß</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Black</source>
|
||||
<translation type="obsolete">Schwarz</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>English draughts</source>
|
||||
<translation type="obsolete">Englische Regeln</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Russian draughts</source>
|
||||
<translation type="obsolete">Russische Regeln</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Unknown game type</source>
|
||||
<translation type="obsolete">Unbekannter Spieltyp</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Importing games...</source>
|
||||
<translation type="obsolete">Importiere Spiele...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Reading file...</source>
|
||||
<translation type="obsolete">Lese Datei...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Continue</source>
|
||||
<translation type="obsolete">Fortsetzen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Previous</source>
|
||||
<translation type="obsolete">Zurück</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Next</source>
|
||||
<translation type="obsolete">Vor</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Undo</source>
|
||||
<translation type="obsolete">Rückgängig</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Redo</source>
|
||||
<translation type="obsolete">Wiederholen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Set Comment</source>
|
||||
<translation type="obsolete">Setze Kommentar</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Set Tag</source>
|
||||
<translation type="obsolete">Setze Tag</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Free Placement Mode</source>
|
||||
<translation type="obsolete">Platzieren-Modus</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Paused Mode</source>
|
||||
<translation type="obsolete">Pause-Modus</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Play Mode</source>
|
||||
<translation type="obsolete">Spiel-Modus</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Tag</source>
|
||||
<translation type="obsolete">Tag</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>myNewGameDlg</name>
|
||||
<message>
|
||||
<source>New Game</source>
|
||||
<translation>Neues Spiel</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Rules</source>
|
||||
<translation>Regeln</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Skill</source>
|
||||
<translation>Schwierigkeitsgrad</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Beginner</source>
|
||||
<translation>Anfänger</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Novice</source>
|
||||
<translation>Novize</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Average</source>
|
||||
<translation>Durchschnitt</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Good</source>
|
||||
<translation>Gut</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Expert</source>
|
||||
<translation>Experte</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Master</source>
|
||||
<translation>Meister</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Accept</source>
|
||||
<translation type="obsolete">Akzeptieren</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Address:</source>
|
||||
<translation type="obsolete">Adresse:</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Servername:</source>
|
||||
<translation type="obsolete">Servername:</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Serverinfo:</source>
|
||||
<translation type="obsolete">Serverinfo:</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Start</source>
|
||||
<translation>&Starten</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Cancel</source>
|
||||
<translation>A&bbrechen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Wait...</source>
|
||||
<translation type="obsolete">Warte...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Waiting for client to connect...</source>
|
||||
<translation type="obsolete">Warte auf Netzwerkspieler...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Waiting for server to accept...</source>
|
||||
<translation type="obsolete">Warte auf Serverbestätigung...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Server denied.</source>
|
||||
<translation type="obsolete">Server lehnt ab.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Connection aborted.</source>
|
||||
<translation type="obsolete">Verbindung getrennt.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Human</source>
|
||||
<translation>Mensch</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Player One</source>
|
||||
<translation>Spieler Eins</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>White</source>
|
||||
<translation>Weiß</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Player Two</source>
|
||||
<translation>Spieler Zwei</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Computer</source>
|
||||
<translation>Computer</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Network - New Game</source>
|
||||
<translation type="obsolete">Netzwerk - Neues Spiel</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Network - Join Game</source>
|
||||
<translation type="obsolete">Netzwerk - Spiel betreten</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Server</source>
|
||||
<translation type="obsolete">Server</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Could not create a game on the server.</source>
|
||||
<translation type="obsolete">Konnte kein Spiel auf dem Server erstellen.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Could not join the game.</source>
|
||||
<translation type="obsolete">Konnte dem Spiel nicht beitreten.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Client connected.</source>
|
||||
<translation type="obsolete">Mit dem Client verbunden.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Client disconnected.</source>
|
||||
<translation type="obsolete">Client hat sich verabschiedet.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Free Men Placement</source>
|
||||
<translation>Freies Platzieren der Figuren</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>myTopLevel</name>
|
||||
<message>
|
||||
<source>&New...</source>
|
||||
<translation>&Neu...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>CTRL+N</source>
|
||||
<comment>File|New</comment>
|
||||
<translation>CTRL+N</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Next Round</source>
|
||||
<translation>&Nächste Runde</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Stop</source>
|
||||
<translation>&Stopp</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Undo Move</source>
|
||||
<translation type="obsolete">&Zug rückgängig</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>CTRL+Z</source>
|
||||
<comment>File|Undo</comment>
|
||||
<translation type="obsolete">CTRL+Z</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Information</source>
|
||||
<translation type="obsolete">&Information</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Open...</source>
|
||||
<translation>&Öffnen...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>CTRL+O</source>
|
||||
<comment>File|Open</comment>
|
||||
<translation>CTRL+O</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Save...</source>
|
||||
<translation>&Speichern...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>CTRL+S</source>
|
||||
<comment>File|Save</comment>
|
||||
<translation>CTRL+S</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Quit</source>
|
||||
<translation>&Beenden</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>CTRL+Q</source>
|
||||
<comment>File|Quit</comment>
|
||||
<translation>CTRL+Q</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Show Notation</source>
|
||||
<translation>&Zeige Notation</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Green Board</source>
|
||||
<translation type="obsolete">&Grünes Brett</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Marble Board</source>
|
||||
<translation type="obsolete">&Rotes Brett</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Wooden Board</source>
|
||||
<translation type="obsolete">&Hölzernes Brett</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Console</source>
|
||||
<translation type="obsolete">&Konsole</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>What's This</source>
|
||||
<translation type="obsolete">Was ist das</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>SHIFT+F1</source>
|
||||
<comment>Help|WhatsThis</comment>
|
||||
<translation type="obsolete">SHIFT+F1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Rules of Play</source>
|
||||
<translation>&Spielregeln</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>F1</source>
|
||||
<comment>Help|Help</comment>
|
||||
<translation>F1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>About &Qt</source>
|
||||
<translation>Über &Qt</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Game</source>
|
||||
<translation>&Spiel</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&View</source>
|
||||
<translation>&Ansicht</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Settings</source>
|
||||
<translation>&Einstellungen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Help</source>
|
||||
<translation>&Hilfe</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Error</source>
|
||||
<translation>Fehler</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Close</source>
|
||||
<translation>&Schließen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Save Game</source>
|
||||
<translation>Spiel speichern</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Could not save: </source>
|
||||
<translation>Konnte nicht speichern:</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Open Game</source>
|
||||
<translation>Spiel laden</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Could not load: </source>
|
||||
<translation type="obsolete">Konnte nicht öffnen:</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Game Info</source>
|
||||
<translation type="obsolete">Spielinfo</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Rules of Play</source>
|
||||
<translation>Spielregeln</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>About</source>
|
||||
<translation>Über</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Current game will be lost if you continue.
|
||||
Do you really want to discard it?</source>
|
||||
<translation>Das aktuelle Spiel geht verloren, wenn Sie fortfahren.
|
||||
Wollen sie es wirklich verwerfen?</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Abort Game?</source>
|
||||
<translation>Spiel abbrechen?</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source><p>In the beginning of game you have 12 checkers (men). White always moves first. The men move forward only. The men can capture:<ul><li>by jumping forward only (english rules);<li>by jumping forward or backward (russian rules).</ul><p>A man which reaches the far side of the board becomes a king. The kings move forward or backward:<ul><li>to one square only (english rules);<li>to any number of squares (russian rules).</ul><p>The kings capture by jumping forward or backward. Whenever a player is able to make a capture he must do so.</source>
|
||||
<translation type="obsolete"><p>Sie beginnen mit 12 Steinen. Weiß beginnt das Spiel. Sie können die Steine nur nach vorne bewegen. Diese können andere Steine schlagen:<ul><li>indem sie nur nach vorne springen (Englische Regeln);<li>indem sie sowohl nach vorn als auch nach hinten springen (Russische Regeln).</ul><p>Ein Stein der die gegenüberliegende Seite erreicht, wird zur Dame.Die Dame bewegt sich sowohl vorwärts als auch rückwärts:<ul><li>immer nur ein Feld pro Zug (Englische Regeln);<li>beliebig viele Felder pro Zug (Russische Regeln).</ul><p>Die Dame kann vor-/ und rückwärts schlagen. Schlagen ist Pflicht.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Confirm aborting current game</source>
|
||||
<translation>&Bestätige Abbrechen des laufenden Spiels</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Open console on new messages</source>
|
||||
<translation type="obsolete">&Öffne Konsole beim Entreiffen neues Nachrichten</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Small board</source>
|
||||
<translation type="obsolete">&Kleines Brett</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Big board</source>
|
||||
<translation type="obsolete">&Großes Brett</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&About</source>
|
||||
<translation>&Über</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Show notation &above</source>
|
||||
<translation type="obsolete">Zeige Notation &über</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Notation font...</source>
|
||||
<translation>&Notationsschrift...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source><p>In the beginning of game you have 12 checkers (men). The men move forward only. The men can capture:<ul><li>by jumping forward only (english rules);<li>by jumping forward or backward (russian rules).</ul><p>A man which reaches the far side of the board becomes a king. The kings move forward or backward:<ul><li>to one square only (english rules);<li>to any number of squares (russian rules).</ul><p>The kings capture by jumping forward or backward. Whenever a player is able to make a capture he must do so.</source>
|
||||
<translation><p>Sie beginnen mit 12 Steinen. Sie können die Steine nur nach vorne bewegen. Diese können andere Steine schlagen:<ul><li>indem sie nur nach vorne springen (Englische Regeln);<li>indem sie sowohl nach vorn als auch nach hinten springen (Russische Regeln).</ul><p>Ein Stein der die gegenüberliegende Seite erreicht, wird zur Dame.Die Dame bewegt sich sowohl vorwärts als auch rückwärts:<ul><li>immer nur ein Feld pro Zug (Englische Regeln);<li>beliebig viele Felder pro Zug (Russische Regeln).</ul><p>Die Dame kann vor-/ und rückwärts schlagen. Schlagen ist Pflicht.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>File already exists.
|
||||
Do you really want to override it?</source>
|
||||
<translation type="obsolete">Die Datei existiert bereits.
|
||||
Wollen Sie sie wirklich überschreiben?</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Clear &log on new round</source>
|
||||
<translation>Lösche &Log bei Rundenbeginn</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Shift+/</source>
|
||||
<translation type="obsolete">Shift+/</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Show notation &above men</source>
|
||||
<translation>Zeige Notation &über Spielsteinen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Toolbar</source>
|
||||
<translation>&Toolleiste</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>myView</name>
|
||||
<message>
|
||||
<source>Go!</source>
|
||||
<translation type="obsolete">Los!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Game aborted.</source>
|
||||
<translation>Spiel abgebrochen.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Connection closed.</source>
|
||||
<translation type="obsolete">Verbundung getrennt.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Drawn game.</source>
|
||||
<translation>Unentschieden.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Invalid move.</source>
|
||||
<translation>Ungültiger Zug.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Waiting for opponent to move...</source>
|
||||
<translation type="obsolete">Warte auf Gegenspieler...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>White wins!</source>
|
||||
<translation>Weiß gewinnt!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Black wins!</source>
|
||||
<translation>Schwarz gewinnt!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>White</source>
|
||||
<translation type="obsolete">Weiß</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Black</source>
|
||||
<translation type="obsolete">Schwarz</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Invalid move</source>
|
||||
<translation type="obsolete">Ungültiger Zug</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>It's not your turn.</source>
|
||||
<translation type="obsolete">Du bist nicht am Zug.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>opponent</source>
|
||||
<translation type="obsolete">Gegner</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Warning! Some errors occured.</source>
|
||||
<translation>Warnung! Es sind Fehler aufgetreten.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Preview mode</source>
|
||||
<translation type="obsolete">Vorschau-Modus</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Syntax error. Usage: /from-to</source>
|
||||
<translation type="obsolete">Syntaxfehler. Gebrauch: /von-nach</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Saved:</source>
|
||||
<translation>Gespeichert:</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Opened:</source>
|
||||
<translation>Geöffnet:</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Play mode</source>
|
||||
<translation type="obsolete">Spiel-Modus</translation>
|
||||
</message>
|
||||
</context>
|
||||
</TS>
|
@ -1,570 +0,0 @@
|
||||
<!DOCTYPE TS><TS>
|
||||
<context>
|
||||
<name>myHistory</name>
|
||||
<message>
|
||||
<source>Move</source>
|
||||
<translation>Déplacer</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Comment</source>
|
||||
<translation>Commentaire</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Undo</source>
|
||||
<translation>Annuler</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Redo</source>
|
||||
<translation>Refaire</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Continue</source>
|
||||
<translation>Continuer</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Set Comment</source>
|
||||
<translation>Définir le Commentaire</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Set Tag</source>
|
||||
<translation>Définir le Tag</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Tag</source>
|
||||
<translation>Tag</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Reading file...</source>
|
||||
<translation>Lecture du fichier en cours...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Importing games...</source>
|
||||
<translation>Importe les jeux...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>English draughts</source>
|
||||
<translation>Dames anglaises</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Russian draughts</source>
|
||||
<translation>Dames russes</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Unknown game type</source>
|
||||
<translation>Type de jeu inconnu</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Free Placement Mode</source>
|
||||
<translation>Mode de Placement Libre</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Paused Mode</source>
|
||||
<translation>Mode Pause</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Play Mode</source>
|
||||
<translation>Mode Jeu</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>myHumanPlayer</name>
|
||||
<message>
|
||||
<source>Go!</source>
|
||||
<translation type="obsolete">Commencer !</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Incorrect course.</source>
|
||||
<translation type="obsolete">Mouvement impossible. Peut-être une capture est-elle possible ?</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>You must capture.</source>
|
||||
<translation>Vous devez capturer.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Cannot move this.</source>
|
||||
<translation>Impossible de déplacer cet élément.</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>myInfo</name>
|
||||
<message>
|
||||
<source>Move</source>
|
||||
<translation type="obsolete">Déplacer</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Comment</source>
|
||||
<translation type="obsolete">Commentaire</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Undo</source>
|
||||
<translation type="obsolete">Annuler</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Redo</source>
|
||||
<translation type="obsolete">Refaire</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Continue</source>
|
||||
<translation type="obsolete">Continuer</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Set Comment</source>
|
||||
<translation type="obsolete">Définir le Commentaire</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Set Tag</source>
|
||||
<translation type="obsolete">Définir le Tag</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Reading file...</source>
|
||||
<translation type="obsolete">Lecture du fichier en cours...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Importing games...</source>
|
||||
<translation type="obsolete">Importe les jeux...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>English draughts</source>
|
||||
<translation type="obsolete">Dames anglaises</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Russian draughts</source>
|
||||
<translation type="obsolete">Dames russes</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Unknown game type</source>
|
||||
<translation type="obsolete">Type de jeu inconnu</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Free Placement Mode</source>
|
||||
<translation type="obsolete">Mode de Placement Libre</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Paused Mode</source>
|
||||
<translation type="obsolete">Mode Pause</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Play Mode</source>
|
||||
<translation type="obsolete">Mode Jeu</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Tag</source>
|
||||
<translation type="obsolete">Tag</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>myNewGameDlg</name>
|
||||
<message>
|
||||
<source>New Game</source>
|
||||
<translation>Nouveau Jeu</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Against CPU on this PC</source>
|
||||
<translation type="obsolete">Contre l'ordinateur local</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Against Human on Network - New Game</source>
|
||||
<translation type="obsolete">Contre un humain en réseau - Nouvelle partie</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Against Human on Network - Join Game</source>
|
||||
<translation type="obsolete">Contre un humain en réseau - Joindre une partie</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Rules</source>
|
||||
<translation>Règles</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>English</source>
|
||||
<translation type="obsolete">Anglaises</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Russian</source>
|
||||
<translation type="obsolete">Russes</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Skill</source>
|
||||
<translation>Niveau de difficulté</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Beginner</source>
|
||||
<translation>Débutant</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Novice</source>
|
||||
<translation>Novice</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Average</source>
|
||||
<translation>Moyen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Good</source>
|
||||
<translation>Bon</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Expert</source>
|
||||
<translation>Expert</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Master</source>
|
||||
<translation>Maître</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Server IP:</source>
|
||||
<translation type="obsolete">IP du serveur:</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Pick free port</source>
|
||||
<translation type="obsolete">Prendre un port libre</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Start</source>
|
||||
<translation>&Commencer</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Cancel</source>
|
||||
<translation>&Annuler</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Human</source>
|
||||
<translation>Humain</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Player One</source>
|
||||
<translation>Joueur Un</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>White</source>
|
||||
<translation>Blancs</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Player Two</source>
|
||||
<translation>Joueur Deux</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Computer</source>
|
||||
<translation>Ordinateur</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Free Men Placement</source>
|
||||
<translation>Placement des Pions Libre</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>myTopLevel</name>
|
||||
<message>
|
||||
<source>&New...</source>
|
||||
<translation>&Nouveau...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>CTRL+N</source>
|
||||
<comment>File|New</comment>
|
||||
<translation>CTRL+N</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Next Round</source>
|
||||
<translation>Niveau &Suivant</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Stop</source>
|
||||
<translation>&Arrêter</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Undo Move</source>
|
||||
<translation type="obsolete">&Annuler le mouvement</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>CTRL+Z</source>
|
||||
<comment>File|Undo</comment>
|
||||
<translation type="obsolete">CTRL+Z</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Information</source>
|
||||
<translation type="obsolete">&Information</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Open...</source>
|
||||
<translation>&Ouvrir...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>CTRL+O</source>
|
||||
<comment>File|Open</comment>
|
||||
<translation>CTRL+O</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Save...</source>
|
||||
<translation>&Enregistrer...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>CTRL+S</source>
|
||||
<comment>File|Save</comment>
|
||||
<translation>CTRL+S</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Quit</source>
|
||||
<translation>&Quitter</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>CTRL+Q</source>
|
||||
<comment>File|Quit</comment>
|
||||
<translation>CTRL+Q</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Show Notation</source>
|
||||
<translation>&Afficher la notation</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Green Board</source>
|
||||
<translation type="obsolete">&Plateau vert</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Marble Board</source>
|
||||
<translation type="obsolete">&Plateau marbré</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Wooden Board</source>
|
||||
<translation type="obsolete">&Plateau en bois</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>What's This</source>
|
||||
<translation type="obsolete">Qu'est ce que c'est ?</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>SHIFT+F1</source>
|
||||
<comment>Help|WhatsThis</comment>
|
||||
<translation type="obsolete">SHIFT+F1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Rules of Play</source>
|
||||
<translation>&Règles du jeu</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>F1</source>
|
||||
<comment>Help|Help</comment>
|
||||
<translation>F1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&About </source>
|
||||
<translation type="obsolete">À &propos </translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>About &Qt</source>
|
||||
<translation>À propos de &Qt</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Game</source>
|
||||
<translation>&Jeu</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&View</source>
|
||||
<translation>&Afficher</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Settings</source>
|
||||
<translation>&Configurer KCheckers</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Help</source>
|
||||
<translation>&Aide</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Error</source>
|
||||
<translation>Erreur</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Close</source>
|
||||
<translation>&Fermer</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Save Game</source>
|
||||
<translation>Enregistrer la Partie</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Could not save: </source>
|
||||
<translation> Impossible d'enregistrer : </translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Open Game</source>
|
||||
<translation>Charger une Partie</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Could not load: </source>
|
||||
<translation type="obsolete">Impossible d'ouvrir: </translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Game Info</source>
|
||||
<translation type="obsolete">Informations sur la partie</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Rules of Play</source>
|
||||
<translation>Règles de jeu</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>About</source>
|
||||
<translation>À propos</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Quit Game?</source>
|
||||
<translation type="obsolete">Quitter la partie ?</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Current game will be lost if you continue.
