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git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@1850 b45a01b8-16f6-495d-af2f-9b41ad6348cc
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160
plugins/puzzle_plugin/src/mainwindow.cpp
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160
plugins/puzzle_plugin/src/mainwindow.cpp
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/****************************************************************************
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**
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** Copyright (C) 2008 Nokia Corporation and/or its subsidiary(-ies).
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** Contact: Qt Software Information (qt-info@nokia.com)
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**
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** This file is part of the example classes of the Qt Toolkit.
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**
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** Commercial Usage
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** Licensees holding valid Qt Commercial licenses may use this file in
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** accordance with the Qt Commercial License Agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and Nokia.
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**
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License versions 2.0 or 3.0 as published by the Free
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** Software Foundation and appearing in the file LICENSE.GPL included in
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** the packaging of this file. Please review the following information
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** to ensure GNU General Public Licensing requirements will be met:
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** http://www.fsf.org/licensing/licenses/info/GPLv2.html and
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** http://www.gnu.org/copyleft/gpl.html. In addition, as a special
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** exception, Nokia gives you certain additional rights. These rights
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** are described in the Nokia Qt GPL Exception version 1.3, included in
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** the file GPL_EXCEPTION.txt in this package.
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**
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** Qt for Windows(R) Licensees
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** As a special exception, Nokia, as the sole copyright holder for Qt
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** Designer, grants users of the Qt/Eclipse Integration plug-in the
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** right for the Qt/Eclipse Integration to link to functionality
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** provided by Qt Designer and its related libraries.
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**
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** If you are unsure which license is appropriate for your use, please
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** contact the sales department at qt-sales@nokia.com.
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**
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****************************************************************************/
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#include <QtGui>
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#include <stdlib.h>
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#include "mainwindow.h"
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#include "pieceslist.h"
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#include "puzzlewidget.h"
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MainWindow::MainWindow(QWidget *parent)
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:QFrame(parent)
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//: QMainWindow(parent)
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{
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//setupMenus();
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setupWidgets();
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setSizePolicy(QSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed));
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//setWindowTitle(tr("Puzzle"));
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}
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void MainWindow::openImage(const QString &path)
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{
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QString fileName = path;
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if (fileName.isNull())
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fileName = QFileDialog::getOpenFileName(this,
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tr("Open Image"), "", "Image Files (*.png *.jpg *.bmp)");
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if (!fileName.isEmpty()) {
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QPixmap newImage;
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if (!newImage.load(fileName)) {
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QMessageBox::warning(this, tr("Open Image"),
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tr("The image file could not be loaded."),
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QMessageBox::Cancel);
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return;
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}
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puzzleImage = newImage;
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setupPuzzle();
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}
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}
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void MainWindow::setCompleted()
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{
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QMessageBox::information(this, tr("Puzzle Completed"),
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tr("Congratulations! You have completed the puzzle!\n"
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"Click OK to start again."),
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QMessageBox::Ok);
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setupPuzzle();
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}
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void MainWindow::setupPuzzle()
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{
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int size = qMin(puzzleImage.width(), puzzleImage.height());
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puzzleImage = puzzleImage.copy((puzzleImage.width() - size)/2,
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(puzzleImage.height() - size)/2, size, size).scaled(400,
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400, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
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piecesList->clear();
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for (int y = 0; y < 5; ++y) {
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for (int x = 0; x < 5; ++x) {
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QPixmap pieceImage = puzzleImage.copy(x*80, y*80, 80, 80);
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piecesList->addPiece(pieceImage, QPoint(x, y));
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}
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}
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qsrand(QCursor::pos().x() ^ QCursor::pos().y());
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for (int i = 0; i < piecesList->count(); ++i) {
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if (int(2.0*qrand()/(RAND_MAX+1.0)) == 1) {
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QListWidgetItem *item = piecesList->takeItem(i);
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piecesList->insertItem(0, item);
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}
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}
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puzzleWidget->clear();
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}
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/*
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void MainWindow::setupMenus()
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{
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QMenu *fileMenu = menuBar()->addMenu(tr("&File"));
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QAction *openAction = fileMenu->addAction(tr("&Open..."));
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openAction->setShortcut(QKeySequence(tr("Ctrl+O")));
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QAction *exitAction = fileMenu->addAction(tr("E&xit"));
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exitAction->setShortcut(QKeySequence(tr("Ctrl+Q")));
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QMenu *gameMenu = menuBar()->addMenu(tr("&Game"));
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QAction *restartAction = gameMenu->addAction(tr("&Restart"));
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connect(openAction, SIGNAL(triggered()), this, SLOT(openImage()));
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connect(exitAction, SIGNAL(triggered()), qApp, SLOT(quit()));
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connect(restartAction, SIGNAL(triggered()), this, SLOT(setupPuzzle()));
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}
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*/
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void MainWindow::setupWidgets()
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{/*
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QFrame *frame = new QFrame;
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QHBoxLayout *frameLayout = new QHBoxLayout(frame);
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piecesList = new PiecesList;
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puzzleWidget = new PuzzleWidget;
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connect(puzzleWidget, SIGNAL(puzzleCompleted()),
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this, SLOT(setCompleted()), Qt::QueuedConnection);
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frameLayout->addWidget(piecesList);
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frameLayout->addWidget(puzzleWidget);
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setCentralWidget(frame);
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*/
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QHBoxLayout *frameLayout = new QHBoxLayout(this);
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piecesList = new PiecesList;
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puzzleWidget = new PuzzleWidget;
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connect(puzzleWidget, SIGNAL(puzzleCompleted()),
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this, SLOT(setCompleted()), Qt::QueuedConnection);
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frameLayout->addWidget(piecesList);
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frameLayout->addWidget(puzzleWidget);
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}
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