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Added change nick name to the chat lobby dialog.
Optimized layout of the chat dialogs. git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@4862 b45a01b8-16f6-495d-af2f-9b41ad6348cc
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9 changed files with 650 additions and 713 deletions
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@ -21,6 +21,7 @@
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****************************************************************/
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#include <QMessageBox>
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#include <QInputDialog>
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#include "ChatLobbyDialog.h"
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#include "ChatTabWidget.h"
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@ -40,6 +41,7 @@ ChatLobbyDialog::ChatLobbyDialog(const ChatLobbyId& lid, QWidget *parent, Qt::WF
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ui.setupUi(this);
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connect(ui.participantsFrameButton, SIGNAL(toggled(bool)), this, SLOT(showParticipantsFrame(bool)));
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connect(ui.actionChangeNickname, SIGNAL(triggered()), this, SLOT(changeNickname()));
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}
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void ChatLobbyDialog::init(const std::string &peerId, const QString &title)
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@ -50,6 +52,8 @@ void ChatLobbyDialog::init(const std::string &peerId, const QString &title)
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rsMsgs->getNickNameForChatLobby(lobbyId, nickName);
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ui.chatWidget->setName(QString::fromUtf8(nickName.c_str()));
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ui.chatWidget->addToolsAction(ui.actionChangeNickname);
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lastUpdateListTime = 0;
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/* Hide or show the participants frames */
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@ -98,10 +102,26 @@ void ChatLobbyDialog::processSettings(bool load)
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Settings->endGroup();
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}
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void ChatLobbyDialog::setNickName(const QString& nick)
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void ChatLobbyDialog::setNickname(const QString &nickname)
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{
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rsMsgs->setNickNameForChatLobby(lobbyId, nick.toUtf8().constData());
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ui.chatWidget->setName(nick);
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rsMsgs->setNickNameForChatLobby(lobbyId, nickname.toUtf8().constData());
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ui.chatWidget->setName(nickname);
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}
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void ChatLobbyDialog::changeNickname()
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{
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QInputDialog dialog;
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dialog.setWindowTitle(tr("Change nick name"));
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dialog.setLabelText(tr("Please enter your new nick name"));
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dialog.setWindowIcon(QIcon(":/images/rstray3.png"));
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std::string nickName;
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rsMsgs->getNickNameForChatLobby(lobbyId, nickName);
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dialog.setTextValue(QString::fromUtf8(nickName.c_str()));
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if (dialog.exec() == QDialog::Accepted) {
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setNickname(dialog.textValue());
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}
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}
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void ChatLobbyDialog::addIncomingChatMsg(const ChatInfo& info)
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