|
||||
Do you really want to discard it?</source>
|
||||
<translation>La partie en cours sera perdue si vous continuez.
|
||||
Voulez-vous vraiment l'abandonner ?</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Abort Game?</source>
|
||||
<translation>Abandonner la partie ?</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Confirm aborting current game</source>
|
||||
<translation>&Confirmer l'abandon de la partie</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&About</source>
|
||||
<translation>&À Propos</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Show notation &above men</source>
|
||||
<translation>Afficher la notation &au dessus des pions</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Clear &log on new round</source>
|
||||
<translation>Nettoyer le &log au niveau niveau</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Notation font...</source>
|
||||
<translation>Fonte pour la &notation...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Toolbar</source>
|
||||
<translation>&Barre d'outils</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source><p>In the beginning of game you have 12 checkers (men). The men move forward only. The men can capture:<ul><li>by jumping forward only (english rules);<li>by jumping forward or backward (russian rules).</ul><p>A man which reaches the far side of the board becomes a king. The kings move forward or backward:<ul><li>to one square only (english rules);<li>to any number of squares (russian rules).</ul><p>The kings capture by jumping forward or backward. Whenever a player is able to make a capture he must do so.</source>
|
||||
<translation><p>Au début vous avez 12 pions. Les pions peuvent se déplacer uniquement en avant. Ils peuvent capturer :<ul><li>en sautant en avant seulement (règles anglaises),<li>en sautant en avant ou en arrière (règles russes).</ul><p>Un pion qui arrive du côté adverse du plateau devient une dame. Les dames peuvent se déplacer en avant ou en arrière :<ul><li>d'une seule case (règles anglaises),<li>de plusieurs cases (règles russes).</ul><p>Les dames peuvent capturer en sautant en avant ou en arrière. Quand une capture est possible, elle doit obligatoirement être exécutée.
|
||||
</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>myView</name>
|
||||
<message>
|
||||
<source>Go!</source>
|
||||
<translation type="obsolete">Commencer !</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>You have lost. Game over.</source>
|
||||
<translation type="obsolete">Vous avez perdu. Fin de la partie.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Congratulation! You have won!</source>
|
||||
<translation type="obsolete">Félicitations ! Vous avez gagné !</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>I am thinking...</source>
|
||||
<translation type="obsolete">Je pense...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Waiting network player to move...</source>
|
||||
<translation type="obsolete">En attente du mouvement du joueur distant...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Incorrect course.</source>
|
||||
<translation type="obsolete">Mouvement impossible. Peut-être une capture est-elle possible ?</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Waiting for network player to connect...</source>
|
||||
<translation type="obsolete">En attente de la connexion du joueur distant...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Waiting for server to reply...</source>
|
||||
<translation type="obsolete">En attente de la réponse du serveur...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Game aborted.</source>
|
||||
<translation>Partie abandonnée.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>ENGLISH rules.</source>
|
||||
<translation type="obsolete">Règles ANGLAISES.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>RUSSIAN rules.</source>
|
||||
<translation type="obsolete">Règles RUSSES.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>
|
||||
New Network Game</source>
|
||||
<translation type="obsolete">
|
||||
Nouvelle partie en réseau</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>
|
||||
Join Network Game</source>
|
||||
<translation type="obsolete">
|
||||
Rejoindre une partie en réseau</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Unknown rules. Playing current rules: </source>
|
||||
<translation type="obsolete">Règles inconnues. Adopte les règles courantes :</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Unknown skill. Keeping current skill: </source>
|
||||
<translation type="obsolete">Niveau inconnu. Conserve le niveau courant :</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Player</source>
|
||||
<translation type="obsolete">Le joueur</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>is played by KCheckers with current skill: </source>
|
||||
<translation type="obsolete">est controllé par KCheckers avec le niveau courant :</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>This is not implemented yet.</source>
|
||||
<translation type="obsolete">Ceci n'est pas encore implémenté.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Please consider Information mismatch.</source>
|
||||
<translation type="obsolete">Veuillez considérer que les informations sont discordantes.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Russian</source>
|
||||
<translation type="obsolete">Russes</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Drawn game.</source>
|
||||
<translation>Match nul.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Invalid move.</source>
|
||||
<translation>Mouvement invalide.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>White wins!</source>
|
||||
<translation>Les blancs gagnent !</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Black wins!</source>
|
||||
<translation>Les noirs gagnent !</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>opponent</source>
|
||||
<translation type="obsolete">adversaire</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Opened:</source>
|
||||
<translation>Ouvert :</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Warning! Some errors occured.</source>
|
||||
<translation>Attention ! Des erreurs sont survenues.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Saved:</source>
|
||||
<translation>Enregistré :</translation>
|
||||
</message>
|
||||
</context>
|
||||
</TS>
|
@ -1,545 +0,0 @@
|
||||
<!DOCTYPE TS><TS>
|
||||
<context>
|
||||
<name>PdnPreview</name>
|
||||
<message>
|
||||
<source>White</source>
|
||||
<translation type="obsolete">Белые</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Black</source>
|
||||
<translation type="obsolete">Черные</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Open board only</source>
|
||||
<translation type="obsolete">Показывать доску</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>No preview available.</source>
|
||||
<translation type="obsolete">Предпросмотр невозможен.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>English draughts</source>
|
||||
<translation type="obsolete">Английские чекерсы</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Russian draughts</source>
|
||||
<translation type="obsolete">Русские шашки</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Unknown game type</source>
|
||||
<translation type="obsolete">Правила неизвестны</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>myConsole</name>
|
||||
<message>
|
||||
<source>Clear</source>
|
||||
<translation type="obsolete">Очистить</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Save</source>
|
||||
<translation type="obsolete">Сохранить</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Save Console</source>
|
||||
<translation type="obsolete">Сохранить команды</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>myHumanPlayer</name>
|
||||
<message>
|
||||
<source>You must capture.</source>
|
||||
<translation>Вы должны бить.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Unmovable.</source>
|
||||
<translation type="obsolete">Нет хода.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Cannot move this.</source>
|
||||
<translation>Нет хода.</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>myInfo</name>
|
||||
<message>
|
||||
<source>White</source>
|
||||
<translation type="obsolete">Белые</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Black</source>
|
||||
<translation type="obsolete">Черные</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>English draughts</source>
|
||||
<translation>Английские чекерсы</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Russian draughts</source>
|
||||
<translation>Русские шашки</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Unknown game type</source>
|
||||
<translation>Правила неизвестны</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Importing games...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Reading file...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Continue</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Move</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Comment</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Undo</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Redo</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Set Comment</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Set Tag</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Free Placement Mode</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Paused Mode</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Play Mode</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Tag</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>myNewGameDlg</name>
|
||||
<message>
|
||||
<source>New Game</source>
|
||||
<translation>Новая игра</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Rules</source>
|
||||
<translation>Правила</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Skill</source>
|
||||
<translation>Уровень</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Beginner</source>
|
||||
<translation>Подготовительный</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Novice</source>
|
||||
<translation>Начальный</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Average</source>
|
||||
<translation>Средний</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Good</source>
|
||||
<translation>Сложный</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Expert</source>
|
||||
<translation>Эксперт</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Master</source>
|
||||
<translation>Мастер</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Accept</source>
|
||||
<translation type="obsolete">Принять</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Address:</source>
|
||||
<translation type="obsolete">Адрес:</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Servername:</source>
|
||||
<translation type="obsolete">Имя сервера:</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Serverinfo:</source>
|
||||
<translation type="obsolete">Информация о сервере:</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Start</source>
|
||||
<translation>&Старт</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Cancel</source>
|
||||
<translation>&Отмена</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Wait...</source>
|
||||
<translation type="obsolete">Подождите...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Waiting for client to connect...</source>
|
||||
<translation type="obsolete">Ожидание связи с клиентом...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Waiting for server to accept...</source>
|
||||
<translation type="obsolete">Ожидание ответа от сервера...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Server denied.</source>
|
||||
<translation type="obsolete">Сервер недоступен.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Connection aborted.</source>
|
||||
<translation type="obsolete">Связь прервана.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Human</source>
|
||||
<translation>Человек</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Player One</source>
|
||||
<translation>Первый игрок</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>White</source>
|
||||
<translation>Белые</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Player Two</source>
|
||||
<translation>Второй игрок</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Computer</source>
|
||||
<translation>Компьютер</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Network - New Game</source>
|
||||
<translation type="obsolete">Сеть - Новая игра</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Network - Join Game</source>
|
||||
<translation type="obsolete">Сеть - Присоединиться</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Server</source>
|
||||
<translation type="obsolete">Сервер</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Client</source>
|
||||
<translation type="obsolete">Клиент</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Could not create a game on the server.</source>
|
||||
<translation type="obsolete">Невозможно запустить игру на сервере.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Could not join the game.</source>
|
||||
<translation type="obsolete">Невозможно присоединиться к игре.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Client connected.</source>
|
||||
<translation type="obsolete">Связь с клиентом установлена.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Client disconnected.</source>
|
||||
<translation type="obsolete">Связь с клиентом разорвана.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Free Men Placement</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>myTopLevel</name>
|
||||
<message>
|
||||
<source>&New...</source>
|
||||
<translation>&Новая...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>CTRL+N</source>
|
||||
<comment>File|New</comment>
|
||||
<translation>CTRL+N</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Next Round</source>
|
||||
<translation>&Следующая партия</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Stop</source>
|
||||
<translation>&Стоп</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Undo Move</source>
|
||||
<translation type="obsolete">&Ход назад</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>CTRL+Z</source>
|
||||
<comment>File|Undo</comment>
|
||||
<translation type="obsolete">CTRL+Z</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Information</source>
|
||||
<translation type="obsolete">&Информация</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Open...</source>
|
||||
<translation>&Открыть...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>CTRL+O</source>
|
||||
<comment>File|Open</comment>
|
||||
<translation>CTRL+O</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Save...</source>
|
||||
<translation>&Сохранить...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>CTRL+S</source>
|
||||
<comment>File|Save</comment>
|
||||
<translation>CTRL+S</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Quit</source>
|
||||
<translation>&Выход</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>CTRL+Q</source>
|
||||
<comment>File|Quit</comment>
|
||||
<translation>CTRL+Q</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Show Notation</source>
|
||||
<translation>&Показать нотацию</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Green Board</source>
|
||||
<translation type="obsolete">&Зеленая доска</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Marble Board</source>
|
||||
<translation type="obsolete">&Мраморная доска</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Wooden Board</source>
|
||||
<translation type="obsolete">&Деревянная доска</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Console</source>
|
||||
<translation type="obsolete">&Консоль</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>What's This</source>
|
||||
<translation type="obsolete">Что это</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>SHIFT+F1</source>
|
||||
<comment>Help|WhatsThis</comment>
|
||||
<translation type="obsolete">SHIFT+F1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Rules of Play</source>
|
||||
<translation>&Правила игры</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>F1</source>
|
||||
<comment>Help|Help</comment>
|
||||
<translation>F1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>About &Qt</source>
|
||||
<translation>О &Qt</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Game</source>
|
||||
<translation>&Игра</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&View</source>
|
||||
<translation>&Вид</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Settings</source>
|
||||
<translation>&Настройки</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Help</source>
|
||||
<translation>&Справка</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Error</source>
|
||||
<translation>Ошибка</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Close</source>
|
||||
<translation>&Закрыть</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Save Game</source>
|
||||
<translation>Сохранить игру</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Could not save: </source>
|
||||
<translation>Невозможно сохранить:</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Open Game</source>
|
||||
<translation>Открыть игру</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Could not load: </source>
|
||||
<translation type="obsolete">Невозможно открыть:</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Game Info</source>
|
||||
<translation type="obsolete">Информация об игре</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Rules of Play</source>
|
||||
<translation>Правила игры</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>About</source>
|
||||
<translation>О программе</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Current game will be lost if you continue.
|
||||
Do you really want to discard it?</source>
|
||||
<translation>Текущая игра будет прервана.
|
||||
Вы действительно этого хотите?</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Abort Game?</source>
|
||||
<translation>Прервать игру?</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source><p>In the beginning of game you have 12 checkers (men). White always moves first. The men move forward only. The men can capture:<ul><li>by jumping forward only (english rules);<li>by jumping forward or backward (russian rules).</ul><p>A man which reaches the far side of the board becomes a king. The kings move forward or backward:<ul><li>to one square only (english rules);<li>to any number of squares (russian rules).</ul><p>The kings capture by jumping forward or backward. Whenever a player is able to make a capture he must do so.</source>
|
||||
<translation type="obsolete"><p>В начале игры у вас есть 12 пешек. Белые всегда начинают. Пешки могут ходить только вперед. Пешки могут бить:<ul><li>только вперед (английские правила);<li>вперед и назад (русские правила).</ul><p>Пешка, достигающая противоположного края доски, становится дамкой. Дамки ходят вперед и назад:<ul><li>только на соседние поля (английские правила);<li>на любое количество клеток (русские правила).</ul><p>Дамки могут бить и вперед и назад. Если игрок может бить, то он обязан это сделать.
|
||||
</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Confirm aborting current game</source>
|
||||
<translation>&Подтвердите прерывание текущей игры</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Open console on new messages</source>
|
||||
<translation type="obsolete">&Открытие консоли для сообщений</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Small board</source>
|
||||
<translation type="obsolete">&Маленькая доска</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Big board</source>
|
||||
<translation type="obsolete">&Большая доска</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&About</source>
|
||||
<translation>&О программе</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Notation font...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source><p>In the beginning of game you have 12 checkers (men). The men move forward only. The men can capture:<ul><li>by jumping forward only (english rules);<li>by jumping forward or backward (russian rules).</ul><p>A man which reaches the far side of the board becomes a king. The kings move forward or backward:<ul><li>to one square only (english rules);<li>to any number of squares (russian rules).</ul><p>The kings capture by jumping forward or backward. Whenever a player is able to make a capture he must do so.</source>
|
||||
<translation><p>В начале игры у вас есть 12 пешек. Пешки могут ходить только вперед. Пешки могут бить:<ul><li>только вперед (английские правила);<li>вперед и назад (русские правила).</ul><p>Пешка, достигающая противоположного края доски, становится дамкой. Дамки ходят вперед и назад:<ul><li>только на соседние поля (английские правила);<li>на любое количество клеток (русские правила).</ul><p>Дамки могут бить и вперед и назад. Если игрок может бить, то он обязан это сделать.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Clear &log on new round</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Show notation &above men</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>&Toolbar</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>myView</name>
|
||||
<message>
|
||||
<source>Go!</source>
|
||||
<translation type="obsolete">Ваш ход!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Game aborted.</source>
|
||||
<translation>Игра прервана.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Connection closed.</source>
|
||||
<translation type="obsolete">Соединение закрыто.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Drawn game.</source>
|
||||
<translation>Затявнушаяся игра.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Invalid move.</source>
|
||||
<translation type="unfinished">Неверный ход.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Waiting for opponent to move...</source>
|
||||
<translation type="obsolete">Ожидание хода противника...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>White wins!</source>
|
||||
<translation>Выиграли белые!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Black wins!</source>
|
||||
<translation>Выиграли черные!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>White</source>
|
||||
<translation type="obsolete">Белые</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Black</source>
|
||||
<translation type="obsolete">Черные</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>opponent</source>
|
||||
<translation type="obsolete">противник</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Warning! Some errors occured.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Saved:</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Opened:</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
</context>
|
||||
</TS>
|
Before Width: | Height: | Size: 291 B |
Before Width: | Height: | Size: 361 B |
Before Width: | Height: | Size: 213 B |
Before Width: | Height: | Size: 227 B |
Before Width: | Height: | Size: 281 B |
Before Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 232 B |
Before Width: | Height: | Size: 227 B |
Before Width: | Height: | Size: 291 B |
Before Width: | Height: | Size: 243 B |
Before Width: | Height: | Size: 194 B |
Before Width: | Height: | Size: 559 B |
Before Width: | Height: | Size: 237 B |
Before Width: | Height: | Size: 280 B |
Before Width: | Height: | Size: 211 B |
Before Width: | Height: | Size: 201 B |
Before Width: | Height: | Size: 822 B |
Before Width: | Height: | Size: 182 B |
Before Width: | Height: | Size: 547 B |
Before Width: | Height: | Size: 529 B |
Before Width: | Height: | Size: 618 B |
Before Width: | Height: | Size: 788 B |
Before Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 1.6 KiB |
Before Width: | Height: | Size: 205 B |
Before Width: | Height: | Size: 223 B |
@ -1,49 +0,0 @@
|
||||
#include <QApplication>
|
||||
#include <QTranslator>
|
||||
#include <QLocale>
|
||||
#include <QDebug>
|
||||
//#include <QPlastiqueStyle>
|
||||
|
||||
|
||||
#include "toplevel.h"
|
||||
#include "common.h"
|
||||
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
QApplication app(argc,argv);
|
||||
// app.setStyle(new QPlastiqueStyle);
|
||||
|
||||
qDebug()
|
||||
<< "Your Locale:" << QLocale::system().name() << endl
|
||||
<< "Prefix path:" << PREFIX;
|
||||
|
||||
// Qt translations
|
||||
QTranslator qt_tr;
|
||||
if(qt_tr.load("qt_" + QLocale::system().name()))
|
||||
app.installTranslator(&qt_tr);
|
||||
else
|
||||
qDebug() << "Loading Qt translations failed.";
|
||||
|
||||
// App translations
|
||||
QTranslator app_tr;
|
||||
if(app_tr.load("kcheckers_" + QLocale::system().name(),
|
||||
PREFIX"/share/kcheckers"))
|
||||
app.installTranslator(&app_tr);
|
||||
else
|
||||
qDebug() << "Loading KCheckers translations failed.";
|
||||
|
||||
myTopLevel* top = new myTopLevel();
|
||||
top->show();
|
||||
|
||||
// command line
|
||||
if(app.argc()==2)
|
||||
top->open(app.argv()[1]);
|
||||
|
||||
int exit = app.exec();
|
||||
|
||||
delete top;
|
||||
return exit;
|
||||
}
|
||||
|
||||
|
@ -1,324 +0,0 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2004-2005 Artur Wiebe *
|
||||
* wibix@gmx.de *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
#include <stdlib.h>
|
||||
|
||||
#include <QLayout>
|
||||
#include <QDebug>
|
||||
|
||||
#include "newgamedlg.h"
|
||||
#include "pdn.h"
|
||||
#include "common.h"
|
||||
#include "history.h"
|
||||
|
||||
#include "player.h"
|
||||
|
||||
|
||||
#define BEGINNER 2
|
||||
#define NOVICE 4
|
||||
#define AVERAGE 6
|
||||
#define GOOD 7
|
||||
#define EXPERT 8
|
||||
#define MASTER 9
|
||||
|
||||
#define CFG_SKILL CFG_KEY"Skill"
|
||||
#define CFG_RULES CFG_KEY"Rules"
|
||||
#define CFG_WHITE CFG_KEY"White"
|
||||
#define CFG_PLAYER1 CFG_KEY"Player1"
|
||||
#define CFG_PLAYER2 CFG_KEY"Player2"
|
||||
|
||||
|
||||
myNewGameDlg::myNewGameDlg(QWidget* parent)
|
||||
: QDialog(parent)
|
||||
{
|
||||
setModal(true);
|
||||
setWindowTitle(tr("New Game")+QString(" - "APPNAME));
|
||||
|
||||
|
||||
/*
|
||||
* buttons, options.
