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added for plugins own dir
git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@1850 b45a01b8-16f6-495d-af2f-9b41ad6348cc
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94
plugins/qcheckers_plugin/board.h
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94
plugins/qcheckers_plugin/board.h
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/***************************************************************************
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* Copyright (C) 2004-2005 Artur Wiebe *
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* wibix@gmx.de *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#ifndef _BOARD_H_
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#define _BOARD_H_
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#include <QFrame>
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#include "field.h"
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#include "checkers.h"
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class myBoard : public QFrame
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{
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Q_OBJECT
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public:
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myBoard(QWidget* parent);
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~myBoard();
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// returns coded move string: from_pos_string?to_pos_string
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QString doMove(int from_pos, int to_pos, bool white_player);
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// coded move.
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bool doMove(const QString& move, bool white_player);
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//
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void doFreeMove(int from, int to);
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void selectField(int field_num, bool is_on);
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void setTheme(const QString& theme_path, bool set_white);
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void setNotation(bool enabled, bool show_above);
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void setNotationFont(const QFont& f);
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void setColorWhite(bool);
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void reset();
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void adjustNotation(bool bottom_is_white);
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void setGame(int rules);
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bool whiteIsNext() const;
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int type() const { return m_game->type(); }
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// TODO
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const Checkers* game() const { return m_game; }
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signals:
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void fieldClicked(int);
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private:
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bool convert_move(const QString&, int* from, int* to);
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void do_draw();
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private:
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Field* m_fields[64];
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QPixmap* xpmPat1;
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QPixmap* xpmPat2;
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QPixmap* xpmFrame;
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QPixmap* xpmMan1;
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QPixmap* xpmMan2;
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QPixmap* xpmKing1;
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QPixmap* xpmKing2;
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QPixmap* xpmManBlack;
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QPixmap* xpmManWhite;
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QPixmap* xpmKingBlack;
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QPixmap* xpmKingWhite;
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Checkers* m_game;
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};
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#endif
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