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quick workaround to avoid crash in loadCircles()
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@ -59,6 +59,8 @@
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* #define ID_DEBUG 1
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* #define ID_DEBUG 1
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*****/
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*****/
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#define QT_BUG_CRASH_IN_TAKECHILD_WORKAROUND 1
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// Data Requests.
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// Data Requests.
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#define IDDIALOG_IDLIST 1
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#define IDDIALOG_IDLIST 1
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#define IDDIALOG_IDDETAILS 2
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#define IDDIALOG_IDDETAILS 2
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@ -586,6 +588,17 @@ void IdDialog::loadCircles(const std::list<RsGroupMetaData>& groupInfo)
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mStateHelper->setActive(CIRCLESDIALOG_GROUPMETA, true);
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mStateHelper->setActive(CIRCLESDIALOG_GROUPMETA, true);
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#ifdef QT_BUG_CRASH_IN_TAKECHILD_WORKAROUND
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// These 3 lines are normally not needed. But apparently a bug (in Qt ??) causes Qt to crash when takeChild() is called. If we remove everything from the
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// tree widget before updating it, takeChild() is never called, but the all tree is filled again from scratch. This is less efficient obviously, and
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// also collapses the tree. Because it is a *temporary* fix, I dont take the effort to save open/collapsed items yet. If we cannot find a proper way to fix
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// this, then we'll need to implement the two missing functions to save open/collapsed items.
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ui->treeWidget_membership->clear();
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mExternalOtherCircleItem = NULL ;
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mExternalBelongingCircleItem = NULL ;
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#endif
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/* add the top level item */
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/* add the top level item */
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//QTreeWidgetItem *personalCirclesItem = new QTreeWidgetItem();
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//QTreeWidgetItem *personalCirclesItem = new QTreeWidgetItem();
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//personalCirclesItem->setText(0, tr("Personal Circles"));
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//personalCirclesItem->setText(0, tr("Personal Circles"));
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