|
||||
*/
|
||||
start_button = new QPushButton(tr("&Start"), this);
|
||||
start_button->setDefault(true);
|
||||
connect(start_button, SIGNAL(clicked()), this, SLOT(slot_start()));
|
||||
|
||||
QPushButton* cn = new QPushButton(tr("&Cancel"), this);
|
||||
connect(cn, SIGNAL(clicked()), this, SLOT(slot_reject()));
|
||||
|
||||
// TODO - better text
|
||||
m_freeplace = new QCheckBox(tr("Free Men Placement"), this);
|
||||
|
||||
QHBoxLayout* buttons_layout = new QHBoxLayout();
|
||||
buttons_layout->addWidget(m_freeplace);
|
||||
buttons_layout->addStretch();
|
||||
buttons_layout->addWidget(start_button);
|
||||
buttons_layout->addWidget(cn);
|
||||
|
||||
|
||||
/*
|
||||
* global layout.
|
||||
*/
|
||||
QHBoxLayout* players_layout = new QHBoxLayout();
|
||||
players_layout->addWidget(create_player_one());
|
||||
players_layout->addWidget(create_player_two());
|
||||
|
||||
QVBoxLayout* global_layout = new QVBoxLayout(this);
|
||||
global_layout->addLayout(players_layout);
|
||||
global_layout->addLayout(buttons_layout);
|
||||
}
|
||||
|
||||
|
||||
myNewGameDlg::~myNewGameDlg()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
QWidget* myNewGameDlg::create_human_options()
|
||||
{
|
||||
QFrame* frm = new QFrame();
|
||||
QVBoxLayout* frm_layout = new QVBoxLayout(frm);
|
||||
frm_layout->addWidget(new QLabel("No options available."));
|
||||
frm_layout->addStretch();
|
||||
|
||||
return frm;
|
||||
}
|
||||
|
||||
|
||||
QWidget* myNewGameDlg::create_player_one()
|
||||
{
|
||||
m_player_one.box = new QGroupBox(tr("Player One"), this);
|
||||
|
||||
// name
|
||||
m_player_one.name = new QLineEdit(m_player_one.box);
|
||||
|
||||
// rules group box
|
||||
m_player_one.rules = new QGroupBox(tr("Rules"), m_player_one.box);
|
||||
m_player_one.rule_english = new QRadioButton(
|
||||
myHistory::typeToString(ENGLISH), m_player_one.rules);
|
||||
m_player_one.rule_russian = new QRadioButton(
|
||||
myHistory::typeToString(RUSSIAN), m_player_one.rules);
|
||||
|
||||
QVBoxLayout* rules_layout = new QVBoxLayout(m_player_one.rules);
|
||||
rules_layout->addWidget(m_player_one.rule_english);
|
||||
rules_layout->addWidget(m_player_one.rule_russian);
|
||||
|
||||
// play white men?
|
||||
m_player_one.white = new QCheckBox(tr("White"), m_player_one.box);
|
||||
|
||||
// layout
|
||||
QVBoxLayout* vb1_layout = new QVBoxLayout(m_player_one.box);
|
||||
vb1_layout->addWidget(m_player_one.name);
|
||||
vb1_layout->addWidget(m_player_one.rules);
|
||||
vb1_layout->addWidget(m_player_one.white);
|
||||
|
||||
return m_player_one.box;
|
||||
}
|
||||
|
||||
|
||||
QWidget* myNewGameDlg::create_player_two()
|
||||
{
|
||||
m_player_two.box = new QGroupBox(tr("Player Two"), this);
|
||||
|
||||
// name
|
||||
m_player_two.name = new QLineEdit(m_player_two.box);
|
||||
|
||||
// options
|
||||
m_player_two.options = new QTabWidget(m_player_two.box);
|
||||
m_player_two.options->insertTab(COMPUTER, create_computer_options(), tr("Computer"));
|
||||
m_player_two.options->insertTab(HUMAN, create_human_options(), tr("Human"));
|
||||
connect(m_player_two.options, SIGNAL(currentChanged(int)),
|
||||
this, SLOT(slot_game(int)));
|
||||
|
||||
/*
|
||||
* frame layout
|
||||
*/
|
||||
QVBoxLayout* frm_layout = new QVBoxLayout(m_player_two.box);
|
||||
frm_layout->addWidget(m_player_two.name);
|
||||
frm_layout->addWidget(m_player_two.options);
|
||||
|
||||
return m_player_two.box;
|
||||
}
|
||||
|
||||
|
||||
QWidget* myNewGameDlg::create_computer_options()
|
||||
{
|
||||
QFrame* frm = new QFrame();
|
||||
|
||||
// skills
|
||||
QGroupBox* skills = new QGroupBox(tr("Skill"), frm);
|
||||
m_player_two.computer.skills[BEGINNER] = new QRadioButton(tr("Beginner"),
|
||||
skills);
|
||||
m_player_two.computer.skills[NOVICE] = new QRadioButton(tr("Novice"),
|
||||
skills);
|
||||
m_player_two.computer.skills[AVERAGE] = new QRadioButton(tr("Average"),
|
||||
skills);
|
||||
m_player_two.computer.skills[GOOD] = new QRadioButton(tr("Good"),
|
||||
skills);
|
||||
m_player_two.computer.skills[EXPERT] = new QRadioButton(tr("Expert"),
|
||||
skills);
|
||||
m_player_two.computer.skills[MASTER] = new QRadioButton(tr("Master"),
|
||||
skills);
|
||||
|
||||
QGridLayout* skills_layout = new QGridLayout(skills);
|
||||
int row = 0;
|
||||
int col = 0;
|
||||
foreach(QRadioButton* rb, m_player_two.computer.skills) {
|
||||
skills_layout->addWidget(rb, row++, col);
|
||||
connect(rb, SIGNAL(clicked()), this, SLOT(slot_skills()));
|
||||
if(row > 2) {
|
||||
row = 0;
|
||||
col = 1;
|
||||
}
|
||||
}
|
||||
|
||||
// layout
|
||||
QHBoxLayout* frm_layout = new QHBoxLayout(frm);
|
||||
frm_layout->addWidget(skills);
|
||||
|
||||
return frm;
|
||||
}
|
||||
|
||||
|
||||
void myNewGameDlg::slot_reject()
|
||||
{
|
||||
reject();
|
||||
}
|
||||
|
||||
|
||||
void myNewGameDlg::slot_start()
|
||||
{
|
||||
accept();
|
||||
}
|
||||
|
||||
|
||||
void myNewGameDlg::slot_skills()
|
||||
{
|
||||
QRadioButton* skill = 0;
|
||||
foreach(QRadioButton* rb, m_player_two.computer.skills) {
|
||||
if(rb->isChecked()) {
|
||||
skill = rb;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(skill)
|
||||
m_player_two.name->setText("*"+skill->text()+"*");
|
||||
}
|
||||
|
||||
|
||||
void myNewGameDlg::slot_game_start(int id)
|
||||
{
|
||||
slot_game(id);
|
||||
slot_start();
|
||||
}
|
||||
|
||||
|
||||
void myNewGameDlg::slot_game(int id)
|
||||
{
|
||||
start_button->setEnabled(true);
|
||||
m_player_one.box->setEnabled(true);
|
||||
m_player_two.options->setEnabled(true);
|
||||
|
||||
if(m_player_two.last_game_index==HUMAN) {
|
||||
m_cfg_player2 = m_player_two.name->text();
|
||||
}
|
||||
|
||||
m_player_two.last_game_index = id;
|
||||
|
||||
switch(id) {
|
||||
case COMPUTER:
|
||||
m_player_two.name->setReadOnly(true);
|
||||
slot_skills();
|
||||
|
||||
m_player_one.rules->setEnabled(true);
|
||||
m_player_one.white->setEnabled(true);
|
||||
break;
|
||||
|
||||
case HUMAN:
|
||||
m_player_two.name->setReadOnly(false);
|
||||
m_player_two.name->setText(m_cfg_player2);
|
||||
|
||||
m_player_one.rules->setEnabled(true);
|
||||
m_player_one.white->setEnabled(true);
|
||||
break;
|
||||
|
||||
default:
|
||||
qDebug() << __PRETTY_FUNCTION__ << "ERR";
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void myNewGameDlg::writeSettings(QSettings* cfg)
|
||||
{
|
||||
cfg->setValue(CFG_SKILL, skill());
|
||||
cfg->setValue(CFG_RULES, rules());
|
||||
cfg->setValue(CFG_WHITE, m_player_one.white->isChecked());
|
||||
|
||||
cfg->setValue(CFG_PLAYER1, m_player_one.name->text());
|
||||
cfg->setValue(CFG_PLAYER2, m_cfg_player2);
|
||||
}
|
||||
|
||||
|
||||
void myNewGameDlg::readSettings(QSettings* cfg)
|
||||
{
|
||||
int skills = cfg->value(CFG_SKILL, BEGINNER).toInt();
|
||||
QMap<int, QRadioButton*>::iterator it;
|
||||
it = m_player_two.computer.skills.find(skills);
|
||||
if(it != m_player_two.computer.skills.end())
|
||||
it.value()->setChecked(true);
|
||||
else
|
||||
m_player_two.computer.skills[BEGINNER]->setChecked(true);
|
||||
slot_skills();
|
||||
|
||||
int rules = cfg->value(CFG_RULES, ENGLISH).toInt();
|
||||
if(rules == ENGLISH)
|
||||
m_player_one.rule_english->setChecked(true);
|
||||
else
|
||||
m_player_one.rule_russian->setChecked(true);
|
||||
|
||||
m_player_one.white->setChecked(cfg->value(CFG_WHITE, false).toBool());
|
||||
|
||||
m_player_one.name->setText(cfg->value(CFG_PLAYER1,
|
||||
getenv("USER")).toString());
|
||||
m_cfg_player2 = cfg->value(CFG_PLAYER2, "Player2").toString();
|
||||
}
|
||||
|
||||
|
||||
int myNewGameDlg::skill() const
|
||||
{
|
||||
QMap<int, QRadioButton*>::const_iterator it;
|
||||
it = m_player_two.computer.skills.begin();
|
||||
for(; it!=m_player_two.computer.skills.end(); ++it) {
|
||||
if(it.value()->isChecked())
|
||||
return it.key();
|
||||
}
|
||||
|
||||
qDebug() << __PRETTY_FUNCTION__ << "No skill selected.";
|
||||
return BEGINNER;
|
||||
}
|
||||
|
||||
|
||||
int myNewGameDlg::rules() const
|
||||
{
|
||||
if(m_player_one.rule_english->isChecked())
|
||||
return ENGLISH;
|
||||
return RUSSIAN;
|
||||
}
|
||||
|
@ -1,116 +0,0 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2004-2005 Artur Wiebe *
|
||||
* wibix@gmx.de *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
|
||||
#ifndef _NEWGAMEDLG_H_
|
||||
#define _NEWGAMEDLG_H_
|
||||
|
||||
#include <QDialog>
|
||||
#include <QLabel>
|
||||
#include <QLineEdit>
|
||||
#include <QSettings>
|
||||
#include <QPushButton>
|
||||
#include <QListWidget>
|
||||
#include <QTabWidget>
|
||||
#include <QCheckBox>
|
||||
#include <QGroupBox>
|
||||
#include <QRadioButton>
|
||||
|
||||
|
||||
#define COMPUTER 0
|
||||
#define HUMAN 1
|
||||
|
||||
|
||||
class myPlayer;
|
||||
|
||||
|
||||
class myNewGameDlg : public QDialog
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
myNewGameDlg(QWidget* parent);
|
||||
~myNewGameDlg();
|
||||
|
||||
// playing against the computer
|
||||
int rules() const;
|
||||
// return HUMAN/COMPUTER
|
||||
int opponent() const { return m_player_two.options->currentIndex(); }
|
||||
//
|
||||
int skill() const;
|
||||
//
|
||||
bool freePlacement() const { return m_freeplace->isChecked(); }
|
||||
|
||||
//
|
||||
const QString name() const { return m_player_one.name->text(); }
|
||||
bool isWhite() const { return m_player_one.white->isChecked(); }
|
||||
const QString opponentName() const { return m_player_two.name->text(); }
|
||||
|
||||
// for settings
|
||||
void writeSettings(QSettings*);
|
||||
void readSettings(QSettings*);
|
||||
|
||||
private slots:
|
||||
void slot_game(int id); // ListWidget
|
||||
void slot_game_start(int id);
|
||||
void slot_skills();
|
||||
|
||||
void slot_reject();
|
||||
void slot_start();
|
||||
|
||||
private:
|
||||
QWidget* create_player_one();
|
||||
QWidget* create_player_two();
|
||||
|
||||
QWidget* create_human_options();
|
||||
QWidget* create_computer_options();
|
||||
|
||||
private:
|
||||
struct player_one_struct {
|
||||
QGroupBox* box;
|
||||
QLineEdit* name;
|
||||
QGroupBox* rules;
|
||||
QRadioButton* rule_english;
|
||||
QRadioButton* rule_russian;
|
||||
QCheckBox* white;
|
||||
};
|
||||
struct player_one_struct m_player_one;
|
||||
|
||||
struct player_two_struct {
|
||||
QGroupBox* box;
|
||||
QLineEdit* name;
|
||||
int last_game_index;
|
||||
QTabWidget* options;
|
||||
// human options
|
||||
// computer options
|
||||
struct computer_stuct {
|
||||
QMap<int, QRadioButton*> skills;
|
||||
};
|
||||
struct computer_stuct computer;
|
||||
};
|
||||
struct player_two_struct m_player_two;
|
||||
|
||||
QCheckBox* m_freeplace;
|
||||
QPushButton* start_button;
|
||||
|
||||
QString m_cfg_player2;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -1,541 +0,0 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2002-2003 Andi Peredri *
|
||||
* andi@ukr.net *
|
||||
* Copyright (C) 2004-2005 Artur Wiebe *
|
||||
* wibix@gmx.de *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
#include <QFile>
|
||||
#include <QTextStream>
|
||||
#include <QProgressDialog>
|
||||
#include <QDebug>
|
||||
|
||||
#include "checkers.h"
|
||||
#include "pdn.h"
|
||||
|
||||
|
||||
#define PLAYER true
|
||||
#define COMPUTER false
|
||||
|
||||
#define END_OF_MOVELINE "@."
|
||||
|
||||
|
||||
Pdn::Pdn()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
Pdn::~Pdn()
|
||||
{
|
||||
qDeleteAll(m_database);
|
||||
m_database.clear();
|
||||
}
|
||||
|
||||
|
||||
bool Pdn::open(const QString& filename, QWidget* parent,
|
||||
const QString& label, QString& text_to_log)
|
||||
{
|
||||
qDeleteAll(m_database);
|
||||
m_database.clear();
|
||||
|
||||
QFile file(filename);
|
||||
if(!file.open(QFile::ReadOnly)) return false;
|
||||
|
||||
QTextStream ts(&file);
|
||||
|
||||
QString str1, str2;
|
||||
|
||||
QProgressDialog progress(parent);
|
||||
progress.setModal(true);
|
||||
progress.setLabelText(label);
|
||||
progress.setRange(0, file.size());
|
||||
progress.setMinimumDuration(0);
|
||||
|
||||
unsigned int line_nr = 1;
|
||||
unsigned int game_started = 1;
|
||||
bool in_tags = false;
|
||||
while(!ts.atEnd()) {
|
||||
str1 = ts.readLine().trimmed();
|
||||
if(ts.atEnd())
|
||||
str2 += str1;
|
||||
|
||||
if((str1.length() && str1[0]=='[') || ts.atEnd()) {
|
||||
if(!in_tags) {
|
||||
// tags begin again, so a game is ended.
