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qml-app: Fix responsiveness of ChatView
ChatHandler::handleMessages(...) tick() before repling so the raw message queue is processed ChatHandler::handleLobbies(...) make sure tick() is called without previous mutex locking, putting the critical section inside a block ChatView.qml remove unnecessary request to statetoken service that slowed down processing by half, increased chat message refresh time to reduce performance hit
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@ -837,6 +837,7 @@ void ChatHandler::handleLobbies(Request &/*req*/, Response &resp)
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{
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{
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tick();
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tick();
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{
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RS_STACK_MUTEX(mMtx); /********** LOCKED **********/
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RS_STACK_MUTEX(mMtx); /********** LOCKED **********/
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resp.mDataStream.getStreamToMember();
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resp.mDataStream.getStreamToMember();
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for(std::vector<Lobby>::iterator vit = mLobbies.begin(); vit != mLobbies.end(); ++vit)
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for(std::vector<Lobby>::iterator vit = mLobbies.begin(); vit != mLobbies.end(); ++vit)
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@ -854,6 +855,7 @@ void ChatHandler::handleLobbies(Request &/*req*/, Response &resp)
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resp.mDataStream.getStreamToMember() << *vit << makeKeyValueReference("unread_msg_count", unread_msgs);
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resp.mDataStream.getStreamToMember() << *vit << makeKeyValueReference("unread_msg_count", unread_msgs);
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}
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}
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resp.mStateToken = mLobbiesStateToken;
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resp.mStateToken = mLobbiesStateToken;
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}
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resp.setOk();
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resp.setOk();
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}
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}
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@ -921,6 +923,12 @@ ResponseTask* ChatHandler::handleLobbyParticipants(Request &req, Response &resp)
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void ChatHandler::handleMessages(Request &req, Response &resp)
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void ChatHandler::handleMessages(Request &req, Response &resp)
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{
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{
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/* G10h4ck: Whithout this the request processing won't happen, copied from
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* ChatHandler::handleLobbies, is this a work around or is the right whay of
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* doing it? */
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tick();
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{
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RS_STACK_MUTEX(mMtx); /********** LOCKED **********/
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RS_STACK_MUTEX(mMtx); /********** LOCKED **********/
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ChatId id(req.mPath.top());
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ChatId id(req.mPath.top());
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// make response a list
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// make response a list
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@ -941,6 +949,7 @@ void ChatHandler::handleMessages(Request &req, Response &resp)
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}
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}
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resp.mStateToken = mMsgStateToken;
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resp.mStateToken = mMsgStateToken;
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handlePaginationRequest(req, resp, mit->second);
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handlePaginationRequest(req, resp, mit->second);
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}
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}
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}
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void ChatHandler::handleSendMessage(Request &req, Response &resp)
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void ChatHandler::handleSendMessage(Request &req, Response &resp)
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@ -7,11 +7,7 @@ Item
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id: chatView
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id: chatView
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property string chatId
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property string chatId
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function refreshData()
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function refreshData() { rsApi.request("/chat/messages/"+ chatId, "", function(par) { chatModel.json = par.response }) }
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{
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rsApi.request("/statetokenservice/*")
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rsApi.request("/chat/messages/"+ chatId, "", function(par) { console.log("Callback called! -> " + par.response ); chatModel.json = par.response })
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}
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onFocusChanged: focus && refreshData()
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onFocusChanged: focus && refreshData()
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@ -84,7 +80,7 @@ Item
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Timer
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Timer
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{
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{
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id: refreshTimer
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id: refreshTimer
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interval: 500
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interval: 800
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repeat: true
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repeat: true
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onTriggered: if(chatView.visible) chatView.refreshData()
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onTriggered: if(chatView.visible) chatView.refreshData()
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Component.onCompleted: start()
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Component.onCompleted: start()
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@ -33,15 +33,15 @@ Item
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function refreshOwn()
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function refreshOwn()
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{
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{
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rsApi.request("/identity/own", "", function(par)
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rsApi.request("/identity/own", "", function(par)
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{
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{
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var json = JSON.parse(par.response)
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var json = JSON.parse(par.response)
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if(json.data.length > 0)
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if(json.data.length > 0)
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{
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{
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contactsView.own_gxs_id = json.data[0].gxs_id
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contactsView.own_gxs_id = json.data[0].gxs_id
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contactsView.own_nick = json.data[0].name
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contactsView.own_nick = json.data[0].name
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}
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}
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else createIdentityDialog.visible = true
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else createIdentityDialog.visible = true
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})
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})
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}
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}
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onFocusChanged: focus && refreshData()
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onFocusChanged: focus && refreshData()
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