|
||||
if(str2.length()) {
|
||||
if((m_database.count()%10)==0)
|
||||
progress.setValue(file.pos());
|
||||
|
||||
QString log_txt;
|
||||
PdnGame* game = new PdnGame(str2, log_txt);
|
||||
m_database.append(game);
|
||||
|
||||
if(log_txt.length()) {
|
||||
text_to_log
|
||||
+= QString("%1. game begins at line %2:\n")
|
||||
.arg(m_database.count())
|
||||
.arg(game_started);
|
||||
text_to_log += log_txt;
|
||||
}
|
||||
|
||||
game_started = line_nr;
|
||||
str2="";
|
||||
}
|
||||
|
||||
in_tags = true;
|
||||
}
|
||||
} else {
|
||||
if(in_tags)
|
||||
in_tags = false;
|
||||
}
|
||||
|
||||
str2.append(str1+"\n");
|
||||
|
||||
if(progress.wasCanceled())
|
||||
break;
|
||||
|
||||
line_nr++;
|
||||
}
|
||||
|
||||
file.close();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool Pdn::save(const QString& filename)
|
||||
{
|
||||
QFile file(filename);
|
||||
if(!file.open(QFile::WriteOnly))
|
||||
return false;
|
||||
|
||||
QTextStream ts(&file);
|
||||
|
||||
foreach(PdnGame* game, m_database) {
|
||||
ts << game->toString() << endl << endl;
|
||||
}
|
||||
|
||||
file.close();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
PdnGame* Pdn::newGame()
|
||||
{
|
||||
QString log_txt; // here: ignore TODO
|
||||
PdnGame* game = new PdnGame("", log_txt);
|
||||
m_database.append(game);
|
||||
return game;
|
||||
}
|
||||
|
||||
|
||||
/***************************************************************************
|
||||
* *
|
||||
* *
|
||||
***************************************************************************/
|
||||
PdnMove::PdnMove(QString line)
|
||||
{
|
||||
if(line[0]=='{') {
|
||||
qDebug("a move must not begin with a comment.");
|
||||
return;
|
||||
}
|
||||
|
||||
// first move.
|
||||
m_first = line.section(' ', 0, 0);
|
||||
line = line.mid(m_first.length()).trimmed();
|
||||
|
||||
// check for a first comment.
|
||||
if(line[0]=='{') {
|
||||
int end = line.indexOf('}', 1);
|
||||
if(end>=0) {
|
||||
m_comfirst = line.mid(1, end-1);
|
||||
line.remove(0, end+1);
|
||||
line = line.trimmed();
|
||||
} else
|
||||
qDebug("no comment ending of the first comment.");
|
||||
}
|
||||
|
||||
// second move.
|
||||
m_second = line.section(' ', 0, 0);
|
||||
line = line.mid(m_second.length()).trimmed();
|
||||
|
||||
// check for a second comment.
|
||||
if(line[0]=='{') {
|
||||
int end = line.indexOf('}', 1);
|
||||
if(end>=0)
|
||||
m_comsecond = line.mid(1, end-1);
|
||||
else
|
||||
qDebug("no comment ending of the second comment.");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/***************************************************************************
|
||||
* *
|
||||
* *
|
||||
***************************************************************************/
|
||||
PdnGame::PdnGame(const QString& game_string, QString& log_txt)
|
||||
{
|
||||
white = PLAYER;
|
||||
for(int i=0; i<12; i++)
|
||||
board[i]=MAN2;
|
||||
for(int i=20; i<32; i++)
|
||||
board[i]=MAN1;
|
||||
|
||||
if(!parse(game_string, log_txt)) {
|
||||
qDebug(" errors occured while processing game."); // TODO
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
PdnGame::~PdnGame()
|
||||
{
|
||||
qDeleteAll(m_moves);
|
||||
m_moves.clear();
|
||||
}
|
||||
|
||||
|
||||
QString PdnGame::get(Tag tag) const
|
||||
{
|
||||
switch(tag) {
|
||||
case Date: return pdnDate;
|
||||
case Site: return pdnSite;
|
||||
case Type: return pdnType;
|
||||
case Event: return pdnEvent;
|
||||
case Round: return pdnRound;
|
||||
case White: return pdnWhite;
|
||||
case Black: return pdnBlack;
|
||||
default: return pdnResult;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void PdnGame::set(Tag tag, const QString& string)
|
||||
{
|
||||
switch(tag) {
|
||||
case Date: pdnDate=string; break;
|
||||
case Site: pdnSite=string; break;
|
||||
case Type: pdnType=string; break;
|
||||
case Event: pdnEvent=string;break;
|
||||
case Round: pdnRound=string;break;
|
||||
case White: pdnWhite=string;break;
|
||||
case Black: pdnBlack=string;break;
|
||||
default: pdnResult=string;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool PdnGame::parse_moves(const QString& line)
|
||||
{
|
||||
qDeleteAll(m_moves);
|
||||
m_moves.clear();
|
||||
|
||||
QStringList list = line.split(' ');
|
||||
|
||||
QString current_move;
|
||||
int move_num = 0;
|
||||
bool in_comment = false;
|
||||
foreach(QString str, list) {
|
||||
if(str.startsWith("{"))
|
||||
in_comment = true;
|
||||
if(str.endsWith("}"))
|
||||
in_comment = false;
|
||||
|
||||
if(str.endsWith(".") && !in_comment) {
|
||||
if(str!=END_OF_MOVELINE) {
|
||||
if((move_num+1) != str.mid(0, str.length()-1).toInt()) {
|
||||
qDebug() << "Move num expected:" << move_num+1
|
||||
<< "received:" << str;
|
||||
return false;
|
||||
}
|
||||
move_num++;
|
||||
}
|
||||
|
||||
current_move = current_move.trimmed();
|
||||
if(current_move.length()) {
|
||||
m_moves.append(new PdnMove(current_move));
|
||||
current_move = "";
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
if(str.isEmpty())
|
||||
current_move += " ";
|
||||
else
|
||||
current_move += str + " ";
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool PdnGame::parse(const QString& pdngame, QString& log_txt)
|
||||
{
|
||||
QString fen;
|
||||
QString moves;
|
||||
int num = pdngame.count("\n"); // Number of lines
|
||||
|
||||
for(int i=0; i<=num; i++) {
|
||||
QString line = pdngame.section('\n',i ,i);
|
||||
if(!line.length())
|
||||
continue;
|
||||
|
||||
if(line.startsWith("[")) {
|
||||
line.remove(0, 1);
|
||||
line = line.trimmed();
|
||||
|
||||
if(line.startsWith("GameType")) pdnType=line.section('"',1,1);
|
||||
else if(line.startsWith("FEN")) fen=line.section('"',1,1);
|
||||
else if(line.startsWith("Date")) pdnDate=line.section('"',1,1);
|
||||
else if(line.startsWith("Site")) pdnSite=line.section('"',1,1);
|
||||
else if(line.startsWith("Event")) pdnEvent=line.section('"',1,1);
|
||||
else if(line.startsWith("Round")) pdnRound=line.section('"',1,1);
|
||||
else if(line.startsWith("White")) pdnWhite=line.section('"',1,1);
|
||||
else if(line.startsWith("Black")) pdnBlack=line.section('"',1,1);
|
||||
else if(line.startsWith("Result")) pdnResult=line.section('"',1,1);
|
||||
else ; // Skip other unsupported tags
|
||||
|
||||
} else {
|
||||
moves += " " + line;
|
||||
}
|
||||
}
|
||||
|
||||
// parse move section.
|
||||
if(moves.endsWith(pdnResult))
|
||||
moves.truncate(moves.length()-pdnResult.length());
|
||||
else {
|
||||
log_txt += " +Different result at the end of the movelist:\n"
|
||||
+ QString(" \"%1\" expected, got \"%2\"\n")
|
||||
.arg(pdnResult)
|
||||
.arg(moves.right(pdnResult.length()));
|
||||
|
||||
// need to remove the incorrect result.
|
||||
if(moves.endsWith(" *")) {
|
||||
log_txt += " => Ignoring \" *\" from the end.\n";
|
||||
moves.truncate(moves.length()-2);
|
||||
} else {
|
||||
int pos = moves.lastIndexOf('-') - 1;
|
||||
bool skip_ws = true;
|
||||
for(int i=pos; i>=0; i--) {
|
||||
if(moves[i]==' ') {
|
||||
if(!skip_ws) {
|
||||
log_txt += " => Ignoring \""
|
||||
+ moves.right(moves.length()-i-1)
|
||||
+ "\" from the end.\n",
|
||||
moves.truncate(i+1);
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
skip_ws = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(!parse_moves(moves+" "END_OF_MOVELINE)) { // :)
|
||||
log_txt += "\n +parsing moves failed.";
|
||||
return false;
|
||||
}
|
||||
|
||||
// Translation of the GameType tag
|
||||
switch(pdnType.toInt()) {
|
||||
case ENGLISH:
|
||||
case RUSSIAN:
|
||||
break;
|
||||
default:
|
||||
// log_txt += "\n +setting game type to english.";
|
||||
pdnType.setNum(ENGLISH);
|
||||
break;
|
||||
}
|
||||
|
||||
// Parsing of the Forsyth-Edwards Notation (FEN) tag
|
||||
if(fen.isNull())
|
||||
return true;
|
||||
|
||||
fen=fen.trimmed();
|
||||
|
||||
for(int i=fen.indexOf(" "); i!=-1; i=fen.indexOf(" "))
|
||||
fen=fen.remove(i,1);
|
||||
|
||||
if(fen.startsWith("W:W"))
|
||||
white=PLAYER;
|
||||
else if(fen.startsWith("B:W"))
|
||||
white=COMPUTER;
|
||||
else
|
||||
return false;
|
||||
|
||||
QString string = fen.mid(3).section(":B",0,0);
|
||||
if(!parse(string, white))
|
||||
return false;
|
||||
|
||||
string=fen.section(":B",1,1);
|
||||
if(string.endsWith("."))
|
||||
string.truncate(string.length()-1);
|
||||
if(!parse(string, !white))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool PdnGame::parse(const QString& str, bool side)
|
||||
{
|
||||
QString notation;
|
||||
|
||||
if(pdnType.toInt() == ENGLISH)
|
||||
notation=QString(ENOTATION);
|
||||
else
|
||||
notation=QString(RNOTATION);
|
||||
|
||||
QStringList sections = str.split(",");
|
||||
foreach(QString pos, sections) {
|
||||
bool king=false;
|
||||
|
||||
if(pos.startsWith("K")) {
|
||||
pos=pos.remove(0,1);
|
||||
king=true;
|
||||
}
|
||||
if(pos.length()==1)
|
||||
pos.append(' ');
|
||||
if(pos.length()!=2)
|
||||
return false;
|
||||
|
||||
int index = notation.indexOf(pos);
|
||||
if(index%2)
|
||||
index=notation.indexOf(pos,index+1);
|
||||
if(index == -1)
|
||||
return false;
|
||||
|
||||
if(white==COMPUTER)
|
||||
index=62-index;
|
||||
|
||||
if(side==PLAYER)
|
||||
board[index/2]=(king ? KING1 : MAN1);
|
||||
else
|
||||
board[index/2]=(king ? KING2 : MAN2);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
PdnMove* PdnGame::getMove(int i)
|
||||
{
|
||||
if(i<m_moves.count()) {
|
||||
return m_moves.at(i);
|
||||
}
|
||||
|
||||
// TODO - do we need this?
|
||||
if(i>m_moves.count())
|
||||
qDebug("PdnGame::getMove(%u) m_moves.count()=%u",
|
||||
i, m_moves.count());
|
||||
|
||||
PdnMove* m = new PdnMove("");
|
||||
m_moves.append(m);
|
||||
return m;
|
||||
}
|
||||
|
||||
|
||||
QString PdnGame::toString()
|
||||
{
|
||||
QString fen;
|
||||
QString moves;
|
||||
|
||||
/*
|
||||
* fen
|
||||
*/
|
||||
if(!movesCount()) {
|
||||
qDebug("FEN tag with lots of errors.");
|
||||
QString string1;
|
||||
QString string2;
|
||||
QString notation;
|
||||
|
||||
if(pdnType.toInt() == ENGLISH)
|
||||
notation=QString(ENOTATION);
|
||||
else
|
||||
notation=QString(RNOTATION);
|
||||
|
||||
for(int i=0; i<32; i++) {
|
||||
int index=i*2;
|
||||
if(white==COMPUTER) index=62-index;
|
||||
|
||||
QString pos;
|
||||
|
||||
switch(board[i]) {
|
||||
case KING1:
|
||||
pos.append('K');
|
||||
case MAN1:
|
||||
pos.append(notation.mid(index,2).trimmed());
|
||||
if(string1.length()) string1.append(',');
|
||||
string1.append(pos);
|
||||
break;
|
||||
case KING2:
|
||||
pos.append('K');
|
||||
case MAN2:
|
||||
pos.append(notation.mid(index,2).trimmed());
|
||||
if(string2.length()) string2.append(',');
|
||||
string2.append(pos);
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(white==PLAYER)
|
||||
fen.append("W:W"+string1+":B"+string2+".");
|
||||
else
|
||||
fen.append("B:W"+string2+":B"+string1+".");
|
||||
}
|
||||
|
||||
/*
|
||||
* moves
|
||||
*/
|
||||
unsigned int count = 1;
|
||||
foreach(PdnMove* move, m_moves) {
|
||||
moves += QString("%1. %2 %3%4%5\n")
|
||||
.arg(count)
|
||||
.arg(move->m_first)
|
||||
.arg(move->m_comfirst.length() ? "{"+move->m_comfirst+"} " : "")
|
||||
.arg(move->m_second)
|
||||
.arg(move->m_comsecond.length() ? " {"+move->m_comsecond+"}" : "");
|
||||
count++;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* create format and write tags+fen+moves.
|
||||
*/
|
||||
QString str;
|
||||
|
||||
if(pdnEvent.length()) str.append("[Event \""+pdnEvent+"\"]\n");
|
||||
if(pdnSite.length()) str.append("[Site \"" +pdnSite +"\"]\n");
|
||||
if(pdnDate.length()) str.append("[Date \"" +pdnDate +"\"]\n");
|
||||
if(pdnRound.length()) str.append("[Round \""+pdnRound+"\"]\n");
|
||||
if(pdnWhite.length()) str.append("[White \""+pdnWhite+"\"]\n");
|
||||
if(pdnBlack.length()) str.append("[Black \""+pdnBlack+"\"]\n");
|
||||
|
||||
if(fen.length()) {
|
||||
str.append("[SetUp \"1\"]\n");
|
||||
str.append("[FEN \""+fen+"\"]\n\n");
|
||||
}
|
||||
|
||||
str.append("[Result \""+pdnResult+"\"]\n");
|
||||
str.append("[GameType \""+pdnType+"\"]\n");
|
||||
str.append(moves);
|
||||
str.append(pdnResult+"\n");
|
||||
|
||||
return str;
|
||||
}
|
||||
|
@ -1,125 +0,0 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2002-2003 Andi Peredri *
|
||||
* andi@ukr.net *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
|
||||
#ifndef PDN_H
|
||||
#define PDN_H
|
||||
|
||||
|
||||
#include <QList>
|
||||
#include <QWidget>
|
||||
|
||||
|
||||
#define ENOTATION "1 2 3 4 5 6 7 8 9 1011121314151617181920212223242526272829303132"
|
||||
//#define ENOTATION "32313029282726252423222120191817161514131211109 8 7 6 5 4 3 2 1 "
|
||||
#define RNOTATION "b8d8f8h8a7c7e7g7b6d6f6h6a5c5e5g5b4d4f4h4a3c3e3g3b2d2f2h2a1c1e1g1"
|
||||
|
||||
#define ENGLISH 21
|
||||
#define RUSSIAN 25
|
||||
|
||||
|
||||
class PdnMove;
|
||||
class PdnGame;
|
||||
|
||||
|
||||
// Portable Draughts Notation Format File parser
|
||||
class Pdn
|
||||
{
|
||||
public:
|
||||
Pdn();
|
||||
virtual ~Pdn();
|
||||
|
||||
int count() const { return m_database.count(); }
|
||||
PdnGame* game(int i) { return m_database.at(i); }
|
||||
PdnGame* newGame();
|
||||
|
||||
void clear() { m_database.clear(); }
|
||||
// parent is needed to display a progress dialog.
|
||||
bool open(const QString& filename, QWidget* parent,
|
||||
const QString& label, QString& text_to_log);
|
||||
bool save(const QString& filename);
|
||||
|
||||
private:
|
||||
QList<PdnGame*> m_database;
|
||||
};
|
||||
|
||||
|
||||
/*
|
||||
* m_first, m_second are mandatary.
|
||||
* comments are optional.
|
||||
*/
|
||||
class PdnMove
|
||||
{
|
||||
public:
|
||||
PdnMove(QString whole_line_of_move);
|
||||
|
||||
QString m_first, m_comfirst;
|
||||
QString m_second, m_comsecond;
|
||||
};
|
||||
|
||||
|
||||
/*
|
||||
* represents each game in a pdn-file.
|
||||
*/
|
||||
class PdnGame
|
||||
{
|
||||
public:
|
||||
PdnGame(const QString& game_string, QString& text_to_log);
|
||||
~PdnGame();
|
||||
|
||||
enum Tag { Date, Site, Type, Event, Round, White, Black,Result };
|
||||
|
||||
int item(int i) const { return board[i]; }
|
||||
void setItem(int i, int set) { board[i]=set; }
|
||||
|
||||
bool isWhite() const { return white; }
|
||||
void setWhite(bool set) { white=set; }
|
||||
|
||||
void set(Tag tag, const QString& string);
|
||||
QString get(Tag tag) const;
|
||||
|
||||
int movesCount() const { return m_moves.count(); }
|
||||
PdnMove* getMove(int i);
|
||||
PdnMove* addMove();
|
||||
void clearMoves() { m_moves.clear(); }
|
||||
|
||||
QString toString();
|
||||
|
||||
private:
|
||||
bool parse(const QString& game_string, QString& log_txt);
|
||||
bool parse(const QString& string, bool side);
|
||||
bool parse_moves(const QString& moves_line);
|
||||
|
||||
private:
|
||||
bool white;
|
||||
int board[32];
|
||||
QString pdnDate;
|
||||
QString pdnSite;
|
||||
QString pdnType;
|
||||
QString pdnEvent;
|
||||
QString pdnRound;
|
||||
QString pdnWhite;
|
||||
QString pdnBlack;
|
||||
QString pdnResult;
|
||||
QList<PdnMove*> m_moves;
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
|
@ -1,75 +0,0 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2004-2005 by Artur Wiebe *
|
||||
* wibix@gmx.de *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
|
||||
#ifndef _PLAYER_H_
|
||||
#define _PLAYER_H_
|
||||
|
||||
#include <QObject>
|
||||
|
||||
|
||||
class Checkers;
|
||||
class Field;
|
||||
|
||||
|
||||
class myPlayer : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
myPlayer(const QString& name, bool white)
|
||||
: m_name(name), m_white(white), m_opponent(0) {}
|
||||
|
||||
// information
|
||||
bool isWhite() const { return m_white; }
|
||||
void setWhite(bool b) { m_white = b; }
|
||||
//
|
||||
const QString& name() const { return m_name; }
|
||||
void setName(const QString& n) { m_name = n; }
|
||||
//
|
||||
virtual bool isHuman() const { return false; }
|
||||
|
||||
//
|
||||
virtual void yourTurn(const Checkers* game) = 0;
|
||||
// return false on incorrect course.
|
||||
// set select to true to select the select, or unselect.
|
||||
// QString contains error msg.
|
||||
virtual bool fieldClicked(int, bool*,QString&) { return true; }
|
||||
// computerplayer terminates his thinking thread.
|
||||
// humanplayer
|
||||
// networkplayer disconnects from the server.
|
||||
virtual void stop() = 0;
|
||||
|
||||
void setOpponent(myPlayer* o) { m_opponent=o; }
|
||||
myPlayer* opponent() const { return m_opponent; }
|
||||
|
||||
signals:
|
||||
// emitted when move is done, provides the complete board converted to
|
||||
// string.
|
||||
void moveDone(const QString&);
|
||||
|
||||
private:
|
||||
QString m_name;
|
||||
bool m_white;
|
||||
|
||||
myPlayer* m_opponent;
|
||||
};
|
||||
|
||||
|
||||
#endif
|
@ -1,39 +0,0 @@
|
||||
TEMPLATE = lib
|
||||
CONFIG += staticlib
|
||||
DESTDIR = lib
|
||||
|
||||
HEADERS = pdn.h \
|
||||
checkers.h echeckers.h rcheckers.h \
|
||||
field.h toplevel.h view.h history.h board.h \
|
||||
newgamedlg.h \
|
||||
common.h \
|
||||
player.h humanplayer.h computerplayer.h
|
||||
|
||||
|
||||
SOURCES = pdn.cc \
|
||||
checkers.cc echeckers.cc rcheckers.cc \
|
||||
field.cc toplevel.cc view.cc history.cc board.cc \
|
||||
newgamedlg.cc \
|
||||
humanplayer.cc computerplayer.cc
|
||||
|
||||
RESOURCES = qcheckers.qrc
|
||||
|
||||
|
||||
TARGET = qcheckers
|
||||
#PREFIX = $$system(grep 'define PREFIX' common.h | cut -d'"' -f2)
|
||||
#SHARE_PATH = $$system(grep 'define SHARE_PATH' common.h | cut -d'"' -f2)
|
||||
|
||||
TRANSLATIONS = i18n/kcheckers_de.ts i18n/kcheckers_fr.ts
|
||||
# i18n/kcheckers_ru.ts
|
||||
|
||||
target.path = $$PREFIX/bin
|
||||
INSTALLS += target
|
||||
|
||||
|
||||
#
|
||||
# This hack is needed for i18n support.
|
||||
#
|
||||
share.path += $$PREFIX/share/kcheckers
|
||||
share.files += kcheckers.pdn COPYING AUTHORS ChangeLog README themes i18n/*
|
||||
INSTALLS += share
|
||||
|
@ -1,29 +0,0 @@
|
||||
<!DOCTYPE RCC><RCC version="1.0">
|
||||
<qresource>
|
||||
<file>icons/biglogo.png</file>
|
||||
<file>icons/fileopen.png</file>
|
||||
<file>icons/filesave.png</file>
|
||||
<file>icons/stop.png</file>
|
||||
<file>icons/dialog.png</file>
|
||||
<file>icons/undo.png</file>
|
||||
<file>icons/redo.png</file>
|
||||
<file>icons/exit.png</file>
|
||||
<file>icons/info.png</file>
|
||||
<file>icons/next.png</file>
|
||||
<file>icons/context.png</file>
|
||||
<file>icons/logo.png</file>
|
||||
<file>icons/paused.png</file>
|
||||
<file>icons/freeplace.png</file>
|
||||
<file>icons/clear.png</file>
|
||||
<file>icons/continue.png</file>
|
||||
|
||||
<file>icons/theme/frame.png</file>
|
||||
<file>icons/theme/kingwhite.png</file>
|
||||
<file>icons/theme/manwhite.png</file>
|
||||
<file>icons/theme/tile2.png</file>
|
||||
<file>icons/theme/kingblack.png</file>
|
||||
<file>icons/theme/manblack.png</file>
|
||||
<file>icons/theme/tile1.png</file>
|
||||
</qresource>
|
||||
</RCC>
|
||||
|
@ -1,553 +0,0 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2002-2003 Andi Peredri *
|
||||
* andi@ukr.net *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
//
|
||||
// Russian Checkers
|
||||
|
||||
|
||||
#include "rcheckers.h"
|
||||
|
||||
|
||||
///////////////////////////////////////////////////
|
||||
//
|
||||
// Player Functions
|
||||
//
|
||||
///////////////////////////////////////////////////
|
||||
|
||||
|
||||
bool RCheckers::go1(int from,int field)
|
||||
{
|
||||
from=internal(from);
|
||||
field=internal(field);
|
||||
|
||||
to=field;
|
||||
|
||||
if(checkCapture1())
|
||||
{
|
||||
bool capture=false;
|
||||
switch(board[from])
|
||||
{
|
||||
case MAN1:
|
||||
if(manCapture1(from,UL,capture)) return true;
|
||||
if(manCapture1(from,UR,capture)) return true;
|
||||
if(manCapture1(from,DL,capture)) return true;
|
||||
if(manCapture1(from,DR,capture)) return true;
|
||||
return false;
|
||||
case KING1:
|
||||
if(kingCapture1(from,UL,capture)) return true;
|
||||
if(kingCapture1(from,UR,capture)) return true;
|
||||
if(kingCapture1(from,DL,capture)) return true;
|
||||
if(kingCapture1(from,DR,capture)) return true;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch(board[from])
|
||||
{
|
||||
case MAN1:
|
||||
if((to==(from-6))||(to==(from-5)))
|
||||
{
|
||||
board[from]=FREE;
|
||||
if(to<10) board[to]=KING1;
|
||||
else board[to]=MAN1;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
case KING1:
|
||||
for(int i=from-6;;i-=6)
|
||||
{
|
||||
if(i==to)
|
||||
{
|
||||
board[from]=FREE;
|
||||
board[to]=KING1;
|
||||
return true;
|
||||
}
|
||||
else if(board[i]==FREE) continue;
|
||||
else break;
|
||||
}
|
||||
for(int i=from-5;;i-=5)
|
||||
{
|
||||
if(i==to)
|
||||
{
|
||||
board[from]=FREE;
|
||||
board[to]=KING1;
|
||||
return true;
|
||||
}
|
||||
else if(board[i]==FREE) continue;
|
||||
else break;
|
||||
}
|
||||
for(int i=from+5;;i+=5)
|
||||
{
|
||||
if(i==to)
|
||||
{
|
||||
board[from]=FREE;
|
||||
board[to]=KING1;
|
||||
return true;
|
||||
}
|
||||
else if(board[i]==FREE) continue;
|
||||
else break;
|
||||
}
|
||||
for(int i=from+6;;i+=6)
|
||||
{
|
||||
if(i==to)
|
||||
{
|
||||
board[from]=FREE;
|
||||
board[to]=KING1;
|
||||
return true;
|
||||
}
|
||||
else if(board[i]==FREE) continue;
|
||||
else break;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool RCheckers::checkCapture1() const
|
||||
{
|
||||
for(int i=6;i<48;i++)
|
||||
if(checkCapture1(i))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
bool RCheckers::checkCapture1(int i) const
|
||||
{
|
||||
switch(board[i])
|
||||
{
|
||||
case MAN1:
|
||||
if(board[i-6]==MAN2 || board[i-6]==KING2)
|
||||
if(board[i-12]==FREE) return true;
|
||||
if(board[i-5]==MAN2 || board[i-5]==KING2)
|
||||
if(board[i-10]==FREE) return true;
|
||||
if(board[i+5]==MAN2 || board[i+5]==KING2)
|
||||
if(board[i+10]==FREE) return true;
|
||||
if(board[i+6]==MAN2 || board[i+6]==KING2)
|
||||
if(board[i+12]==FREE) return true;
|
||||
break;
|
||||
case KING1:
|
||||
int k;
|
||||
for(k=i-6;board[k]==FREE;k-=6);
|
||||
if(board[k]==MAN2 || board[k]==KING2)
|
||||
if(board[k-6]==FREE) return true;
|
||||
|
||||
for(k=i-5;board[k]==FREE;k-=5);
|
||||
if(board[k]==MAN2 || board[k]==KING2)
|
||||
if(board[k-5]==FREE) return true;
|
||||
|
||||
for(k=i+5;board[k]==FREE;k+=5);
|
||||
if(board[k]==MAN2 || board[k]==KING2)
|
||||
if(board[k+5]==FREE) return true;
|
||||
|
||||
for(k=i+6;board[k]==FREE;k+=6);
|
||||
if(board[k]==MAN2 || board[k]==KING2)
|
||||
if(board[k+6]==FREE) return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
/* ORIG func aw
|
||||
bool RCheckers::checkCapture1()
|
||||
{
|
||||
for(int i=6;i<48;i++)
|
||||
{
|
||||
switch(board[i])
|
||||
{
|
||||
case MAN1:
|
||||
if(board[i-6]==MAN2 || board[i-6]==KING2)
|
||||
if(board[i-12]==FREE) return true;
|
||||
if(board[i-5]==MAN2 || board[i-5]==KING2)
|
||||
if(board[i-10]==FREE) return true;
|
||||
if(board[i+5]==MAN2 || board[i+5]==KING2)
|
||||
if(board[i+10]==FREE) return true;
|
||||
if(board[i+6]==MAN2 || board[i+6]==KING2)
|
||||
if(board[i+12]==FREE) return true;
|
||||
break;
|
||||
case KING1:
|
||||
int k;
|
||||
for(k=i-6;board[k]==FREE;k-=6);
|
||||
if(board[k]==MAN2 || board[k]==KING2)
|
||||
if(board[k-6]==FREE) return true;
|
||||
|
||||
for(k=i-5;board[k]==FREE;k-=5);
|
||||
if(board[k]==MAN2 || board[k]==KING2)
|
||||
if(board[k-5]==FREE) return true;
|
||||
|
||||
for(k=i+5;board[k]==FREE;k+=5);
|
||||
if(board[k]==MAN2 || board[k]==KING2)
|
||||
if(board[k+5]==FREE) return true;
|
||||
|
||||
for(k=i+6;board[k]==FREE;k+=6);
|
||||
if(board[k]==MAN2 || board[k]==KING2)
|
||||
if(board[k+6]==FREE) return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
// Return TRUE if a course of the player true
|
||||
// Return FALSE if a course of the player incorrect
|
||||
|
||||
bool RCheckers::manCapture1(int from,int direction,bool &capture)
|
||||
{
|
||||
int i=from+direction;
|
||||
if(board[i]==MAN2 || board[i]==KING2)
|
||||
{
|
||||
int k=i+direction;
|
||||
if(board[k]==FREE)
|
||||
{
|
||||
bool next=false;
|
||||
int save=board[i];
|
||||
board[from]=FREE;
|
||||
board[i]=NONE;
|
||||
|
||||
if(k<10)
|
||||
{
|
||||
board[k]=KING1;
|
||||
if(kingCapture1(k,direction+11,next))
|
||||
{
|
||||
board[i]=FREE;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
board[k]=MAN1;
|
||||
if(direction==UL || direction==DR)
|
||||
{
|
||||
if(manCapture1(k,UR,next)) {board[i]=FREE;return true;}
|
||||
if(manCapture1(k,DL,next)) {board[i]=FREE;return true;}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(manCapture1(k,UL,next)) {board[i]=FREE;return true;}
|
||||
if(manCapture1(k,DR,next)) {board[i]=FREE;return true;}
|
||||
}
|
||||
if(manCapture1(k,direction,next)) {board[i]=FREE;return true;}
|
||||
}
|
||||
|
||||
if((!next) && k==to) {board[i]=FREE;return true;}
|
||||
|
||||
board[k]=FREE;
|
||||
board[i]=save;
|
||||
board[from]=MAN1;
|
||||
capture=true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
bool RCheckers::kingCapture1(int from,int direction,bool &capture)
|
||||
{
|
||||
int i;
|
||||
for(i=from+direction;board[i]==FREE;i+=direction);
|
||||
|
||||
if(board[i]==MAN2 || board[i]==KING2)
|
||||
{
|
||||
int k=i+direction;
|
||||
if(board[k]==FREE)
|
||||
{
|
||||
bool next=false;
|
||||
int save=board[i];
|
||||
board[from]=FREE;
|
||||
board[i]=NONE;
|
||||
|
||||
for(;board[k]==FREE;k+=direction)
|
||||
{
|
||||
board[k]=KING1;
|
||||
if(direction==UL || direction==DR)
|
||||
{
|
||||
if(kingCapture1(k,UR,next)) {board[i]=FREE;return true;}
|
||||
if(kingCapture1(k,DL,next)) {board[i]=FREE;return true;}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(kingCapture1(k,UL,next)) {board[i]=FREE;return true;}
|
||||
if(kingCapture1(k,DR,next)) {board[i]=FREE;return true;}
|
||||
}
|
||||
board[k]=FREE;
|
||||
}
|
||||
|
||||
board[k-=direction]=KING1;
|
||||
if(kingCapture1(k,direction,next)) {board[i]=FREE;return true;}
|
||||
board[k]=FREE;
|
||||
|
||||
if(!next)
|
||||
for(;k!=i;k-=direction)
|
||||
if(k==to) {board[i]=FREE;board[k]=KING1;return true;}
|
||||
|
||||
board[i]=save;
|
||||
board[from]=KING1;
|
||||
capture=true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////
|
||||
//
|
||||
// Computer Functions
|
||||
//
|
||||
////////////////////////////////////////////////////
|
||||
|
||||
|
||||
void RCheckers::kingMove2(int from,int &resMax)
|
||||
{
|
||||
board[from]=FREE;
|
||||
for(int i=from-6;board[i]==FREE;i-=6)
|
||||
{
|
||||
board[i]=KING2;
|
||||
turn(resMax);
|
||||
board[i]=FREE;
|
||||
}
|
||||
for(int i=from-5;board[i]==FREE;i-=5)
|
||||
{
|
||||
board[i]=KING2;
|
||||
turn(resMax);
|
||||
board[i]=FREE;
|
||||
}
|
||||
for(int i=from+5;board[i]==FREE;i+=5)
|
||||
{
|
||||
board[i]=KING2;
|
||||
turn(resMax);
|
||||
board[i]=FREE;
|
||||
}
|
||||
for(int i=from+6;board[i]==FREE;i+=6)
|
||||
{
|
||||
board[i]=KING2;
|
||||
turn(resMax);
|
||||
board[i]=FREE;
|
||||
}
|
||||
board[from]=KING2;
|
||||
}
|
||||
|
||||
|
||||
bool RCheckers::checkCapture2() const
|
||||
{
|
||||
for(int i=6;i<48;i++)
|
||||
{
|
||||
switch(board[i])
|
||||
{
|
||||
case MAN2:
|
||||
if(board[i-6]==MAN1 || board[i-6]==KING1)
|
||||
if(board[i-12]==FREE) return true;
|
||||
if(board[i-5]==MAN1 || board[i-5]==KING1)
|
||||
if(board[i-10]==FREE) return true;
|
||||
if(board[i+5]==MAN1 || board[i+5]==KING1)
|
||||
if(board[i+10]==FREE) return true;
|
||||
if(board[i+6]==MAN1 || board[i+6]==KING1)
|
||||
if(board[i+12]==FREE) return true;
|
||||
break;
|
||||
case KING2:
|
||||
int k;
|
||||
for(k=i-6;board[k]==FREE;k-=6);
|
||||
if(board[k]==MAN1 || board[k]==KING1)
|
||||
if(board[k-6]==FREE) return true;
|
||||
|
||||
for(k=i-5;board[k]==FREE;k-=5);
|
||||
if(board[k]==MAN1 || board[k]==KING1)
|
||||
if(board[k-5]==FREE) return true;
|
||||
|
||||
for(k=i+5;board[k]==FREE;k+=5);
|
||||
if(board[k]==MAN1 || board[k]==KING1)
|
||||
if(board[k+5]==FREE) return true;
|
||||
|
||||
for(k=i+6;board[k]==FREE;k+=6);
|
||||
if(board[k]==MAN1 || board[k]==KING1)
|
||||
if(board[k+6]==FREE) return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// Return TRUE if it is possible to capture
|
||||
// Return FALSE if it is impossible to capture
|
||||
|
||||
bool RCheckers::manCapture2(int from,int &resMax)
|
||||
{
|
||||
bool capture=false;
|
||||
|
||||
int i=from-6;
|
||||
if(board[i]==MAN1 || board[i]==KING1)
|
||||
{
|
||||
int k=from-12;
|
||||
if(board[k]==FREE)
|
||||
{
|
||||
int save=board[i];
|
||||
board[from]=FREE;
|
||||
board[i]=NONE;
|
||||
board[k]=MAN2;
|
||||
resMax--;
|
||||
if(!manCapture2(k,resMax)) turn(resMax,true);
|
||||
resMax++;
|
||||
board[k]=FREE;
|
||||
board[i]=save;
|
||||
board[from]=MAN2;
|
||||
capture=true;
|
||||
}
|
||||
}
|
||||
|
||||
i=from-5;
|
||||
if(board[i]==MAN1 || board[i]==KING1)
|
||||
{
|
||||
int k=from-10;
|
||||
if(board[k]==FREE)
|
||||
{
|
||||
int save=board[i];
|
||||
board[from]=FREE;
|
||||
board[i]=NONE;
|
||||
board[k]=MAN2;
|
||||
resMax--;
|
||||
if(!manCapture2(k,resMax)) turn(resMax,true);
|
||||
resMax++;
|
||||
board[k]=FREE;
|
||||
board[i]=save;
|
||||
board[from]=MAN2;
|
||||
capture=true;
|
||||
}
|
||||
}
|
||||
|
||||
i=from+5;
|
||||
if(board[i]==MAN1 || board[i]==KING1)
|
||||
{
|
||||
int k=from+10;
|
||||
if(board[k]==FREE)
|
||||
{
|
||||
int save=board[i];
|
||||
board[from]=FREE;
|
||||
board[i]=NONE;
|
||||
resMax--;
|
||||
if(from>32)
|
||||
{
|
||||
board[k]=KING2;
|
||||
if(!kingCapture2(k,UL,resMax)) turn(resMax,true);
|
||||
}
|
||||
else
|
||||
{
|
||||
board[k]=MAN2;
|
||||
if(!manCapture2(k,resMax)) turn(resMax,true);
|
||||
}
|
||||
resMax++;
|
||||
board[k]=FREE;
|
||||
board[i]=save;
|
||||
board[from]=MAN2;
|
||||
capture=true;
|
||||
}
|
||||
}
|
||||
|
||||
i=from+6;
|
||||
if(board[i]==MAN1 || board[i]==KING1)
|
||||
{
|
||||
int k=from+12;
|
||||
if(board[k]==FREE)
|
||||
{
|
||||
int save=board[i];
|
||||
board[from]=FREE;
|
||||
board[i]=NONE;
|
||||
resMax--;
|
||||
if(from>32)
|
||||
{
|
||||
board[k]=KING2;
|
||||
if(!kingCapture2(k,UR,resMax)) turn(resMax,true);
|
||||
}
|
||||
else
|
||||
{
|
||||
board[k]=MAN2;
|
||||
if(!manCapture2(k,resMax)) turn(resMax,true);
|
||||
}
|
||||
resMax++;
|
||||
board[k]=FREE;
|
||||
board[i]=save;
|
||||
board[from]=MAN2;
|
||||
capture=true;
|
||||
}
|
||||
}
|
||||
|
||||
if(capture) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
bool RCheckers::kingCapture2(int from,int direction,int &resMax)
|
||||
{
|
||||
int i;
|
||||
for(i=from+direction;board[i]==FREE;i+=direction);
|
||||
|
||||
if(board[i]==MAN1 || board[i]==KING1)
|
||||
{
|
||||
int k=i+direction;
|
||||
if(board[k]==FREE)
|
||||
{
|
||||
bool capture=false;
|
||||
int save=board[i];
|
||||
board[from]=FREE;
|
||||
board[i]=NONE;
|
||||
resMax--;
|
||||
|
||||
for(;board[k]==FREE;k+=direction)
|
||||
{
|
||||
board[k]=KING2;
|
||||
if(direction==UL || direction==DR)
|
||||
{
|
||||
if(kingCapture2(k,UR,resMax)) capture=true;
|
||||
if(kingCapture2(k,DL,resMax)) capture=true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if(kingCapture2(k,UL,resMax)) capture=true;
|
||||
if(kingCapture2(k,DR,resMax)) capture=true;
|
||||
}
|
||||
board[k]=FREE;
|
||||
}
|
||||
|
||||
board[k-=direction]=KING2;
|
||||
if(kingCapture2(k,direction,resMax)) capture=true;
|
||||
board[k]=FREE;
|
||||
|
||||
if(!capture)
|
||||
for(;k!=i;k-=direction)
|
||||
{
|
||||
board[k]=KING2;
|
||||
turn(resMax,true);
|
||||
board[k]=FREE;
|
||||
}
|
||||
|
||||
resMax++;
|
||||
board[i]=save;
|
||||
board[from]=KING2;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -1,59 +0,0 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2002-2003 Andi Peredri *
|
||||
* andi@ukr.net *
|
||||
* Copyright (C) 2004-2005 Artur Wiebe *
|
||||
* wibix@gmx.de *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
|
||||
#ifndef RCHECKERS_H
|
||||
#define RCHECKERS_H
|
||||
|
||||
#include "checkers.h"
|
||||
#include "pdn.h"
|
||||
|
||||
|
||||
class RCheckers:public Checkers
|
||||
{
|
||||
|
||||
public:
|
||||
virtual bool go1(int,int);
|
||||
|
||||
|
||||
virtual int type() const { return RUSSIAN; }
|
||||
|
||||
virtual bool checkCapture1() const;
|
||||
virtual bool checkCapture2() const;
|
||||
|
||||
protected:
|
||||
virtual bool checkCapture1(int) const;
|
||||
|
||||
private:
|
||||
|
||||
void kingMove2(int,int &);
|
||||
|
||||
bool manCapture1(int,int,bool &);
|
||||
bool kingCapture1(int,int,bool &);
|
||||
|
||||
bool manCapture2(int,int &);
|
||||
bool kingCapture2(int,int,int &);
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
|
Before Width: | Height: | Size: 180 B |
Before Width: | Height: | Size: 547 B |
Before Width: | Height: | Size: 529 B |
Before Width: | Height: | Size: 618 B |
Before Width: | Height: | Size: 788 B |
@ -1 +0,0 @@
|
||||
Marble
|
Before Width: | Height: | Size: 1.9 KiB |
Before Width: | Height: | Size: 2.4 KiB |
Before Width: | Height: | Size: 218 B |
Before Width: | Height: | Size: 467 B |
Before Width: | Height: | Size: 494 B |
Before Width: | Height: | Size: 383 B |
Before Width: | Height: | Size: 414 B |
@ -1 +0,0 @@
|
||||
Simple Big
|
Before Width: | Height: | Size: 180 B |
Before Width: | Height: | Size: 185 B |
Before Width: | Height: | Size: 292 B |
Before Width: | Height: | Size: 418 B |
Before Width: | Height: | Size: 420 B |
Before Width: | Height: | Size: 371 B |
Before Width: | Height: | Size: 380 B |
@ -1 +0,0 @@
|
||||
Simple Small
|
Before Width: | Height: | Size: 159 B |
Before Width: | Height: | Size: 163 B |
@ -1,574 +0,0 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2002-2003 Andi Peredri *
|
||||
* andi@ukr.net *
|
||||
* Copyright (C) 2004-2005 Artur Wiebe *
|
||||
* wibix@gmx.de *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
|
||||
#include <QLayout>
|
||||
#include <QApplication>
|
||||
#include <QMenuBar>
|
||||
#include <QToolBar>
|
||||
#include <QDir>
|
||||
#include <QMessageBox>
|
||||
#include <QFileDialog>
|
||||
#include <QCloseEvent>
|
||||
#include <QFontDialog>
|
||||
#include <QDebug>
|
||||
|
||||
#include "pdn.h"
|
||||
#include "toplevel.h"
|
||||
#include "newgamedlg.h"
|
||||
#include "view.h"
|
||||
#include "common.h"
|
||||
|
||||
#define CFG_THEME_PATH CFG_KEY"ThemePath"
|
||||
#define CFG_FILENAME CFG_KEY"Filename"
|
||||
#define CFG_KEEPDIALOG CFG_KEY"ShowKeepDialog"
|
||||
#define CFG_NOTATION CFG_KEY"Notation"
|
||||
#define CFG_NOT_ABOVE CFG_KEY"NotationAbove"
|
||||
#define CFG_NOT_FONT CFG_KEY"NotationFont"
|
||||
#define CFG_CLEAR_LOG CFG_KEY"ClearLogOnNewRound"
|
||||
|
||||
|
||||
myTopLevel::myTopLevel()
|
||||
{
|
||||
setWindowTitle(APPNAME);
|
||||
setWindowIcon(QIcon(":/icons/biglogo.png"));
|
||||
|
||||
m_newgame = new myNewGameDlg(this);
|
||||
make_central_widget();
|
||||
make_actions();
|
||||
restore_settings();
|
||||
|
||||
/*
|
||||
* new computer game.
|
||||
*/
|
||||
m_view->newGame(m_newgame->rules(), m_newgame->freePlacement(),
|
||||
m_newgame->name(),
|
||||
m_newgame->isWhite(), m_newgame->opponent(),
|
||||
m_newgame->opponentName(), m_newgame->skill());
|
||||
|
||||
if(layout())
|
||||
layout()->setSizeConstraint(QLayout::SetFixedSize);
|
||||
}
|
||||
|
||||
|
||||
void myTopLevel::make_actions()
|
||||
{
|
||||
// game menu actions
|
||||
gameNew = new QAction(QIcon(":/icons/logo.png"), tr("&New..."), this);
|
||||
gameNew->setShortcut(tr("CTRL+N", "File|New"));
|
||||
connect(gameNew, SIGNAL(triggered()), this, SLOT(slot_new_game()));
|
||||
|
||||
gameNextRound = new QAction(QIcon(":/icons/next.png"),
|
||||
tr("&Next Round"), this);
|
||||
connect(gameNextRound, SIGNAL(triggered()),
|
||||
this, SLOT(slot_next_round()));
|
||||
|
||||
gameStop = new QAction(QIcon(":/icons/stop.png"), tr("&Stop"), this);
|
||||
connect(gameStop, SIGNAL(triggered()), m_view, SLOT(slotStopGame()));
|
||||
|
||||
gameOpen = new QAction(QIcon(":/icons/fileopen.png"), tr("&Open..."),
|
||||
this);
|
||||
gameOpen->setShortcut(tr("CTRL+O", "File|Open"));
|
||||
connect(gameOpen, SIGNAL(triggered()), this, SLOT(slot_open_game()));
|
||||
|
||||
gameSave = new QAction(QIcon(":/icons/filesave.png"), tr("&Save..."),
|
||||
this);
|
||||
gameSave->setShortcut(tr("CTRL+S", "File|Save"));
|
||||
connect(gameSave, SIGNAL(triggered()), this, SLOT(slot_save_game()));
|
||||
|
||||
QAction* gameQuit = new QAction(QIcon(":/icons/exit.png"), tr("&Quit"),
|
||||
this);
|
||||
gameQuit->setShortcut(tr("CTRL+Q", "File|Quit"));
|
||||
connect(gameQuit, SIGNAL(triggered()),
|
||||
this, SLOT(close()));
|
||||
// QApplication::instance(), SLOT(quit()));
|
||||
|
||||
// view menu actions
|
||||
viewNotation = new QAction(tr("&Show Notation"), this);
|
||||
viewNotation->setCheckable(true);
|
||||
connect(viewNotation, SIGNAL(toggled(bool)),
|
||||
this, SLOT(slot_notation(bool)));
|
||||
|
||||
viewNotationAbove = new QAction(tr("Show notation &above men"), this);
|
||||
viewNotationAbove->setCheckable(true);
|
||||
connect(viewNotationAbove, SIGNAL(toggled(bool)),
|
||||
this, SLOT(slot_notation(bool)));
|
||||
|
||||
// settings menu
|
||||
settingsKeep = new QAction(tr("&Confirm aborting current game"), this);
|
||||
settingsKeep->setCheckable(true);
|
||||
//
|
||||
settingsClearLog = new QAction(tr("Clear &log on new round"), this);
|
||||
settingsClearLog->setCheckable(true);
|
||||
connect(settingsClearLog, SIGNAL(toggled(bool)),
|
||||
m_view, SLOT(slotClearLog(bool)));
|
||||
//
|
||||
QAction* settingsNotationFont = new QAction(tr("&Notation font..."),
|
||||
this);
|
||||
connect(settingsNotationFont, SIGNAL(triggered()),
|
||||
this, SLOT(slot_notation_font()));
|
||||
|
||||
// help menu actions
|
||||
QAction* helpRules = new QAction(tr("&Rules of Play"), this);
|
||||
helpRules->setShortcut(tr("F1", "Help|Help"));
|
||||
connect(helpRules, SIGNAL(triggered()), this, SLOT(slot_help()));
|
||||
|
||||
QAction* helpAbout = new QAction(QIcon(":/icons/logo.png"),
|
||||
tr("&About")+" "APPNAME, this);
|
||||
connect(helpAbout, SIGNAL(triggered()), this, SLOT(slot_about()));
|
||||
|
||||
QAction* helpAboutQt = new QAction(tr("About &Qt"), this);
|
||||
connect(helpAboutQt, SIGNAL(triggered()), qApp, SLOT(aboutQt()));
|
||||
|
||||
|
||||
/*
|
||||
* toolbar
|
||||
*/
|
||||
QToolBar* tb = addToolBar(tr("&Toolbar"));
|
||||
tb->setMovable(false);
|
||||
tb->addAction(gameNew);
|
||||
tb->addAction(gameOpen);
|
||||
tb->addAction(gameSave);
|
||||
tb->addSeparator();
|
||||
tb->addAction(gameNextRound);
|
||||
tb->addAction(gameStop);
|
||||
|
||||
|
||||
/*
|
||||
* menus
|
||||
*/
|
||||
QMenu* gameMenu = menuBar()->addMenu(tr("&Game"));
|
||||
gameMenu->addAction(gameNew);
|
||||
gameMenu->addAction(gameOpen);
|
||||
gameMenu->addAction(gameSave);
|
||||
gameMenu->addSeparator();
|
||||
gameMenu->addAction(gameNextRound);
|
||||
gameMenu->addAction(gameStop);
|
||||
gameMenu->addSeparator();
|
||||
gameMenu->addAction(gameQuit);
|
||||
|
||||
viewMenu = menuBar()->addMenu(tr("&View"));
|
||||
viewMenu->addAction(tb->toggleViewAction());
|
||||
viewMenu->addSeparator();
|
||||
viewMenu->addAction(viewNotation);
|
||||
viewMenu->addAction(viewNotationAbove);
|
||||
|
||||
QMenu* settingsMenu = menuBar()->addMenu(tr("&Settings"));
|
||||
settingsMenu->addAction(settingsKeep);
|
||||
settingsMenu->addSeparator();
|
||||
settingsMenu->addAction(settingsNotationFont);
|
||||
settingsMenu->addSeparator();
|
||||
settingsMenu->addAction(settingsClearLog);
|
||||
|
||||
QMenu* helpMenu = menuBar()->addMenu(tr("&Help"));
|
||||
helpMenu->addAction(helpRules);
|
||||
helpMenu->addSeparator();
|
||||
helpMenu->addAction(helpAbout);
|
||||
helpMenu->addAction(helpAboutQt);
|
||||
|
||||
|
||||
/*
|
||||
* THEMES. create a default theme.
|
||||
*/
|
||||
QActionGroup* themes_grp = new QActionGroup(this);
|
||||
themes_grp->setExclusive(true);
|
||||
|
||||
QAction* default_theme = new QAction(tr(DEFAULT_THEME), themes_grp);
|
||||
default_theme->setCheckable(true);
|
||||
m_themes[default_theme] = DEFAULT_THEME;
|
||||
default_theme->setChecked(true);
|
||||
set_theme(default_theme);//FIXME TODO
|
||||
themes_grp->addAction(default_theme);
|
||||
|
||||
viewMenu->addSeparator();
|
||||
viewMenu->addAction(default_theme);
|
||||
read_themes(themes_grp,
|
||||
viewMenu,QDir::homePath()+"/"USER_PATH"/"THEME_DIR);
|
||||
//TODO-hardcoded
|
||||
read_themes(themes_grp,
|
||||
viewMenu, PREFIX"/share/kcheckers/"THEME_DIR);
|
||||
|
||||
connect(themes_grp, SIGNAL(triggered(QAction*)),
|
||||
this, SLOT(set_theme(QAction*)));
|
||||
}
|
||||
|
||||
|
||||
void myTopLevel::read_themes(QActionGroup* menu_grp, QMenu* menu,
|
||||
const QString& path)
|
||||
{
|
||||
QDir sharedir(path);
|
||||
QStringList themes = sharedir.entryList(QDir::Dirs|QDir::Readable);
|
||||
themes.removeAll(".");
|
||||
themes.removeAll("..");
|
||||
|
||||
for(QStringList::iterator it=themes.begin(); it!=themes.end(); ++it) {
|
||||
sharedir.cd(*it);
|
||||
|
||||
QString theme_dir = sharedir.absolutePath();
|
||||
QString errtext;
|
||||
|
||||
QStringList files
|
||||
= sharedir.entryList(QDir::Files|QDir::Readable);
|
||||
|
||||
// all files are there.
|
||||
if(files.count()!=8 ||
|
||||
files.indexOf(THEME_TILE1) == -1 ||
|
||||
files.indexOf(THEME_TILE2) == -1 ||
|
||||
files.indexOf(THEME_FRAME) == -1 ||
|
||||
files.indexOf(THEME_MANBLACK) == -1 ||
|
||||
files.indexOf(THEME_MANWHITE) == -1 ||
|
||||
files.indexOf(THEME_KINGBLACK) == -1 ||
|
||||
files.indexOf(THEME_KINGWHITE) == -1 ||
|
||||
files.indexOf(THEME_FILE) == -1) {
|
||||
// TODO not translated.
|
||||
errtext += "Wrong number of files. ";
|
||||
}
|
||||
files.removeAll(THEME_FILE);
|
||||
|
||||
// check pic size.
|
||||
QSize size = QPixmap(theme_dir+"/"+files[0]).size();
|
||||
if(size.width()>MAX_TILE_SIZE || size.height()>MAX_TILE_SIZE)
|
||||
// TODO not translated.
|
||||
errtext += "Picture(s) too big. ";
|
||||
|
||||
if(size.width()==0 || size.height()==0)
|
||||
// TODO not translated.
|
||||
errtext += "Width/Height is zero. ";
|
||||
|
||||
// check pics all the same size.
|
||||
foreach(QString file, files) {
|
||||
if(QPixmap(theme_dir+"/"+file).size() != size) {
|
||||
// TODO not translated.
|
||||
errtext += "Pictures are different in size. ";
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(errtext.length()) {
|
||||
// TODO not translated.
|
||||
qWarning() << endl << "Theme in"
|
||||
<< sharedir.absolutePath() << endl << errtext;
|
||||
|
||||
} else {
|
||||
QString themename = sharedir.dirName();
|
||||
|
||||
/*TODO
|
||||
QFile file(theme_dir+"/"+THEME_FILE);
|
||||
if(file.open(QFile::ReadOnly)) {
|
||||
QTextStream ts(&file);
|
||||
if(!ts.atEnd())
|
||||
themename = ts.readLine();
|
||||
// try go get locale theme name
|
||||
// TODO
|
||||
QString locale = QString("[%1]=").arg(QTextCodec::locale());
|
||||
while(!ts.atEnd()) {
|
||||
QString line = ts.readLine();
|
||||
if(line.startsWith(locale)) {
|
||||
themename = line.mid(locale.length());
|
||||
break;
|
||||
}
|
||||
}
|
||||
file.close();
|
||||
}
|
||||
*/
|
||||
//
|
||||
QAction* action = new QAction(themename, this);
|
||||
menu_grp->addAction(action);
|
||||
menu->addAction(action);
|
||||
action->setCheckable(true);
|
||||
m_themes[action] = theme_dir;
|
||||
}
|
||||
|
||||
sharedir.cdUp();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void myTopLevel::restore_settings()
|
||||
{
|
||||
QSettings cfg(APPNAME, APPNAME);
|
||||
|
||||
QString theme_path = cfg.value(CFG_THEME_PATH, DEFAULT_THEME)
|
||||
.toString();
|
||||
for(myThemeMap::iterator it = m_themes.begin(); it!=m_themes.end();it++)
|
||||
if(it.value() == theme_path) {
|
||||
it.key()->setChecked(true);
|
||||
set_theme(it.key());
|
||||
break;
|
||||
}
|
||||
|
||||
filename = cfg.value(CFG_FILENAME).toString();
|
||||
|
||||
viewNotation->setChecked(cfg.value(CFG_NOTATION, false).toBool());
|
||||
viewNotationAbove->setChecked(cfg.value(CFG_NOT_ABOVE, true).toBool());
|
||||
slot_notation(true); // here: arg is ignored by the function
|
||||
|
||||
bool clear_log = cfg.value(CFG_CLEAR_LOG, true).toBool();
|
||||
settingsClearLog->setChecked(clear_log);
|
||||
m_view->slotClearLog(clear_log);
|
||||
|
||||
//
|
||||
settingsKeep->setChecked(cfg.value(CFG_KEEPDIALOG, true).toBool());
|
||||
|
||||
QFont cfont;
|
||||
if(cfont.fromString(cfg.value(CFG_NOT_FONT, "").toString()))
|
||||
m_view->setNotationFont(cfont);
|
||||
|
||||
// new game
|
||||
m_newgame->readSettings(&cfg);
|
||||
}
|
||||
|
||||
|
||||
void myTopLevel::make_central_widget()
|
||||
{
|
||||
m_view = new myView(this);
|
||||
|
||||
connect(m_view, SIGNAL(working(bool)),
|
||||
this, SLOT(slot_working(bool)));
|
||||
|
||||
setCentralWidget(m_view);
|
||||
}
|
||||
|
||||
|
||||
void myTopLevel::warning(const QString& text)
|
||||
{
|
||||
QMessageBox::warning(this, tr("Error")+" - "APPNAME, text);
|
||||
}
|
||||
|
||||
|
||||
void myTopLevel::information(const QString& caption, const QString& text)
|
||||
{
|
||||
QDialog* dlg = new QDialog(this);
|
||||
dlg->setModal(true);
|
||||
dlg->setWindowTitle(caption+" - "APPNAME);
|
||||
|
||||
// logo left
|
||||
QLabel* logo = new QLabel(dlg);
|
||||
logo->setPixmap(QPixmap(":/icons/dialog.png"));
|
||||
|
||||
// text editor
|
||||
QTextEdit* te = new QTextEdit(text, dlg);
|
||||
te->setReadOnly(true);
|
||||
te->setMinimumWidth(m_view->width()-100);
|
||||
te->setMinimumHeight(m_view->height()-200);
|
||||
|
||||
// close button
|
||||
QPushButton* button = new QPushButton(tr("&Close"), dlg);
|
||||
connect(button, SIGNAL(clicked()), dlg, SLOT(accept()));
|
||||
|
||||
// Layout.
|
||||
QHBoxLayout* hb = new QHBoxLayout();
|
||||
hb->addWidget(logo, 0, Qt::AlignTop);
|
||||
hb->addWidget(te, 1);
|
||||
|
||||
QHBoxLayout* hb_button = new QHBoxLayout();
|
||||
hb_button->addStretch();
|
||||
hb_button->addWidget(button);
|
||||
|
||||
QVBoxLayout* vb = new QVBoxLayout(dlg);
|
||||
vb->addLayout(hb, 1);
|
||||
vb->addSpacing(5);
|
||||
vb->addLayout(hb_button);
|
||||
|
||||
// go
|
||||
dlg->exec();
|
||||
delete dlg;
|
||||
}
|
||||
|
||||
|
||||
void myTopLevel::slot_save_game()
|
||||
{
|
||||
QString fn = QFileDialog::getSaveFileName(this,
|
||||
tr("Save Game")+" - "APPNAME, filename, "PDN Files (*."EXT")");
|
||||
if(!fn.isEmpty()) {
|
||||
if(fn.right(3)!=EXT)
|
||||
fn += "."EXT;
|
||||
|
||||
if(m_view->savePdn(fn))
|
||||
filename = fn;
|
||||
else
|
||||
warning(tr("Could not save: ")+filename);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void myTopLevel::slot_open_game()
|
||||
{
|
||||
QString fn = QFileDialog::getOpenFileName(this,
|
||||
tr("Open Game")+" - "APPNAME, filename, "PDN Files (*."EXT")");
|
||||
if(!fn.isEmpty())
|
||||
open(fn);
|
||||
}
|
||||
|
||||
|
||||
void myTopLevel::open(const QString& fn)
|
||||
{
|
||||
if(m_view->openPdn(fn))
|
||||
filename = fn;
|
||||
}
|
||||
|
||||
|
||||
void myTopLevel::closeEvent(QCloseEvent* e)
|
||||
{
|
||||
if(!keep_game()) {
|
||||
store_settings();
|
||||
e->accept();
|
||||
} else {
|
||||
e->ignore();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void myTopLevel::store_settings()
|
||||
{
|
||||
QSettings config(APPNAME, APPNAME);
|
||||
|
||||
for(myThemeMap::iterator it=m_themes.begin(); it!=m_themes.end(); it++)
|
||||
if(it.key()->isChecked()) {
|
||||
config.setValue(CFG_THEME_PATH, it.value());
|
||||
break;
|
||||
}
|
||||
|
||||
config.setValue(CFG_FILENAME, filename);
|
||||
|
||||
config.setValue(CFG_NOTATION, viewNotation->isChecked());
|
||||
config.setValue(CFG_NOT_ABOVE, viewNotationAbove->isChecked());
|
||||
|
||||
config.setValue(CFG_KEEPDIALOG, settingsKeep->isChecked());
|
||||
config.setValue(CFG_NOT_FONT, m_view->notationFont().toString());
|
||||
config.setValue(CFG_CLEAR_LOG, settingsClearLog->isChecked());
|
||||
|
||||
// new game
|
||||
m_newgame->writeSettings(&config);
|
||||
}
|
||||
|
||||
|
||||
void myTopLevel::set_theme(QAction* action)
|
||||
{
|
||||
QString path = m_themes[action];
|
||||
m_view->setTheme(path);
|
||||
}
|
||||
|
||||
|
||||
void myTopLevel::slot_help()
|
||||
{
|
||||
QString text =
|
||||
tr("<p>In the beginning of game you have 12 checkers (men). "
|
||||
"The men move forward only. The men can capture:"
|
||||
"<ul>"
|
||||
"<li>by jumping forward only (english rules);"
|
||||
"<li>by jumping forward or backward (russian rules)."
|
||||
"</ul>"
|
||||
"<p>A man which reaches the far side of the board becomes a king. "
|
||||
"The kings move forward or backward:"
|
||||
"<ul>"
|
||||
"<li>to one square only (english rules);"
|
||||
"<li>to any number of squares (russian rules)."
|
||||
"</ul>"
|
||||
"<p>The kings capture by jumping forward or backward. "
|
||||
"Whenever a player is able to make a capture he must do so.");
|
||||
|
||||
information(tr("Rules of Play"), text);
|
||||
}
|
||||
|
||||
|
||||
void myTopLevel::slot_about()
|
||||
{
|
||||
QString text =
|
||||
APPNAME", a board game.<br>Version "VERSION"<br><br>"
|
||||
COPYRIGHT"<br>"
|
||||
"<a href=\""HOMEPAGE"\">"HOMEPAGE"</a><br><br>"
|
||||
"Contributors:<br>"CONTRIBS"<br><br>"
|
||||
"This program is distributed under the terms "
|
||||
"of the GNU General Public License.";
|
||||
|
||||
information(tr("About"), text);
|
||||
}
|
||||
|
||||
|
||||
void myTopLevel::slot_new_game()
|
||||
{
|
||||
if(keep_game())
|
||||
return;
|
||||
|
||||
if(m_newgame->exec()==QDialog::Accepted) {
|
||||
m_view->newGame(m_newgame->rules(), m_newgame->freePlacement(),
|
||||
m_newgame->name(),
|
||||
m_newgame->isWhite(), m_newgame->opponent(),
|
||||
m_newgame->opponentName(), m_newgame->skill());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void myTopLevel::slot_working(bool working)
|
||||
{
|
||||
bool disable = !working;
|
||||
|
||||
gameNew->setEnabled(disable);
|
||||
gameSave->setEnabled(disable);
|
||||
|
||||
gameNextRound->setEnabled(disable);// FIXME !m_view->isAborted());
|
||||
gameOpen->setEnabled(disable);
|
||||
gameStop->setEnabled(!disable);
|
||||
|
||||
m_view->setEnabled(disable);
|
||||
}
|
||||
|
||||
|
||||
bool myTopLevel::keep_game()
|
||||
{
|
||||
if(!settingsKeep->isChecked() || m_view->isAborted())
|
||||
return false;
|
||||
|
||||
int answer = QMessageBox::question(this, tr("Abort Game?")+" - "APPNAME,
|
||||
tr("Current game will be lost if you continue.\n"
|
||||
"Do you really want to discard it?"),
|
||||
QMessageBox::Yes, QMessageBox::No);
|
||||
|
||||
if(answer == QMessageBox::Yes)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
void myTopLevel::slot_next_round()
|
||||
{
|
||||
if(!keep_game())
|
||||
m_view->slotNextRound();
|
||||
}
|
||||
|
||||
|
||||
void myTopLevel::slot_notation_font()
|
||||
{
|
||||
bool ok;
|
||||
QFont font = QFontDialog::getFont(&ok, m_view->notationFont(), this);
|
||||
if(ok)
|
||||
m_view->setNotationFont(font);
|
||||
}
|
||||
|
||||
|
||||
void myTopLevel::slot_notation(bool)
|
||||
{
|
||||
m_view->setNotation(viewNotation->isChecked(),
|
||||
viewNotationAbove->isChecked());
|
||||
}
|
||||
|
@ -1,104 +0,0 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2002-2003 Andi Peredri *
|
||||
* andi@ukr.net *
|
||||
* Copyright (C) 2004-2005 Artur Wiebe *
|
||||
* wibix@gmx.de *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
#ifndef _TOPLEVEL_H_
|
||||
#define _TOPLEVEL_H_
|
||||
|
||||
#include <QMainWindow>
|
||||
#include <QAction>
|
||||
#include <QMap>
|
||||
|
||||
|
||||
class myView;
|
||||
class myNewGameDlg;
|
||||
|
||||
|
||||
class myTopLevel : public QMainWindow
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
myTopLevel();
|
||||
|
||||
void open(const QString& filename);
|
||||
|
||||
protected:
|
||||
void closeEvent(QCloseEvent*);
|
||||
|
||||
private slots:
|
||||
void slot_help();
|
||||
void slot_about();
|
||||
|
||||
void slot_new_game();
|
||||
void slot_open_game();
|
||||
void slot_save_game();
|
||||
void slot_next_round();
|
||||
|
||||
void slot_notation(bool);
|
||||
void slot_notation_font();
|
||||
|
||||
void slot_working(bool);
|
||||
|
||||
void set_theme(QAction*);
|
||||
|
||||
void warning(const QString& text);
|
||||
|
||||
|
||||
private:
|
||||
void make_actions();
|
||||
void make_central_widget();
|
||||
void restore_settings();
|
||||
void store_settings();
|
||||
|
||||
// add themes to this menu.
|
||||
void read_themes(QActionGroup*, QMenu*, const QString& path);
|
||||
|
||||
void information(const QString& caption, const QString& text);
|
||||
|
||||
// returns true if the user wishes to keep current game
|
||||
bool keep_game();
|
||||
|
||||
private:
|
||||
QMenu* viewMenu;
|
||||
//
|
||||
QAction* gameNew;
|
||||
QAction* gameStop;
|
||||
QAction* gameOpen;
|
||||
QAction* gameSave;
|
||||
QAction* gameNextRound;
|
||||
//
|
||||
QAction* viewNotation;
|
||||
QAction* viewNotationAbove;
|
||||
//
|
||||
QAction* settingsKeep;
|
||||
QAction* settingsClearLog;
|
||||
|
||||
QString filename; // PDN File Name
|
||||
|
||||
myView* m_view;
|
||||
myNewGameDlg* m_newgame;
|
||||
|
||||
typedef QMap<QAction*, QString> myThemeMap;
|
||||
myThemeMap m_themes;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -1,587 +0,0 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2004-2005 Artur Wiebe *
|
||||
* wibix@gmx.de *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
#include <QLayout>
|
||||
#include <QDate>
|
||||
#include <QDebug>
|
||||
#include <QTimer>
|
||||
|
||||
#include "pdn.h"
|
||||
#include "echeckers.h"
|
||||
#include "rcheckers.h"
|
||||
#include "view.h"
|
||||
#include "common.h"
|
||||
#include "history.h"
|
||||
#include "newgamedlg.h"
|
||||
|
||||
#include "player.h"
|
||||
#include "humanplayer.h"
|
||||
#include "computerplayer.h"
|
||||
|
||||
|
||||
#define MAX_CMD_LEN 80
|
||||
#define MOVE_PAUSE 1000
|
||||
|
||||
// this class is used to note differencies between moves.
|
||||
class myDiff {
|
||||
public:
|
||||
myDiff(int pos, int from, int to)
|
||||
: m_pos(pos), m_from(from), m_to(to) {}
|
||||
int m_pos;
|
||||
int m_from;
|
||||
int m_to;
|
||||
};
|
||||
|
||||
|
||||
myView::myView(QWidget* parent)
|
||||
: QFrame(parent)
|
||||
{
|
||||
/*
|
||||
* board & info
|
||||
*/
|
||||
m_board = new myBoard(this);
|
||||
connect(m_board, SIGNAL(fieldClicked(int)),
|
||||
this, SLOT(slot_click(int)));
|
||||
|
||||
m_history = new myHistory(this);
|
||||
connect(m_history, SIGNAL(previewGame(int)),
|
||||
this, SLOT(slot_preview_game(int)));
|
||||
connect(m_history, SIGNAL(applyMoves(const QString&)),
|
||||
this, SLOT(slot_apply_moves(const QString&)));
|
||||
connect(m_history, SIGNAL(newMode(bool, bool)),
|
||||
this, SLOT(slot_new_mode(bool, bool)));
|
||||
connect(this, SIGNAL(working(bool)),
|
||||
m_history, SLOT(slotWorking(bool)));
|
||||
|
||||
QHBoxLayout* hb = new QHBoxLayout(0);
|
||||
hb->addWidget(m_board);
|
||||
hb->addSpacing(5);
|
||||
hb->addWidget(m_history);
|
||||
|
||||
|
||||
/*
|
||||
*
|
||||
*/
|
||||
m_log = new QTextEdit(this);
|
||||
m_log->setFixedHeight(100); //FIXME
|
||||
m_log->setReadOnly(true);
|
||||
|
||||
|
||||
/*
|
||||
* it's the final layout.
|
||||
*/
|
||||
QVBoxLayout* vb = new QVBoxLayout(this);
|
||||
vb->addLayout(hb);
|
||||
vb->addWidget(m_log);
|
||||
vb->setSizeConstraint(QLayout::SetFixedSize);
|
||||
|
||||
|
||||
/*
|
||||
* game init
|
||||
*/
|
||||
m_player = m_current = 0;
|
||||
}
|
||||
|
||||
|
||||
myView::~myView()
|
||||
{
|
||||
if(m_player) {
|
||||
delete m_player;
|
||||
delete m_player->opponent();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void myView::setEnabled(bool b)
|
||||
{
|
||||
m_board->setEnabled(b);
|
||||
if(b)
|
||||
setCursor(Qt::ArrowCursor); // should be m_board bound.
|
||||
else
|
||||
setCursor(Qt::WaitCursor);
|
||||
}
|
||||
|
||||
|
||||
void myView::setTheme(const QString& path)
|
||||
{
|
||||
m_board->setTheme(path, m_player ? m_player->isWhite() : true);
|
||||
m_history->setFixedHeight(m_board->height());
|
||||
}
|
||||
|
||||
|
||||
void myView::newGame(int rules, bool freeplace,
|
||||
const QString& name, bool is_white,
|
||||
int opponent, const QString& opp_name, int skill)
|
||||
{
|
||||
m_freeplace_from = -1;
|
||||
|
||||
if(m_player) {
|
||||
delete m_player;
|
||||
delete m_player->opponent();
|
||||
}
|
||||
|
||||
m_board->setColorWhite(is_white);
|
||||
|
||||
// create players
|
||||
myPlayer* plr = new myHumanPlayer(name, is_white, false);
|
||||
myPlayer* opp = 0;
|
||||
if(opponent==HUMAN)
|
||||
opp = new myHumanPlayer(opp_name, !is_white, true);
|
||||
else
|
||||
opp = new myComputerPlayer(opp_name, !is_white, skill);
|
||||
|
||||
emit working(true);
|
||||
|
||||
|
||||
/*
|
||||
* set up player stuff. slots/signals.
|
||||
*/
|
||||
m_player = plr;
|
||||
|
||||
plr->setOpponent(opp);
|
||||
opp->setOpponent(plr);
|
||||
|
||||
plr->disconnect();
|
||||
opp->disconnect();
|
||||
|
||||
connect(plr, SIGNAL(moveDone(const QString&)),
|
||||
this, SLOT(slot_move_done(const QString&)));
|
||||
|
||||
connect(opp, SIGNAL(moveDone(const QString&)),
|
||||
this, SLOT(slot_move_done(const QString&)));
|
||||
|
||||
|
||||
/*
|
||||
* create game board.
|
||||
*/
|
||||
m_board->setGame(rules);
|
||||
|
||||
m_board->reset();
|
||||
m_history->clear();
|
||||
|
||||
begin_game(1, freeplace);
|
||||
}
|
||||
|
||||
|
||||
void myView::begin_game(unsigned int round, bool freeplace)
|
||||
{
|
||||
if(m_clear_log)
|
||||
m_log->clear();
|
||||
|
||||
m_board->adjustNotation(m_player->isWhite());
|
||||
|
||||
m_history->newPdn(APPNAME" Game", freeplace);
|
||||
m_history->setTag(PdnGame::Type, QString::number(m_board->type()));
|
||||
m_history->setTag(PdnGame::Date,
|
||||
QDate::currentDate().toString("yyyy.MM.dd"));
|
||||
m_history->setTag(PdnGame::Result, "*");
|
||||
m_history->setTag(PdnGame::Round, QString::number(round));
|
||||
|
||||
|
||||
/*
|
||||
* go!
|
||||
*/
|
||||
myPlayer* last_player = get_first_player()->opponent();
|
||||
|
||||
m_game_over = false;
|
||||
m_aborted = false;
|
||||
m_current = last_player;
|
||||
|
||||
// setup names
|
||||
if(m_player->isWhite()) {
|
||||
m_history->setTag(PdnGame::White, m_player->name());
|
||||
m_history->setTag(PdnGame::Black, m_player->opponent()->name());
|
||||
} else {
|
||||
m_history->setTag(PdnGame::White, m_player->opponent()->name());
|
||||
m_history->setTag(PdnGame::Black, m_player->name());
|
||||
}
|
||||
|
||||
if(m_history->isFreePlacement())
|
||||
emit working(false);
|
||||
else
|
||||
slot_move_done(m_board->game()->toString(false));
|
||||
}
|
||||
|
||||
|
||||
bool myView::check_game_over()
|
||||
{
|
||||
if(m_game_over) // no further checks
|
||||
return true;
|
||||
|
||||
m_game_over = true;
|
||||
|
||||
bool player_can = m_board->game()->checkMove1()
|
||||
|| m_board->game()->checkCapture1();
|
||||
bool opp_can = m_board->game()->checkMove2()
|
||||
|| m_board->game()->checkCapture2();
|
||||
|
||||
// player cannot go but opponent can -> player lost.
|
||||
if(/*FIXME*/m_player==m_current && !player_can && opp_can) {
|
||||
you_won(false);
|
||||
return m_game_over;
|
||||
}
|
||||
// player can go but opponent cannot -> player won.
|
||||
if(/*FIXME*/m_player!=m_current && player_can && !opp_can) {
|
||||
you_won(true);
|
||||
return m_game_over;
|
||||
}
|
||||
// neither of the player can go -> draw.
|
||||
if(!player_can && !opp_can) {
|
||||
add_log(myView::System, tr("Drawn game."));
|
||||
m_history->setTag(PdnGame::Result, "1/2-1/2");
|
||||
return m_game_over;
|
||||
}
|
||||
|
||||
m_game_over = false;
|
||||
return m_game_over;
|
||||
}
|
||||
|
||||
|
||||
void myView::slot_click(int field_num)
|
||||
{
|
||||
if(m_game_over || m_aborted)
|
||||
return;
|
||||
|
||||
if(m_history->isPaused()) {
|
||||
if(m_history->isFreePlacement()) {
|
||||
// FIXME - hightlight fields
|
||||
if(m_freeplace_from < 0) {
|
||||
m_freeplace_from = field_num;
|
||||
m_board->selectField(field_num, true);
|
||||
} else {
|
||||
m_board->selectField(m_freeplace_from, false);
|
||||
m_board->doFreeMove(m_freeplace_from,
|
||||
field_num);
|
||||
m_freeplace_from = -1;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
bool select = false;
|
||||
QString err_msg;
|
||||
|
||||
if(!m_current->fieldClicked(field_num, &select, err_msg)) {
|
||||
add_log(myView::Warning, m_current->name()+": "
|
||||
+ (err_msg.length()
|
||||
? err_msg
|
||||
: tr("Invalid move.")));
|
||||
} else {
|
||||
m_board->selectField(field_num, select);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void myView::slotNextRound()
|
||||
{
|
||||
if(m_aborted)
|
||||
return;
|
||||
|
||||
m_player->setWhite(!m_player->isWhite());
|
||||
m_player->opponent()->setWhite(!m_player->isWhite());
|
||||
|
||||
m_board->setColorWhite(m_player->isWhite());
|
||||
m_board->reset();
|
||||
|
||||
unsigned int round = m_history->getTag(PdnGame::Round).toUInt() + 1;
|
||||
begin_game(round, m_history->isFreePlacement());
|
||||
}
|
||||
|
||||
|
||||
void myView::slotStopGame()
|
||||
{
|
||||
m_player->stop();
|
||||
m_player->opponent()->stop();
|
||||
}
|
||||
|
||||
|
||||
void myView::stop_game(const QString& msg)
|
||||
{
|
||||
m_game_over = true;
|
||||
m_aborted = true;
|
||||
|
||||
QString text(tr("Game aborted.")+(!msg.isEmpty() ? "\n"+msg : ""));
|
||||
add_log(myView::System, text);
|
||||
|
||||
emit working(false);
|
||||
}
|
||||
|
||||
|
||||
void myView::slot_move_done(const QString& board_str)
|
||||
{
|
||||
if(m_history->isPaused()) // FIXME - ???
|
||||
return;
|
||||
|
||||
perform_jumps(m_board->game()->toString(false), board_str);
|
||||
|
||||
// show who is next?
|
||||
m_current = m_current->opponent();
|
||||
m_history->setCurrent(m_current->name());
|
||||
|
||||
if(!m_current->isHuman()) {
|
||||
emit working(true);
|
||||
} else {
|
||||
emit working(false);
|
||||
}
|
||||
|
||||
if(m_current->opponent()->isHuman() && !m_current->isHuman())
|
||||
QTimer::singleShot(MOVE_PAUSE, this,
|
||||
SLOT(slot_move_done_step_two()));
|
||||
else
|
||||
slot_move_done_step_two();
|
||||
}
|
||||
|
||||
void myView::slot_move_done_step_two()
|
||||
{
|
||||
//
|
||||
m_current->yourTurn(m_board->game());
|
||||
|
||||
if(check_game_over())
|
||||
emit working(false);
|
||||
}
|
||||
|
||||
|
||||
void myView::you_won(bool yes)
|
||||
{
|
||||
if(yes&&m_player->isWhite() || !yes&&!m_player->isWhite()) {
|
||||
m_history->setTag(PdnGame::Result, "1-0"); // white wins
|
||||
add_log(myView::System, tr("White wins!"));
|
||||
} else {
|
||||
m_history->setTag(PdnGame::Result, "0-1"); // black wins
|
||||
add_log(myView::System, tr("Black wins!"));
|
||||
}
|
||||
|
||||
emit working(false);
|
||||
}
|
||||
|
||||
|
||||
bool myView::openPdn(const QString& fn)
|
||||
{
|
||||
emit working(false);
|
||||
|
||||
m_current->stop();
|
||||
|
||||
QString log_text;
|
||||
if(!m_history->openPdn(fn, log_text)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(log_text.length()) {
|
||||
add_log(myView::System, tr("Opened:")+" "+fn);
|
||||
add_log(myView::Error, log_text.trimmed());
|
||||
add_log(myView::Warning, tr("Warning! Some errors occured."));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool myView::savePdn(const QString& fn)
|
||||
{
|
||||
if(!m_history->savePdn(fn)) {
|
||||
qDebug() << __PRETTY_FUNCTION__ << "failed.";
|
||||
return false;
|
||||
}
|
||||
add_log(myView::System, tr("Saved:")+" "+fn);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
void myView::slot_new_mode(bool paused, bool freeplace)
|
||||
{
|
||||
if(paused) {
|
||||
if(freeplace)
|
||||
m_board->setCursor(Qt::PointingHandCursor);
|
||||
else
|
||||
m_board->setCursor(Qt::ForbiddenCursor);
|
||||
} else {
|
||||
m_board->setCursor(Qt::ArrowCursor);
|
||||
}
|
||||
|
||||
// resume game: ask info for who is next, black or white.XXX FIXME TODO
|
||||
if(!paused) {
|
||||
myPlayer* next = 0;
|
||||
if(m_history->moveCount()%2==0)
|
||||
next = get_first_player();
|
||||
else
|
||||
next = get_first_player()->opponent();
|
||||
|
||||
m_current = next->opponent();
|
||||
slot_move_done(m_board->game()->toString(false));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void myView::slot_preview_game(int rules)
|
||||
{
|
||||
if(rules!=RUSSIAN && rules!=ENGLISH) {
|
||||
qDebug() << __PRETTY_FUNCTION__ << rules << "Wrong game type.";
|
||||
return;
|
||||
}
|
||||
|
||||
m_board->setGame(rules);
|
||||
|
||||
if(m_player->isWhite() && rules==RUSSIAN) {
|
||||
m_player->setName(m_history->getTag(PdnGame::White));
|
||||
m_player->opponent()->setName(m_history->getTag(PdnGame::Black));
|
||||
} else {
|
||||
m_player->setName(m_history->getTag(PdnGame::Black));
|
||||
m_player->opponent()->setName(m_history->getTag(PdnGame::White));
|
||||
}
|
||||
|
||||
// FIXME
|
||||
m_player->setWhite(rules==RUSSIAN);// FIXME TODO
|
||||
m_player->opponent()->setWhite(!m_player->isWhite());
|
||||
m_board->setColorWhite(m_player->isWhite());
|
||||
m_board->adjustNotation(m_player->isWhite());
|
||||
}
|
||||
|
||||
|
||||
void myView::slot_apply_moves(const QString& moves)
|
||||
{
|
||||
QStringList move_list= moves.split(MOVE_SPLIT, QString::SkipEmptyParts);
|
||||
|
||||
m_board->reset();
|
||||
|
||||
bool white_player = get_first_player()->isWhite();
|
||||
foreach(QString move, move_list) {
|
||||
m_board->doMove(move, white_player);
|
||||
white_player = !white_player;
|
||||
}
|
||||
|
||||
// set current player who pulls next. assume is white.
|
||||
m_current = (m_player->isWhite() ? m_player : m_player->opponent());
|
||||
if(!white_player)
|
||||
m_current = m_current->opponent();
|
||||
m_history->setCurrent(m_current->name());
|
||||
}
|
||||
|
||||
|
||||
void myView::add_log(enum LogType type, const QString& text)
|
||||
{
|
||||
QString str = text;
|
||||
str = str.replace('<', "<");
|
||||
str = str.replace('>', ">");
|
||||
|
||||
QString tag_b, tag_e;
|
||||
switch(type) {
|
||||
case Error: tag_b="<ul><pre>"; tag_e="</pre></ul>"; break;
|
||||
case Warning: tag_b="<b>"; tag_e="</b>"; break;
|
||||
case System: tag_b="<font color=\"blue\">"; tag_e="</font>"; break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
m_log->append(tag_b + str + tag_e);
|
||||
|
||||
m_log->ensureCursorVisible();
|
||||
}
|
||||
|
||||
|
||||
void myView::perform_jumps(const QString& from_board, const QString& to_board)
|
||||
{
|
||||
if(from_board==to_board) {
|
||||
return;
|
||||
}
|
||||
|
||||
QString new_to_board = to_board;
|
||||
|
||||
//qDebug("F:%s\nT:%s", from_board.latin1(), new_to_board.latin1());
|
||||
|
||||
// diff
|
||||
QList<myDiff*> diff_list;
|
||||
|
||||
// collect information
|
||||
for(int i=0; i<32; i++) {
|
||||
if(from_board[2*i]!=new_to_board[2*i]
|
||||
|| from_board[2*i+1]!=new_to_board[2*i+1]) {
|
||||
myDiff* diff = new myDiff(i,
|
||||
from_board.mid(2*i, 2).toInt(),
|
||||
new_to_board.mid(2*i, 2).toInt());
|
||||
diff_list.append(diff);
|
||||
|
||||
//qDebug(">%d: %d->%d", diff->m_pos, diff->m_from, diff->m_to);
|
||||
}
|
||||
}
|
||||
|
||||
int from_pos = -1;
|
||||
int to_pos = -1;
|
||||
bool captured = (diff_list.count()>2);
|
||||
|
||||
int man = -1;
|
||||
// find the dest. first: so we have the man moved.
|
||||
foreach(myDiff* diff, diff_list) {
|
||||
if(diff->m_to!=FREE) {
|
||||
man = diff->m_to;
|
||||
to_pos = diff->m_pos;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
int king = -1;
|
||||
switch(man) {
|
||||
case MAN1: king=KING1; break;
|
||||
case KING1: king=MAN1; break;
|
||||
case MAN2: king=KING2; break;
|
||||
case KING2: king=MAN2; break;
|
||||
}
|
||||
// find src.
|
||||
foreach(myDiff* diff, diff_list) {
|
||||
if(diff->m_to==FREE) {
|
||||
if(diff->m_from==man || diff->m_from==king) {
|
||||
from_pos = diff->m_pos;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
qDebug(" to_pos=%d with man/king=%d from=%d", to_pos, man,
|
||||
from_pos);
|
||||
*/
|
||||
|
||||
// finally - animate :)
|
||||
QString move = m_board->doMove(from_pos, to_pos, m_current->isWhite());
|
||||
m_history->appendMove(move.replace("?", captured ? "x" : "-" ), "");
|
||||
|
||||
qDeleteAll(diff_list);
|
||||
}
|
||||
|
||||
void myView::setNotation(bool enabled, bool show_above)
|
||||
{
|
||||
// TODO - intermediate function - remove somehow!
|
||||
m_board->setNotation(enabled, show_above);
|
||||
}
|
||||
|
||||
|
||||
void myView::setNotationFont(const QFont& f)
|
||||
{
|
||||
// TODO - intermediate function - remove somehow!
|
||||
m_board->setNotationFont(f);
|
||||
}
|
||||
|
||||
|
||||
myPlayer* myView::get_first_player() const
|
||||
{
|
||||
bool white = m_board->type()==RUSSIAN ? true : false;
|
||||
// it is white.
|
||||
if((white && m_player->isWhite()) || (!white && !m_player->isWhite()))
|
||||
return m_player;
|
||||
return m_player->opponent();
|
||||
}
|
||||
|
||||
|
@ -1,122 +0,0 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2004-2005 Artur Wiebe *
|
||||
* wibix@gmx.de *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
|
||||
#ifndef _VIEW_H_
|
||||
#define _VIEW_H_
|
||||
|
||||
|
||||
#include <QFrame>
|
||||
#include <QTextEdit>
|
||||
#include <QLineEdit>
|
||||
#include <QLabel>
|
||||
|
||||
|
||||
#include "board.h"
|
||||
|
||||
|
||||
class Pdn;
|
||||
class myPlayer;
|
||||
class myHistory;
|
||||
|
||||
|
||||
class myView : public QFrame
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
myView(QWidget* parent);
|
||||
~myView();
|
||||
|
||||
void newGame(int rules, bool free_place,
|
||||
const QString& name, bool is_white,
|
||||
int opponent, const QString& opp_name, int skill);
|
||||
bool openPdn(const QString& fn);
|
||||
bool savePdn(const QString& fn);
|
||||
|
||||
void setTheme(const QString& theme_path);
|
||||
|
||||
bool isAborted() const { return m_aborted; }
|
||||
|
||||
void setNotation(bool enabled, bool show_above);
|
||||
void setNotationFont(const QFont& f);
|
||||
QFont notationFont() const { return m_board->font(); }
|
||||
|
||||
public slots:
|
||||
virtual void setEnabled(bool);
|
||||
|
||||
void slotClearLog(bool b) { m_clear_log = b; }
|
||||
|
||||
void slotStopGame();
|
||||
void slotNextRound();
|
||||
|
||||
signals:
|
||||
void working(bool);
|
||||
|
||||
private slots:
|
||||
void slot_click(int);
|
||||
|
||||
void slot_move_done(const QString& board_str);
|
||||
void slot_move_done_step_two();
|
||||
|
||||
void slot_preview_game(int game_type);
|
||||
void slot_apply_moves(const QString& moves);
|
||||
void slot_new_mode(bool paused, bool freeplace);
|
||||
|
||||
private:
|
||||
void begin_game(unsigned int round, bool freeplacement);
|
||||
|
||||
void perform_jumps(const QString& from_board, const QString& to_board);
|
||||
bool extract_move(const QString& move, int* from_num, int* to_num);
|
||||
|
||||
void stop_game(const QString&);
|
||||
void you_won(bool really);
|
||||
bool check_game_over();
|
||||
|
||||
enum LogType {
|
||||
None,
|
||||
Error,
|
||||
Warning,
|
||||
System,
|
||||
User,
|
||||
Opponent,
|
||||
};
|
||||
void add_log(enum LogType type, const QString& text);
|
||||
|
||||
myPlayer* get_first_player() const;
|
||||
|
||||
private:
|
||||
bool m_clear_log;
|
||||
|
||||
bool m_game_over;// need this to avoid multiple calls to isGameOver()
|
||||
bool m_aborted;
|
||||
|
||||
myPlayer* m_player;
|
||||
myPlayer* m_current;
|
||||
|
||||
myBoard* m_board;
|
||||
myHistory* m_history;
|
||||
QTextEdit* m_log;
|
||||
|
||||
int m_freeplace_from;
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
|